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Lt. Commander
Join Date: Dec 2007
Posts: 120
This is a thread because I cant get my head wrapped around all the dynamics of PVP as a SCI SCI and I would love some clarity from more experienced players like Zorena, Iceroid, M4trix, matteo716 and any other high level PVP'ers who know how to play these ships . Im gonna list some questions and ideas ive had and would LOVE some feedback on how the builds would work and what powers are going good for sci and which have been beaten to death with the nerf bat.

Plz keep in mind I dont have the time for a dedicated fleet and only do some pugs. I just want to contribute the best i can.

1) Scramble Sensors 1 vs SS3. assuming high AUX for both what the major difference between them in PVP?, is it only dispel resistance?

2) is Tyken's Rift good when its just on one player? do you need to force them to stay in the cloud for the full duration or is the 2 secs it? I was planning to to do a build focused on Tykens rift dropping shields and then HY2 and Beam overload them. Im sure multiple Tyken's + energy siphons could disable ships, but as i am one lonely pug will it really contribute? I read about some people using siphon energy (which can go for like 25-30 secs) first and then tykens them once the GC is up - could that work?

3) Gravity well is one of the sci sci exclusive powers and when I saw your posts on how it was awesome Igot excited! but then i heard it was nerfed and am wondering if it is still worthwhile? what got nerfed? the damage, the pull or everything? will it work on shielded people?

4) Viral Matrix i hear is useless, is that because everyone has a engineering team 1? (imo sucks that our exclusie class defining abilities are so easily countered)

5) Photonic shockwave, also an exclusive. is it worth anything?

6) tachyon beam 3? everyother level seemed a waste...does that change at level 3 if specced into?

7) charged particle burst damage? is it worthwhile?

8) feedback pulse. heard it was "normalized to ~60%, 80%, 100%" so no longer wrecks careless people (aka pugs)?


THANKYOU THANKYOU THANKYOU to all worthwhile posters! to people who want to start flames/tangents plz, i really am just trying to make a go of this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-08-2011, 10:26 AM
Not really an uber SCI SCI guy but will give you my insights if you would like.

I have the same build I have had for a while and will speak to the abilities I know.

#2 I don't think you can totally drop shields with Rift, I am thinking of going back to Rift myself, I like the power bleed off even on single targets, used with CPB I have had some fun with it.

#3 GW was very nice before the nerf, post nerf itís horrible, they buffed it back up a little but I am not really seeing anywhere near the pull I used to on GW1.

#5 PSW is a very good ability still I think, damage is not great except to kill mines or fighters, but the stun push back can be used very well.

#7 CPB since the +35% console isn't as good as it was by far, but I still enjoy it, not as effective but 3 can still knock down shields fast, especially if youíre working with someone else, pug wise I try and work the Carriers to get them out as fast as possible and because escorts tend to hunt them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-08-2011, 10:47 AM
I can help answer some and let you see what others add also.

Quote:
Plz keep in mind I dont have the time for a dedicated fleet and only do some pugs. I just want to contribute the best i can.
Quote:
1) Scramble Sensors 1 vs SS3. assuming high AUX for both what the major difference between them in PVP?, is it only dispel resistance?
Assuming you skill into it all the way. The timer length is maxed around 23-25 seconds and the SS-3 will cause your target reticle to randomly target what you dont want to target.

Quote:
2) is Tyken's Rift good when its just on one player? do you need to force them to stay in the cloud for the full duration or is the 2 secs it? I was planning to to do a build focused on Tykens rift dropping shields and then HY2 and Beam overload them. I'm sure multiple Tyken's + energy siphons could disable ships, but as i am one lonely pug will it really contribute? I read about some people using siphon energy (which can go for like 25-30 secs) first and then tykens them once the GC is up - could that work?
Fully spec'ed Tykens can drain about 70 subsystem points, 2 stacks. Yes, keeping them slowed/held in Tykens will make it so the full effect duration is maximized. While on its own it will help drop power levels, it is best used with tractor or GW combo.

Quote:
3) Gravity well is one of the sci sci exclusive powers and when I saw your posts on how it was awesome I got excited! but then i heard it was nerfed and am wondering if it is still worthwhile? what got nerfed? the damage, the pull or everything? will it work on shielded people?
It has been un-nerfed to a degree. Fully spec'ed it will do good kinetic damage and force you to use a battery and evasive or deuterium to break free. Having a tractor, TS-engine or Tykens will help keep them in place and barely able to move out.

Quote:
4) Viral Matrix i hear is useless, is that because everyone has a engineering team 1? (imo sucks that our exclusive class defining abilities are so easily countered)
Viral is nice. Without even speccing into spatial probes and maxing the tier 1 & 2 skills you get 6 seconds of disabled power. each system randomly goes offline till all 4 have been down n out. Maxing it out fully will take them down for 12 seconds. Yes an engy team will clear it. Very rarely does an escort or Sci ship have a personal engy team....so it becomes a teammate cross heal. So it becomes very situational if an engy team is available to clear it right away. IMO, still a damn good skill to use in any build.

Quote:
5) Photonic shock wave, also an exclusive. is it worth anything?
It is worth it. maxing emitters and Defl. dish will give you 3.8 in stun disable. It will clear Intrepid's ablative Hull power. it's 3km range will clear mines. It will stop warp plasma deployment. stun a team from healing a critically low teammate. Stop an alpha from a close escort (3km). Many uses all situational.

Quote:
6) tachyon beam 3? every other level seemed a waste...does that change at level 3 if specced into?
Full skill and full Aux will do 402 per pulse and 10 pulses (10 sec).....4020 shield damage. CPB 3 maxed out and consoles will get you 4865 as a comparison. While it isn't bad it is part of the shield busting build.

Quote:
7) charged particle burst damage? is it worthwhile?
4865 maxed aux and skills. use every 45 seconds and a 5km range. you can get 3-5 ships all at once with that. Against KDF they cannot cloak for 12 seconds due to it also. Best used with tachyon beam 3.

Quote:
8) feedback pulse. heard it was "normalized to ~60%, 80%, 100%" so no longer wrecks careless people (aka pugs)?
FBP is akin to "I'm going hurt you as much as i can before i die". Got an escort pounding you and wont buzz off? Got a focus firing to take you down? Use FBP 2 or 3 at full aux. Chances are you get someone to blow themselves up trying to blow you up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-08-2011, 11:57 AM
1) Scramble Sensors 1 vs SS3. assuming high AUX for both what the major difference between them in PVP?, is it only dispel resistance?

1a- the only difference is duration. 3 can be as high as 34-36 seconds while 1 can be 10-18 seconds. keep in mind thought that 1 is more useful in that it only takes a lt slot allowing for other high lvl powers

2) is Tyken's Rift good when its just on one player? do you need to force them to stay in the cloud for the full duration or is the 2 secs it? I was planning to to do a build focused on Tykens rift dropping shields and then HY2 and Beam overload them. Im sure multiple Tyken's + energy siphons could disable ships, but as i am one lonely pug will it really contribute? I read about some people using siphon energy (which can go for like 25-30 secs) first and then tykens them once the GC is up - could that work?

2a- i dont use tykens rift, but i do have to say i think the 2 seconds is understated.

3) Gravity well is one of the sci sci exclusive powers and when I saw your posts on how it was awesome Igot excited! but then i heard it was nerfed and am wondering if it is still worthwhile? what got nerfed? the damage, the pull or everything? will it work on shielded people?

3a-its useful for sure, the lvl 3 is pretty powerful and the other 2 are scaled just right i think. but only if fully speced, otherwise its just a good area damager

4) Viral Matrix i hear is useless, is that because everyone has a engineering team 1? (imo sucks that our exclusie class defining abilities are so easily countered)

4a- i havent used viral matrix since season 1, but it too has its place i feel. but only as a distruption role, do not rely on this power to win you the day.

5) Photonic shockwave, also an exclusive. is it worth anything?

5a- it got nerfed recently but at the same time a little buffed. its main feature is the stun, and if you dont take a tricobalt of some type then this is a must have.

6) tachyon beam 3? everyother level seemed a waste...does that change at level 3 if specced into?

6a- fully specced its awsome, but again not a game winner by itself.

7) charged particle burst damage? is it worthwhile?

7a- i love it, its perfect for team play and solo in that you can time it to "finish" off their shields after shooting them with beams so your torps are a sure thing.

8) feedback pulse. heard it was "normalized to ~60%, 80%, 100%" so no longer wrecks careless people (aka pugs)?

8a- it has its moments, but only if you play a healer that gets shot a lot , and if you dont use any transfer shield strength powers (the cooldown is shared)

if youd like, i can recomend a build depending on what play style and what ship you wish to use.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-08-2011, 05:16 PM
Thanks everyone for the posts. Really insightful and well explained. Thankyou

@ Matteo716 Absolutely I'd love to get some tips on my build!! Im coming up on my exam week for the next 7 days and have very little to no time ~ would it be ok if sent you stuff sometime next week?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-08-2011, 05:47 PM
I'm a pretty good sci. I can give you some pointers.

1. Scramble, I think there are more Target Jumps the higher up the scrambles you go. Scramble 1 there is one jump in it's duration I think. Two there's more jumps. (I've been told I can make people jump 3 times with my scramble 2, other times just twice.) Three there's an insane number of jumps.
Duration also increases with Aux power, and level of scramble. Scramble 2 for me right now lasts for 25 seconds or so when I eat an aux bat.

2 Tykens is still my favorite Spatial Anomaly, come to think of it it's my favorite Cmdr sci slot. When I first experimented with a sci ship. (On my Tac Main no less) Tyken 3 was the power I tried out. I saw some really nice results and made my sci girl spec into it later. The drain can be very Severe, especially combined with a Target Subsystems and or polaron weapons. Keep in mind an EPS console pretty much Counters it, so it's mostly useful on non damage focused ships. (heal boats, and Sci Ships... particularly Science ships)

3 Gravity Well is still pretty good. It's my other Cmdr Sci boff slot of choice. The pull effect is slightly weaker overall than when it was at it's best (which is unfortunate. Imo it was fine at the higher pull) but it's still quite capable of wrecking someone's day. I'm glad they semi rebuffed it. Because during it's low point even a star cruiser could serenely cruise out.

4 Viral... yeah I don't really use this one. I never got into it (as my Sci wasn't RA yet when Viral was well..... yeah.... ) I might try it some day, but every time I have had it used on me in pvp I kind of laugh at it, on both my Sci and my Tac.

5. PSW is still pretty good It's nice mostly at this point though to assist in Spam Clearing more than the stun. (and the stun is a very nice asset.... that should tell you how obscene Spam has gotten)

6. Tachyon Beam 3, is best when you also run Charged Particle 3, and someone else is running CPB. In a team environment properly handled it's capable of devastating a ships shields to open the door for High Yields, BOs, Trics. It's part of a One Two Punch basically. It's not a Control power but in conjunction with CPB it's a hellaciously effective Debuff.


7. CPB, is like Tach Beam. Best in a Team. It's great for stripping cloaks, and mauling shields. Providing you have other people around to assist in the shield rapings.

*Caveat time. If you really want some hilarity with these two skills use them both and with Tetryon Weapons. Particularly Cannons and Turrets. And have a buddy run Tets. Team mate 3 and 4 run Disruptors, and team mate 5 goes with AP. I still chuckle at the hate mail from that week.

8 Feedback is great with an Aux Battery and a hull debuff. *particularly Delta, and Sensor Scan combined* I like 2 the most though, since it leaves open the cmdr slot. 1 is pretty much only viable against Strong DPS Cruisers, and Escorts. But 2 can put a bit of damage on all targets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-08-2011, 07:05 PM
Quote:
Originally Posted by stoickes View Post
Thanks everyone for the posts. Really insightful and well explained. Thankyou

@ Matteo716 Absolutely I'd love to get some tips on my build!! Im coming up on my exam week for the next 7 days and have very little to no time ~ would it be ok if sent you stuff sometime next week?
sure thing, im normally on during afternoon hours east coast time, but i can arrange some evening time. mail me with whatever times work for ya
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-08-2011, 11:37 PM
Quote:
Originally Posted by sithterror View Post
Full skill and full Aux will do 402 per pulse and 10 pulses (10 sec).....4020 shield damage. CPB 3 maxed out and consoles will get you 4865 as a comparison. While it isn't bad it is part of the shield busting build.
With a specialized build, Tachyon can drain 6000 over 10 seconds. Also, you can run 2 copies. A ship like this, paired with a tac/escort, is an awsome combo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-09-2011, 11:56 AM
I end people with Sensor Scan + Delta + FBP 3.

I <3 my FBP!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-09-2011, 01:21 PM
Quote:
Originally Posted by Mavairo

*Caveat time. If you really want some hilarity with these two skills use them both and with Tetryon Weapons. Particularly Cannons and Turrets. And have a buddy run Tets. Team mate 3 and 4 run Disruptors, and team mate 5 goes with AP. I still chuckle at the hate mail from that week.
Shield stripper builds are the only times I ever consider using Tets, and indeed I use tet cannons/turrets on my Eng/Intrepid-R. Lovely stuff

I must say I rarely ever see anyone else running tets though!

My new Sci/Intrepid-R is going to be monstrous... I hope
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