Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-11-2011, 01:24 PM
Quote:
Originally Posted by 00Jacobson00
So I guess the Excelsior looks pretty good with some customazation and maybe some aegis but sorry I will put 2 more factores in. 1. Don't exactly like useing "war ships" as a fed (hay how good would it be for fist contacts hmm fist contact on a battle ship or some thing but well...) 2. IS IT BETTER THEN A STAR CRUSSER?!
Well, I bought the Excelsior and went back to my Star Cruiser.

Others swear on it.

The Star Cruiser is far better at healing and tanking. The Excelsior is better at damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-11-2011, 01:47 PM
So if a Nebula, Exceleser, and a star crusser were battleing in a PVP chanlge evry one was a vice and had the same eqivalent of wepons and abilatys who do you think would win? A tac in the Excelser a Sci in the neb and a eng in the star. Or in my case ALL eng.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-11-2011, 01:52 PM
They will never have the same weapons and abilites due to different weapon slots and BOff layouts.
You can't answer this question, to many variables. It's likely that the excelsior with the tac can deal the most damage but it's also likely that it will be the first ship that goes down when the star cruiser and the nebula have the simplest healing abilities to keep themsellf alive.

The Star Cruiser might be the best tank and the Nebula can handle more tricks than the Excelsior. In your case, with engineers in every ship, the Star Cruiser will simply outheal everything but will have a hard time kill the others.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-11-2011, 01:56 PM
Quote:
Originally Posted by decker999 View Post
They will never have the same weapons and abilites due to different weapon slots and BOff layouts.
You can't answer this question, to many variables. It's likely that the excelsior with the tac can deal the most damage but it's also likely that it will be the first ship that goes down when the star cruiser and the nebula have the simplest healing abilities to keep themsellf alive.
1 meen if thare is a like a list and ech ship has as many of the wepons on the list as it could Ex: 1A anti proton bank
2 a quntum torp luncher 3 a plasma bank etc. so if a ship had 2 wepon slots it would have 1 and 2.


2. ya thats what I was thinking
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-11-2011, 02:09 PM
Cruiser vs. Cruiser is the most boring scenario you can imagine in a PvP and can go forever. It comes down to your playstyle and your personal favorite, none of them is really better, just different.

If you put enough offensive powers in the Star Cruiser (DEM III, EPtW) he might be able to scratch the others.
If the Excelsior captain is really good and the Nebula captain is sleeping, the Excelsior might win.
If the Nebula has the right science abilities, the captain might be able to shutdown or knockout one of the others
....
We can go on with this I would say test them out and see what you like, but that's difficult with the Excelsior and the Nebula.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-11-2011, 02:18 PM
ya since ether 500 marks or 1200 ATs. Just to let you know I dont have a star crusser as my avatar its my current ship...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-11-2011, 02:25 PM
The Excelsior IMO is the best Cruiser in the game hands down.
Its got equal if not better survivability than either an Assault or Star Cruiser and it has the highest damage output of them all and it also is the most maneuvrable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-11-2011, 02:30 PM
Well, last hint Don't feel forced to get one of them. Don't underestimate the Assault Cruiser when you look at the Excelsior, the Star Cruiser is firm as a rock and the Galaxy-R is also not bad. You have to put additional effort to get an Excelsior to be resilient without that 2. Lt. Com. engineering slot and you need a friendly science captain to train you skill for your Nebula. The basic cruisers are just as fine.

You see different people, different opinions. Don't take them as absolut, we all have different experiences. Some will claim to know the one and only truth though
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-11-2011, 02:39 PM
Right now on my SC I have 1 Anti proton Mk X dual bank with Acc CrtD, and CrtH 1 Dual plasma bank Mk XI with Acc and Dmg x2, 1 Transphasic torp luncher Mk X with Acc CrtD and CrtH, and 1 crinaton Mk X Acc CrtD and CrtH, and in back 1 Mk X phaser turit with Acc and Dmg, 1 plasma aray Mk X with CrtD, and 2 Mk X quntums with CrtH, for BOFF abilatys I have Beem over load 1, high yeild torp 2, enginering teem 1, ax to structaraul 1, DEM 2, Extend shilds 3, EPtA 1, reverse shild polaraty 1, eject warp plasma 1, Polarize hull 1, Jam secers 1, and tractor beem 2. For I have consals for Dmg shilds etc. Thats on my SC what do you think?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-11-2011, 02:53 PM
Hmmm, I think, and don't feel offended, nice rainbows and the fireworks when your cruiser blows up will also be nice. Take a look at the Engineering Captain and Cruiser Sub-Forums.

- stick with 1 (One) energy weapon type
- Dual Beam Banks on a Star Cruiser require additional abilities like Aux to Dampeners to be really effective
- Arrays and turrets are ok as long as you use the right weapons consoles
- 2 different types of torpedoes, not more. Look at Quantums, maybe Photons and/or Tricobalts
- Tactical: consider High Yield 1, Beam Overload 2; or go without High Yield and put a Tac Team 1 in
- Engineering: get rid of Reverse Shield Polarity: long cooldown and only a few seconds up
- DEM is only good at 3, the other 2 just don't have enough punch
- you want 2 copies of EPtS (2x3 or 1x3 and 1x2)
- try to get Aux2SIF 2 instead of 1 (or even 3 from the exchange)
-Science: get rid of Jam Sensors: you are a Star Cruiser, you have to get as much enemy fire as you can to protect your fellow escorts not being invisible
- if you really wanna go with a Tractor Beam use 1, 2 is a waste (as skill points in tractor beam skill)
- try Hazard Emitters and Transfer Shield Strength insteadt of Jam Sensors and Tractor Beam
- maybe a copy of Science Team instead of Polarize Hull for PVP / situations with many SNBs

That's all at the moment, but it's late sorry
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