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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-09-2011, 08:15 PM
Quote:
Originally Posted by Mavairo
Yeah all targets get hit by 2 stacks now. Each draining as advertised. (mine drains -36. so it drains 72 total.) Where it gets real fun is when Target Subsystem as thrown into the mix. If you can some how find the points, running Polaron with that makes it really fun.
I'm debating a build with:
- Tyken's 3
- Dispersal Pattern: Beta 1 (Or Alpha... which ever lays the net) + Tractor Mines
- Tractor Beam
- 2x Polaron Cannon + Chrono Torp/3x Polaron Turret + Torp Spread 1 + Scatter Volley 1

Keep people in the Tyken's and drain the life out of them
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-09-2011, 11:47 PM
So you're basically saying Tyken's Rift does _not_ suck?

I believe it when I see it. (Possibly draindead and soon exploding).

So, does Energy Siphon also create multiple stacks?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-10-2011, 12:07 AM
SO if I use Tykens and TSS: S together, what happens if the persons shield power is at 0 and then they use RSF, TSS, or Sci team? will it bring their shields back online? or will there shields still be down because their shield power is at 0 (EP:S adds power i know, but i dont think the others do)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-10-2011, 01:27 AM
Quote:
Originally Posted by stoickes View Post
SO if I use Tykens and TSS: S together, what happens if the persons shield power is at 0 and then they use RSF, TSS, or Sci team? will it bring their shields back online? or will there shields still be down because their shield power is at 0 (EP:S adds power i know, but i dont think the others do)
ET would help to negate TSS:S, the others don't add shield power so the shields will stay collapsed. A shield battery would be a good counter...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-10-2011, 05:52 AM
It's kinda funny and kinda sad to see that 50% of the players in the thread name don't actually play the game anymore. Anyway...

Scramble Sensors: Well let me tell you something from the Kings of Scramble (I don't like that title, but I believe that's what people know us for atm). In my opinion versions 1 and 2 are a complete waste of a good BO spot. They're simply not worth it. The dreaded effect of SS isn't the the neutralisation of friend/foe recognition, it's the target jumping. And I can't say to have ever noticed this with versions 1 or 2. Version 3 is the winner. It drives you mad, no matter if you're an escort and your BO3 jumps to an ally, your a Sci and you give TSS3 to a mine or you're a heal cruiser and your 15k EngTeam3 heals the fraking BoP your team almost got down. The ONLY way to get 100% rid of SS3 by yourself is to target yourself AND have no other entity on your screen. If there's a single mine in the lower left section of the screen you can bet your mothers wedding ring that this mine will receive the Science Team instead of you. And the thing is, SS1 and 2 will still confuse the PUGs you encounter and it will also confuse your average Premade. But it won't work against those handful excellent Premades who don't give a frak about those skills. SS3 isn't an iWin button either, but atleast I know that QEW hates it

Tyken's Rift: We once had a very successful TR setup, but I haven't encountered one in a good while. I would say Beam Target Shields is the better choice if you want to shut down shields, because it has a chance to shut them down for good (which seems to cannot be countered with Shield Batteries anymore, making EngTeam the only option to get your shields back).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-10-2011, 06:56 AM
Quote:
Originally Posted by sithterror View Post
Is this being fully specced and using 4 consoles to buff it?

What is the GCD on using 2 TachyB's?

i know using CPB 3 and Tachy 3 i can do 8876 shield damage in 10 seconds (minus the use of TSS or EPtS abilities). Then CPB isn't available for another 40 seconds and Tachy isn't ready for another 25 seconds. So if we do the combo for 1 minute of attack i can get off 3 tachy 3 and 2 CPB 3....4020 x3= 12060 & 4865 x2= 9730...so, that is a total of 21,790 shield bust.
[Am going to tribble to test using 2 Tachy 3's]
yup, 4 collimator consoles and a MkX Graviton [def] [defD] [defF] deflector. With this setup tachyon drained 6k, and CPB3 about 4k.

I used to fly a shield drain ship that i used for 1v1 challenges a while back. I was never killed 1v1, and only suffered one draw. Tachyon has 30sec CD, and 15sec global CD.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-10-2011, 07:04 AM
Yeah Tykens 3 doesn't suck. It's probably my favorite tool for killing Sci ships and heal cruisers.

Although you should know it's Persistance isn't very consistent. (Ie sometimes it goes away still after the orginal target dies. This doesn't always happen, but it's something worth noting. Because our 'wonderfully competent' devs.... yeah. So what I do, is Tykens the lead target in a group, and then Target Shields 2 someone else in the rift. Followed up with a Scramble 2)

If they use RSF, TSS, or ST to try to patch their shields they will get a whole lot of nothing. ET won't even bring it back as long as the Tykens is active, the reason for this is Tykens is a constant drain that out strips Power Regen. If you are using it on an Escort, or Sci ship, you might not even need Target Shields to strip away the shield power.

EPTS is a decent soft counter, but their resistance will be in the Toilet which is almost as bad as having no shields at all. Same for a shield battery.

Scramble 2 does have Target Jumps. It only has 2-3 of them. (where as 1 has only 1 that occasionally pops up. Unless you are rolling an Escort or Cruiser I wouldn't bother with SS1) However 2-3 jumps while negating the friend or foe targeting is enough to be infuriating with all the Spam out there. Once you have enough spam, self targeting still becomes all but impossible.

Target Shields is still soft countered by Shield bats as well as EPTS. So just keep that in mind when you're smacking someone with it.

Esiphon doesn't create multiple stacks. However multiple ships using it can get frustrating with Target Subs, Tykens and Polarons floating around out there. The only problem is, it's just so damned weak on it's own. I keep thinking at Max it drains like 10-15 power? Where as with Tykens at least you are gauranteed a substantial drain on at least two targets by itself. Maybe if E Siphon was made into an AOE attack. But as it stands it's the worst sci power in the game unless it is spammed by 2-3 people in a Premade that are using the other Power Drains. (in which case really it's the other Power Suckers that are doing most of the lifting)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-10-2011, 07:57 AM
Quote:
Originally Posted by gaius View Post
Scramble Sensors: Well let me tell you something from the Kings of Scramble (I don't like that title, but I believe that's what people know us for atm). In my opinion versions 1 and 2 are a complete waste of a good BO spot. They're simply not worth it. The dreaded effect of SS isn't the the neutralisation of friend/foe recognition, it's the target jumping. And I can't say to have ever noticed this with versions 1 or 2. Version 3 is the winner. It drives you mad, no matter if you're an escort and your BO3 jumps to an ally, your a Sci and you give TSS3 to a mine or you're a heal cruiser and your 15k EngTeam3 heals the fraking BoP your team almost got down. The ONLY way to get 100% rid of SS3 by yourself is to target yourself AND have no other entity on your screen. If there's a single mine in the lower left section of the screen you can bet your mothers wedding ring that this mine will receive the Science Team instead of you. And the thing is, SS1 and 2 will still confuse the PUGs you encounter and it will also confuse your average Premade. But it won't work against those handful excellent Premades who don't give a frak about those skills. SS3 isn't an iWin button either, but atleast I know that QEW hates it
So there actually is a difference between SS 1 and 3, other than duration? Why am I so clueless on Sci abilities that aren't TSS or FBP?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-10-2011, 08:13 AM
Quote:
Originally Posted by mvs5191 View Post
So there actually is a difference between SS 1 and 3, other than duration? Why am I so clueless on Sci abilities that aren't TSS or FBP?
No idea. And you call yourself a sci! :p

SS1 2 and 3 have different amounts of Target Jumps. 1 only has one occasional, 2 has 2-3 jumps and 3... 3 tends to jump 3-6 times depending on how lucky or unlucky the target is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
03-10-2011, 08:22 AM
Quote:
Originally Posted by Mavairo
No idea. And you call yourself a sci! :p

SS1 2 and 3 have different amounts of Target Jumps. 1 only has one occasional, 2 has 2-3 jumps and 3... 3 tends to jump 3-6 times depending on how lucky or unlucky the target is.
Facepalm.

Bring on my new Eng/Intrepid SS 3 + 2x CPB 2 build!
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