Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Shield Rebalance Idea
03-09-2011, 07:48 AM
I remember from one DS9 episode where Weyoun tells Odo about a weak spot in the Jem'Hadar shields that allowed their runabout to destroy the fighter.

That got me thinking, why are our shields equal all the way across? Even the Enterprise had a weak spot in the shields between the nacelles. So what I recommend is the following. (Note: total shield strength is not changing, just where that strength is)

Escort Strong front shields for making attack but weak rear shields
Fore: 150% current strength
Aft: 50% current strength
SB: 100% current strength
Port: 100% current strength

Cruiser Stronger side shields for doing broadsides, front and rear are weak points
Fore: 100% current strength
Aft: 50% current strength
SB: 125% current strength
Port: 125% current strength

Science Science ship remains balanced since it is full of nerds
Fore: 100% current strength
Aft: 100% current strength
SB: 100% current strength
Port: 100% current strength
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-09-2011, 08:25 AM
Quote:
Originally Posted by Commadore_Bob
Escort Strong front shields for making attack but weak rear shields
Fore: 150% current strength
Aft: 50% current strength
SB: 100% current strength
Port: 100% current strength

Cruiser Stronger side shields for doing broadsides, front and rear are weak points
Fore: 100% current strength
Aft: 50% current strength
SB: 125% current strength
Port: 125% current strength

Ridiculous idea.

For one thing, cruisers are the tanks. They're meant to be tough to hurt from all angles. The idea of making them as weak in the rear as escorts is laughable, especially when an escort can actually turn to keep its rear shield out of harm's way. A cruiser can turn enough to broadside (with abilities), BUT a good escort captain can stay on a cruiser's tail permanently. A cruiser is meant to be the hedgehog of starships - no matter what angle you approach it from, its defenses are equal and can hit you with an equal level of firepower (which is painfully low compared to escort burst damage).

Imagine that - an escort with 150% max shield at the front staying on the tail of a cruiser with a permanent 50% max shield in the rear. I'm starting to wonder if you're an escort captain who thinks cruisers are overpowered and wants to nerf them to your advantage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-09-2011, 08:30 AM
Quote:
Originally Posted by Forgotten-Nemesis View Post
Ridiculous idea.

For one thing, cruisers are the tanks. They're meant to be tough to hurt from all angles. The idea of making them as weak in the rear as escorts is laughable, especially when an escort can actually turn to keep its rear shield out of harm's way. A cruiser can turn enough to broadside (with abilities), BUT a good escort captain can stay on a cruiser's tail permanently. A cruiser is meant to be the hedgehog of starships - no matter what angle you approach it from, its defenses are equal and can hit you with an equal level of firepower (which is painfully low compared to escort burst damage).

Imagine that - an escort with 150% max shield at the front staying on the tail of a cruiser with a permanent 50% max shield in the rear. I'm starting to wonder if you're an escort captain who thinks cruisers are overpowered and wants to nerf them to your advantage.
Actually, I'm purely a cruiser captain. I'm just floating an idea I had.

Plus, keep in mind that if the Escort fails to destroy the Cruiser, then the Escort then turns it's weak side to the Cruiser for it to start pounding.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-09-2011, 08:53 AM
Quote:
Originally Posted by Commadore_Bob
Actually, I'm purely a cruiser captain. I'm just floating an idea I had.

Plus, keep in mind that if the Escort fails to destroy the Cruiser, then the Escort then turns it's weak side to the Cruiser for it to start pounding.
Do you not know what "kiting" is? An escort can hit and run on a cruiser and keep its rear shields from facing the cruiser at all times if the captain knows what he's doing.

Here's a better idea for how a cruiser should look:

Cruiser Stronger side shields for doing broadsides, front and rear are weak points
Fore: 75% current strength
Aft:75% current strength
SB: 125% current strength
Port: 125% current strength

Even though I still dislike the whole idea of weakening specific shield arcs on any ship class. We already have each class modifying the level of shield strength it gets, which works well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-09-2011, 09:19 AM
Quote:
Originally Posted by Commadore_Bob
I remember from one DS9 episode where Weyoun tells Odo about a weak spot in the Jem'Hadar shields that allowed their runabout to destroy the fighter.

That got me thinking, why are our shields equal all the way across? Even the Enterprise had a weak spot in the shields between the nacelles. So what I recommend is the following. (Note: total shield strength is not changing, just where that strength is)

Escort Strong front shields for making attack but weak rear shields
Fore: 150% current strength
Aft: 50% current strength
SB: 100% current strength
Port: 100% current strength

Cruiser Stronger side shields for doing broadsides, front and rear are weak points
Fore: 100% current strength
Aft: 50% current strength
SB: 125% current strength
Port: 125% current strength

Science Science ship remains balanced since it is full of nerds
Fore: 100% current strength
Aft: 100% current strength
SB: 100% current strength
Port: 100% current strength
I wish Cryptic did something like that with Klingons since the Klingon ships (BoP, Raptor, and the Battlecruisers) have very strong frontal attacks, they should have stronger fore shield and weak aft shields to compensate. This would increase their survivability in head on attacks, but leave them with a vulnerability as well.

But with other non-Escorts, I think it's best to keep them equally shielded in all shield arcs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-09-2011, 09:28 AM
To be honest, I think escorts are so easily destroyable from any arc as it is would make them even more paper-thin if they had weaker rear shields. Besides, an extra 50% forward shields wouldn't really help in the end.

An escort captain who sits still with his front arc facing the target at all times is a suicidal captain, and that the only situation I can think of where stronger forward shields might be useful. An escort should be using hit and run tactics, and that requires balanced shields all over since many different arcs will be exposed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-09-2011, 10:16 AM
Quote:
Originally Posted by Forgotten-Nemesis View Post
Do you not know what "kiting" is? An escort can hit and run on a cruiser and keep its rear shields from facing the cruiser at all times if the captain knows what he's doing.

Here's a better idea for how a cruiser should look:

Cruiser Stronger side shields for doing broadsides, front and rear are weak points
Fore: 75% current strength
Aft:75% current strength
SB: 125% current strength
Port: 125% current strength

Even though I still dislike the whole idea of weakening specific shield arcs on any ship class. We already have each class modifying the level of shield strength it gets, which works well.
The numbers are open to negotiation.

It could be as little as 10%. But I think more variety in the shields would change the strategy of players. If you are a cruiser with a tractor beam, you are going to want to wait until that Escort passes by before you activate it. If you are an Escort, you are going to want to approach a cruiser from the fore or aft, but that opens you up to their torpedoes.

There will be some give and take. For every advantage, there will be a disadvantage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-09-2011, 10:17 AM
Why does this have to apply for all ships of a certain type?

It's true that pretty much every Escort has the Dual Heavy Cannons facing forward setup, but, I mean, with my cruiser I have it set up with 3 forward facing cannons + Quantum Torpedo, and 4 Aft Facing turrets; which makes my "broadside" the foreward 180 degree arc. That means I would want my forward shields to be the strongest.

Why not just make equipable Shield Arrays have higher power for different shield sections? Like a Covariant Assualt Shield, that has 150% to the Forward Shields, with 75% of max to the Port and Starboard shields; or Regenerative Vanguard Shields, with 125% to Port and Starboard shields, and 75% to Fore and Aft, or Resilient Assymetrical (L) Shielding with 125% to the Fore and Port Shields, 100% to the Rear and 50% to the Starboard.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-09-2011, 11:10 AM
Just occurred to me, instead of making it a standard, perhaps this could give rise to new types of shields and let the player decide.

Either have Balanced Shields or Shields with a stronger frontal arc / weaker rear arc or Stronger Broadside Arcs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-09-2011, 11:15 AM
Or you could get a choice what kind of shield to put in each of the 4 facings...
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