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Lt. Commander
Join Date: Dec 2007
Posts: 120
http://img6.imagebanana.com/img/3o4f...1114220818.jpg
http://img6.imagebanana.com/img/98ih...1114221787.jpg
http://img6.imagebanana.com/img/n99r...1114230068.jpg
http://img6.imagebanana.com/img/w9sc...1114234425.jpg

EDIT: video -> http://www.youtube.com/watch?v=MiFHH77FoFc (the video was about 5 minutes, i did cut down the parts where he did not move much, now it's a little over one minute.



i played on Advanced (TAC CMDR), he wiped the away team with the first thalaron mine (of course)
then i had Hakeev + 1 Romulan still standing.

I could not beat him alone, not even his guard (Hakeev is a Medic !? oh come on!)
after 5 deaths i tried to pull him, or at least his Bodyguard, to the Reman Group to help me out a little, of course both followed me there.

The Reman group was enough to kill his Bodyguard, Hakeev was still standing. then they were wiped by the next Thalaron Mine *jeez*, so only me and Hakeev left standing, then i notice his health is down to zero and he does not fight anymore but tries to walk back to where he is supposed to die?

But ...then he jumps on the next roof *ARGH*

Anyway since he get's stuck everywhere because of new invisible Walls he does a neverending loop of jumping on the roof, walking to the ...little bridge above the door (sry for bad english), and then he actually jumps DOWN but walks AGAIN to the same place where he jumped up the last time -> endless loop.


The jump behaviour of NPC's has not been fixed but appereantly there are more invisible walls so he can't jump up in the main battle area? ...this is not fixing the problem, but fighting the symptom.

I also have seen Breen jumping on roofs in the first Deferi Mission, i have seen Borg jump arround like Frogs in the Tutorial...
none of those situations are gamebreaking but Hakeev is not the only NPC who does that.

plz fix the Problem, not only Hotfix the current annoyance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-11-2011, 05:58 AM
Man, those Borg Implants really give him an advantage, don't they?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-11-2011, 06:20 AM
Really a shame to see this. The art for this map is very beautifully done, it is a shame the superjumping ruins the immersion and experience of this mission. Hope they fix this soon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-11-2011, 06:25 AM
They fixed to superjump. They turned him to Superman.

See, now he has no reason to jump.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-11-2011, 06:47 AM
Looks like we need a Synchronic Kryptonite Distortion Rifle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-11-2011, 07:11 AM
Quote:
Originally Posted by mister_dee
Looks like we need a Synchronic Kryptonite Distortion Rifle.
that would be awesome
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-11-2011, 07:13 AM
I had to do this mission like three times thanks to these bugs. Very frustrating and angering. I can't believe they could let this go live with a bug this big. Just leaves to angry customers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-11-2011, 08:11 AM
It's weird, I had to do the mission twice the weekend it came out because of the jumping. The first time, I had to redo the entire mission. The second time, when I got to Hakeev, he didn't jump at all. I did use suppressing fire 3 in order to limit his movements, in between destroying thalaron drones. Maybe that helped?

It's too bad it's not fixed yet, but I doubt I would be redoing the mission anytime soon, anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-11-2011, 08:23 AM
When I defeated him last night he never moved from where he started. No jumping, no flying.. Just stood there and died to my plasma pistol... It was most kind of him.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-11-2011, 09:02 AM
That jumping is annoying as heck. I was lucky enough for him to die on the ground the first time I ran it, but it took like 2 minutes of me running around his corpse to find the sweet spot to "talk" to his body to continue the mission.

Really fun, but silly bug.
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