Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 An Open Letter To Cryptic (OLTC)
03-16-2011, 12:39 PM
PVP in this game is FUN and ENGAGING!

Now with that said, let me... begin.

PVP is also the only end-game content... and the dynamics of that system are being de-valued by various decisions that have had unforeseen consequences. (Spam, Set Gear, Stacked Resistances, Only one class can buff strip, etc... etc...)

This problem may seem small. Keep in mind though, that your major "content" and Ground Re-vamp system will only hit in June/July. Therefore, how will you keep the monthly subsctibers in the game during that period?

The way I see it, there are a few possibilities that may help!

Foundry: This is a great system that will allow talented story-writers to create content that will be both compelling and engaging. However, the project remains in beta at the moment and therefore cannot solve this issue immediately but over time, will help.

STF's: The STF's are challenging and fun for those who enjoy teaming up. However, the rewards do not match the amount of time spent completing the mission AND the extra Borg gear you get for completing the STF's over and over again cannot be sold. Not to mention that Terradome has been bugged since it's inception. This content is not enough.

I know that new STF's will take time and resources to make; however, i think that we need a dearth of new GROUP-based content. There are a tremendous amount of fleets in the game. Make more group content and possibly see more people staying subbed.

Also, another incentive you can use to spice up the STF's is have a Daily for completing any one STF. The daily will give 3 emblems. This could be implemented now, or when the STF's have been fixed, either way it would make it easier to find people to do STF's with.

I also understand that Cryptic does not wish to move us toward a elite looter attitude, however, getting purples SO easily truly diminishes their worth. There is a reason so many people farm Ker'rat, because, loot drives us as much as any other factor in a game. Diablo 2 did this well.

PVP: PVP is the most entertaining aspect of this game at the moment. However it has suffered from a tremendous lack of attention. Whether that is by choice or by necessity I do not know... but I do know that many of my fleetmates who professed to hate pvp have turned to it and now love it.

It seems a shame that many simple solutions suggested by the PVP community gets turned down or ignored by developers. Let's take the Emblems as an example. Everybody loves emblems, right? Well, us pvp'ers can only get 3 a day.

This imbalance could be easily corrected by creating 3 new dailies.

1) Blooded Daily: Be on the winning team of a Arena or Capture and Hold. Reward: 1 Emblem

2) Victor Daily: Win 3 Arena's or Capture and Hold's. Reward : 3 Emblems

3) Conqueror Daily: Win 6 Arena's or Capture and Hold's: Reward: 2 Emblems


6 extra emblems a day could do a lot for both the pvp population, and the game population would rise marginally as well.

PVP maps would also be low time/cost as many of the Featured episode maps could quickly be re-tooled for PVP.

Finally, we don't actually need open PVP right away, but new and intriguing game modes that bring people together. Take from the games that do it the best. Counter-Strike, Modern Warfare 2, etc. etc... Copy what works and paste it here! I have a warzone and a Fleet action idea thread, both of which I think would be a lot of fun.

When people say that pvp cannot sustain an MMO, I reply with a question. How do you create a successful PVP MMO? I think; by making it engaging, fun, dynamic and most of all, by keeping an open mind.

Finally, some low cost/time improvements that could (possibly) be made:
  • Fix Terra-Dome (Gozer, i know you posted you would quick fix it, that is great news for the community and for the 528th Fleet. Thank you and please continue to champion group based content. Not everyone wants to solo; especially not fleets)
  • Fix every single loot item, and fix the loot drop tables. Make it so we can go out on PVE Elite's and have ANYTHING (ANTIPROTON WEAPONRY!!!) drop. The frequency is off, i know, because the photonic theory console is the item that pops up the most for me and my fleet mates...
  • Finally, appoint someone to be a voice for the PVP community, and the Fleet community. In my opinion, they are most likely the long-term gamers who will reward loyalty. No business can survive without loyal REPEAT customers. And they deserve some better attention than this!
  • Also, a proc re-balance on the weapons. This has been a long standing issue, Tetryon, Plasma and Polaron need a buff to justify spending those extra skill points. Especially in comparison withe Phasers and Disruptors!

If anyone would like to add something constructive, please, do so!

Disclaimer: In case this open letter seems overly critical, I must remind all who read it that I love this game. I only wish to see problems resolved quickly to the benefit of all.

Thanks for reading Cryptic, my *cheers* to your continued success!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-16-2011, 01:19 PM
Quote:
Originally Posted by Greatmaker69 View Post
PVP in this game is FUN and ENGAGING!

Now with that said, let me... begin.

PVP is also the only end-game content... and the dynamics of that system are being de-valued by various decisions that have had unforeseen consequences. (Spam, Set Gear, Stacked Resistances, Only one class can buff strip, etc... etc...)

PVP: PVP is the most entertaining aspect of this game at the moment. However it has suffered from a tremendous lack of attention. Whether that is by choice or by necessity I do not know... but I do know that many of my fleetmates who professed to hate pvp have turned to it and now love it.

PVP in this game is an attempt by players to create end content on their own where there is none, and to try and incorporate the most basic of MMO characteristics (strategy, teamwork, communication, and grand scale) into a game that is not set up for those functions.

I argue on a continual basis that PVP is the best thing that Cryptic has going for it in this game, until they decide to put a little more MM into their ORPG. It is too bad that they do not recognize the greatness that they have staring them in the face while they continually ignore it in order to pump out more C-store ships and novelty items.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-16-2011, 01:21 PM
Seems this thread was moved into the "no comment" subforum.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-16-2011, 01:34 PM
Quote:
Originally Posted by genxcraig View Post
Seems this thread was moved into the "no comment" subforum.
sigh
Back to your room kids.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-16-2011, 01:39 PM
Actually: It was moved into the "Hey, let's talk PvP here" -Subforum.

We have subforums to make sure all important information is as much in a certain area as possible. That way, the people who want and can give feedback on a specific topic (such as PvP) can gather and talk about it.

BTW: I myself am not a fan of any thread starting with "Hey Cryptic" or "Hey DevName" in any form, because we're not the core focus group - other posters are. They also quickly lead to comments such as "You guys be quiet, I only want Cryptic to reply here" ... which, again, isn't what these forums are there for.

As you will have noticed, yes, I'm currently watching the PvP forums closely.
This could be your chance to show in structured and well-formulated postings to bring up your ideas and concerns here so I can forward them. You don't have to, of course, these forums aren't a must for anyone. But the chance *is* actually there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-16-2011, 01:56 PM
Quote:
Originally Posted by WishStone
As you will have noticed, yes, I'm currently watching the PvP forums closely.
You're not a dev though, you're a mod, right? No offense, but that's not really the kind of attention we're after
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-16-2011, 02:02 PM
Part of the community manager's job is to forward good threads to the proper devs for review as well as keep the forums looking nice and pretty so the devs can easily pick out the good ones.

Edit: I could have my game communities and their moderator jobs mixed up though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-16-2011, 02:11 PM
Quote:
Originally Posted by torokokill
Part of the community manager's job is to forward good threads to the proper devs for review as well as keep the forums looking nice and pretty so the devs can easily pick out the good ones.

Edit: I could have my game communities and their moderator jobs mixed up though.

No, pretty sure you are right Wishy and Stormy both share ideas from the forums with the devs. While posts from the devs are always nice, I think sometimes people place too much value in them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-16-2011, 02:16 PM
Quote:
You're not a dev though, you're a mod, right? No offense, but that's not really the kind of attention we're after
I keep forgetting the terms Cryptic uses all the time, and I have been definitely imprecise about this in the past. Wishstone and Stormshade I believe are some kind of "community" guys that go beyond mere moderation. They collect the feedback and try to give the devs an overview.

Well, it is a little disappointing to hear that the many ideas we formulated in the past haven't been fully heard yet.

Quote:
Originally Posted by Wishstone
This could be your chance to show in structured and well-formulated postings to bring up your ideas and concerns here so I can forward them. You don't have to, of course, these forums aren't a must for anyone. But the chance *is* actually there.
Hier, Wishstone, das ist für Dich, hoffentlich strukturiert und gut formuliert fürs Erste:

But for a short overview for Wishstone - we might have to raise some zombies to reactive previous idea threads, or start a new one:

We need new PvP maps. ASAP.
We actually _lost_ a PvP map whent he PvP queues were revamped. It might not have been a big loss, not many people played the map. But it was just taken away, it's not even availble via Private Challenges.
1) Give us the old Space Assault map. If not as a queue, then at least as a private challenge option.
2) Give us a few new Arena maps. Arena maps don't really need much, just spawn points and a bunch of interesting geometry. Maybe do something in a Nebula with a few of these new Micro-Nebula and Metreon clouds.
3) Give us a new Capture & Hold map. The old is ... getting old.
4) Enable the Vault interior for some kind of space PvP map with shuttles. Maybe as a new Open PvP zone.

PvP Rewards Improvement
1) Extra Rewards for winnings, as an incentive even for AFK Emblem Hunters to work for their Emblems.
2) A Set only attainable via PvP efforts.
3) Throw the ground community a bone - make separate PvP missions for ground and space so that people that do both earn more Emblems, making ground PvP queues more active again.

New Game Modes
Arena and Capture & Hold are getting stale. New Maps can only do so much. Give us some new goal.
Give us something new. Make a Defend/Attack scenario, where you protect a Starbase from a player attack. Create a KDF and a Fed version. Make an Escort/Raid scenari, where you attack a bunch of freighers and try to loot them, while your opponent does the opposite.

Don't (just) nuke Ker'rat. Make it stronger, more powerful.
Let's pretend the Borg have been defeated in a big 3-way battle that wrought massive destruction and chaos. All that remains is battlefield in pieces, with allied survivors to rescue, hostile ships to capture, and Borg survivors to stop regeneration. PvE goal is the gathering of resources, data and survivors, PvP goal is an explicit goal.

Start making the Foundry ready for the creation of PvP enabled missions. There are many things one could want,let's start small and grow from there.
1) Just an option to create new Arena Maps.
2) Allow us to create new Capture & Hold maps, utilizing the existing mechancs for those maps.
3) Allow us to create Open PvP Zone maps - a map with a player, team or faction specific mission where you just happen two factions compete for the same goal.
4) Allow us to create fully PvP enabled missions with seperate mission objectives for different players or factions.


Start putting Open PvP And Territory Control Sector Block Design
Present some ideas, collect information from other games. Present some of your ideas, gather feedback. Prepare the PvE community for the possibility of a sector that is not safe to fly through, but assure tham that our PvE won't be forced upon them in regular missions ,and that they won't have to deal with more Klingons killing mission contacts on ESD.


That's a tall order. Collectively, we want it all yesterday, but I'd be very happy already if I got a new (Space) PvP map within less than a half year, and I would see more PvP items on the Engineering Reports, particularly in the "In Development" and "In Testing" phase.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-16-2011, 02:30 PM
There is lots of good talk, mostly for space, in OPvP chat. I hear and consider lots of it.
I do realize, the Engy reports and various forms of communicating point to discussion or development on some of these topics.
Yet, there have been numerous, numerous posts about topics such as these over the last year and it seems to haven't garnered much attention till recently. Now, it just seems like it is going to take until December to get most of this stuff live or attempted fixing as Season 5 is planned on PvP 'enhancement'......seems way, way to long for some, if not all, of these topics.

  • New maps
  • New challenges for maps (capture flag, assault, etc)
  • Red/Blue Auto chat (no need to talk in zone for your side)
  • Quicker fix for spam (Mines, npc pets & player pets)
  • Rework of Photonic Fleet (1 strong ship rather than 3 blah ones)
  • Leader boards (all stats)
  • Torp & Mine balancing
  • Consoles for special powers for all ships/classes
  • Reworking, completely, Tetryon, Plasma and Polaron (least used due to nullification of their procs)
  • Supposed exploit/glitch issues
1) For the glitches, enough feedback that issue is looked at, being studied, resolved, need more feedback. I know it has been stated many times about not being able to discuss due to numerous reasons. Yet, the silence over time is perceived as a cover up.......the no communication in public form leads to perception of not caring. I can only imagine there would be some kind of "talk" from devs to players who "claim" to know how to do these things. NDA them for their help,

2) I know from the recent Engineering report that spam, mines and such are being looked at. Consoles are being developed to be used in respective ships for special powers.

3) Some talk of maps being made but no specific mention of new challenge types. Possible discussion of faction side chat in any pvp 'area'.

4) No definite plans for redoing torpedoes or energy weapon types.
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