> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I come from a background of playing World of ********. I am thuroughly enjoying the differences that sets STO apart. However, I have a visual disability and it makes it difficult to locate targets (friends & allies a like) mainly on the ground. I have discovered the "follow" command which can be bound to a key during ground combat. This is helpful, however the camera doesn't follow behind me when I use it. Is there a way that I can insure the camera will turn to always be behind me when I use the follow function?
Part 2: Could you possibly add a follow key binding option to the space controls as well? Hitting the key to lock the camera on my current target is helpful but it would be nice to be able to simply tap a key instead of; 1) Trying to find the cursor on screen, 2) Moving it to the target portrait, 3) Right clicking to bring up the context menu, 4) scroll down and be sure the cursor is on "follow" and not another optino, 5) Click follow, 6) put the cursor somewhere I can hopefully locate it quickly next time. This would be extremely useful to be able to quickly follow an ally before and after engaging and enemy to ensure we can both attack the same target, and would allow me freedom to be able to move around the target as needed and still be able to "get back in formation" with a group.