Lt. Commander
Join Date: Dec 2007
Posts: 120
Good Morning/Afternoon/Evening forums.

As stated in one of my previous threads by myself, I am the WORST decision-maker in the world, and I can't make a choice when it comes to picking my energy type(mostly for space combat). As I understand it there are 6 energy-based damage types each with their own special ability:

PHASERS- 2.5% chance to disable subsystem for 5 seconds
Pros:
- chance to disable shields or weapons!
- cheap to skill!
- Easy to obtain (for Feds)
Cons:
- chance to disable is short (5 sec)
- chance to disable an important subsystem like shields or weapons is only a 1/4 chance
- if you miraculously are able to disable shields it isn't particularly long enough to get some torpedoes through.

DISRUPTORS- 2.5% chance to decrease enemy damage resistance by 10% for 15 seconds
Pros:
- duration is good
- debuff lands on the enemy. This means all other allies will deal the extra damage too.
- cheap to skill
-Easy to obtain (for Kling)
- Each proc resets 15 second timer
Cons:
- In the right hands, I don't really see any! (Unless enemy damage resistance is non-existent or extremely high.)

PLASMA- 2.5% chance to proc a fire DoT to enemy hull
Pros:
- Scaling DoT
- Damage increases with rank, making it equally effective up to VA.
- If you are lucky enough, you can destroy the enemy without needing to bring shields down
Cons:
- Plasma DoT can be cured with Boff powers
- the new Borg shield decreases plasma-based damage by 15%
- Expensive to skill
-VERY Difficult to find, even on the Exchange

TETRYON- 2.5% chance to deal a large amount of extra shield damage
Pros:
- Rip apart enemy shields quicker than other damage types
- And once shields are down, its just a quick volley of torpedoes to win!
Cons:
- Proc damage doesn't scale (so Ive heard)
- If enemy shields are down, you aren't dealing extra damage
- Expensive

POLARON- 2.5% chance to -25 power to all subsystems
Pros:
-Decrease Enemy weapon damage, shield regen, speed and Aux for up to 10 seconds!
- In PvP some players run at only 25 power to subsystems = Easy disable!
Cons:
- Easily countered with EPS flow regulators, system efficiency and EPS power transfer or EptW/S/E/A
- VERY Expensive to skill
- Only obtainable in much later game

ANTIPROTON- Passive extra crit chance and severity
Pros:
- Effective against Borg enemies
- Effective against normal enemies
- Passive specials
- VERY RARE modifiers
Cons:
- Expensive both skill and cost
- Only available at endgame
- Hard to get for other reasons

Anyway, let me know if I was wrong about anything, post what your weapon of choice is and help me out!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-08-2011, 10:47 AM
As PvE layout:

Front:
1x Q-Torp for high burst damage

Followed by either (cheap skills):

Phaser for disable sub system
- or -
Disrupter for (still?) stacking debuff

In combination for your rear slot

1x Turret (don't wast points to skill it, to expansive)
Tetrion - keep the targets shields busy

If you do have the skill points and marks...
Do a combination of Disrupter and Antiproton

HtH,

SK
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-09-2011, 06:26 AM
Quote:
Originally Posted by NickiGraus View Post
As PvE layout:

Front:
1x Q-Torp for high burst damage

Followed by either (cheap skills):

Phaser for disable sub system
- or -
Disrupter for (still?) stacking debuff

In combination for your rear slot

1x Turret (don't wast points to skill it, to expansive)
Tetrion - keep the targets shields busy

If you do have the skill points and marks...
Do a combination of Disrupter and Antiproton

HtH,

SK
It certainly seems that Disruptors are over-powered right now. There isn't any weak spots its just allround debuff on the enemy. However, I don't use them on my Fed because Im using them on my klingon. I don't want both my career paths to be too similar. Right now I'm using mostly tetryons because of the damage to the shields. I definitely think they should expand on special abilities for energy weapons:

PLASMA- also has innate ability to deal 5% extra bleedthrough damage to hull when shields are up(meaning that it will be like the enemy is taking 15% bleedthrough damage).

TETRYON- innate ability to just do additional 5% damage to shields, but -5% damage directly to the hull.

ANTIPROTON- innate ability to just do 10% additional hull damage to Borg enemies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-09-2011, 07:11 AM
Just go with what's cheapest in SP until you hit VA1; that's Phasers or Disruptors. Phasers if you're a Fed and Disruptors for a Klingon toon just because that's what seems "right" is as good a basis for choosing as any. If you want to go with an AP build when you hit VA1, just be aware that you can't get the tac consoles from vendors or crafting, so you have to get random drops (from where I have no idea) or buy for ridonkulous prices off the Exchange.

I would probably only bother with AP for an escort build, where you're stacking every item and ability you can get to max your burst DPS. For crowd control, healer, or just routine sustained DPS cruiser builds, I would stick with Phasers or Disruptors even at endgame.

The only other thing that might be worth thinking about is what types are most popular for PvP (e.g., antiproton). Maybe you would get some mileage out of choosing a type that people won't be stacking resists against; but I suspect that's a lost cause since probably just as many PvP builds stick to all around resists rather than stacking against one type.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-09-2011, 07:40 AM
I think a few minor tweaks to the other weapons would make them more attractive to use:

From what I understand the plasma dot's don't stack? If they changed it so you could pile on the plasma dot's it would make them more attractive to use. (could you imagine with cannon rapid fire? muahahahahaha! burn, baby, burn!)

I think transphasic torps should have +20% bleedthrough instead of +10%. Espcecially considering their slow fire rate. Sorry if torps aren't covered here.

The tetryon bonus shield damage should scale up with your base damage.

I think the other weapons are okay the way they are.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-09-2011, 10:24 AM
Quote:
Originally Posted by Kamiyama10
I think a few minor tweaks to the other weapons would make them more attractive to use:

From what I understand the plasma dot's don't stack? If they changed it so you could pile on the plasma dot's it would make them more attractive to use. (could you imagine with cannon rapid fire? muahahahahaha! burn, baby, burn!)

I think transphasic torps should have +20% bleedthrough instead of +10%. Espcecially considering their slow fire rate. Sorry if torps aren't covered here.

The tetryon bonus shield damage should scale up with your base damage.

I think the other weapons are okay the way they are.
Right. Nice idea though, to me anyway instead of crossing your fingers for the proc to be effective just have passive buffs. That way there is more strategy to the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-09-2011, 10:26 AM
Quote:
Originally Posted by ACEMAN97
It certainly seems that Disruptors are over-powered right now. There isn't any weak spots its just allround debuff on the enemy. However, I don't use them on my Fed because Im using them on my klingon.
Rupties do hit hard but the 10% debuff is negliable given the revamp to TT and other debuffing counters, IMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-09-2011, 10:31 AM
Hi.

Thanks for the feedback, everyone. Through careful logical processes and lots of thought I have come to this conclusion: TETRYONS are the MOST EFFICIENT choice. It should be no contest because:
1) they have a chance to deal extra to shields
2) Once enemy shields are down just TORPEDOES AWAY!
3) Phasers- Its quicker take there shields down except it only lasts 5 seconds and only has a 1/4 chance.
4) Disruptors- good and effective but not style of the federation. Thus I refuse to use them
5) Plasma- what's the point in getting extra hull damage? you got Flippin torpedoes!!!!!
6) Antiproton- Most effective against Borg. Efficient mostly on a Borg Hunting spree into Gamma Orionis
7)Polaron- Just plain lame and underpowered.

So basically:
Tetryon Primary
Antiproton Secondary for Anti-Borg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-09-2011, 10:56 AM
Tetryon are horrible man. not worth it at all. Its a low proc to do the damage of a turret and it only effects shields.

Anti-proton are not super effective against borg in anyway. They simply have a bonus +20 crit severity (which is kinda awesome). The reason why people believe that anti-proton are effective against borg is due some of them having the multiplier [borg].

The real choice is between disrupters, phasers, and anti-protons. I prefer disrupter due to the proc affecting hull and shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-09-2011, 11:06 AM
I personnaly Love Tetryon weapons. The -5% against the hull can be mitigated by torpedos. On my escort I have all tetryon cannon's and one forward quantum torpedo launcher. The combination of Rapid Fire to drop shields fast, Tractor Beam to hold the enemy's down facing shield toward you, and High Yield Torpedo III to deal the death blow will have most enemies dead in no time.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:33 PM.