Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 map transitions
03-25-2011, 05:47 PM
do all map transitions occur as beam ins or is there a way to change that?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-26-2011, 12:17 AM
I think the way it is handled by the engine is this: If you go from space to ground/interior or from ground/interior to space a beam effect will occur. If you're going from ground/interor to ground/interior then no beam effect will occur.

This seems to be hardcoded. I really hope Cryptic will change that, though, and gives us a drop box (or something) in the transition element on the storyboard.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-28-2011, 02:36 AM
IŽd like to ask, if it is possible to create map transitions without a task? IŽd like to create a Starbase interior. Unfortunally I need differnt maps for that. IŽd like that the player should be able to move from map to map free, without a special task in the story.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-28-2011, 04:35 AM
Unfortunately, as far as I can see, no. The map requires an objective to create a transition box inside the storyboard.

However, I usually greate a reach marker right where the spawn point is as the first objective of a map.
An additional benefit of this is, you can move objects more easily around the storyboard without breaking something.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:52 AM.