Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-16-2011, 03:35 PM
*Disclaimer on 'ASAP'*:
Just because I gather and pass on concerns, it does not mean that next week all your wishes come true.

Also: Not once have I said anywhere that "so far you have been ignored". I simply said that: "Hey, someone is looking right now... maybe I can use this as a chance!" To claim that you guys are being fully ignored means that you dismiss both Snix and Chaddington in one fell swoop. Which isn't nice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-16-2011, 03:57 PM
Quote:
Originally Posted by WishStone
*Disclaimer on 'ASAP'*:
To claim that you guys are being fully ignored means that you dismiss both Snix and Chaddington in one fell swoop. Which isn't nice.
Ignored means haven't gotten anything new in pvp since the game was released (apart from one ground map)
Ignored means haven't considered the wishes of your pvp community about new rewards ie. spam
Ignored means banning people for saying there are massive exploits in the game

You guys can read this part of the forums all you want and we like that you do, but as any intelligent person knows its the action/substance that counts not words/promises. And we havent goten any of that by now, so if you and the other people at cryptic devs/mods-whatever cant understand why are we upset i really cant help you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-16-2011, 04:00 PM
Snix is the one developer who actually did take the time to engage with us. Despite the fact that his PvP knowledge wasn't as extensive as many of the experienced PvPers here, he definitely took the time to listen to us more than any other dev. Now that he's left cryptic, the issue of dev attention (meaning lack thereof) is only more important to us.

As far as Chaddington, I've seen him post twice. And I might be wrong, but from his posts it kind of sounded like tractor beam mines were his idea in the first place....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-16-2011, 04:02 PM
thought better
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-16-2011, 04:21 PM
Quote:
Originally Posted by WishStone
*Disclaimer on 'ASAP'*:
Just because I gather and pass on concerns, it does not mean that next week all your wishes come true.

Also: Not once have I said anywhere that "so far you have been ignored". I simply said that: "Hey, someone is looking right now... maybe I can use this as a chance!" To claim that you guys are being fully ignored means that you dismiss both Snix and Chaddington in one fell swoop. Which isn't nice.
Darn, was hoping you could make all my wishes come true.
I don't think anyone in this thread so far think that these ideas will not take time to incorporate, but after this weekend I understand your Disclaimer.

Snix and Chaddington are great, and have shown that if there is an issue, and they are working , they step up and take care of issues as soon as they can.

Sounds like a lot of good ideas here some I agree with, some not so much but that is what discussion is for.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-16-2011, 04:25 PM
Quote:
Originally Posted by WishStone
*Disclaimer on 'ASAP'*:
Just because I gather and pass on concerns, it does not mean that next week all your wishes come true.

Also: Not once have I said anywhere that "so far you have been ignored". I simply said that: "Hey, someone is looking right now... maybe I can use this as a chance!" To claim that you guys are being fully ignored means that you dismiss both Snix and Chaddington in one fell swoop. Which isn't nice.
**Just as a preface, the word "you" in this post refers to Cryptic as a whole, not you specifically WishStone.

We aren't dismissing them, we feel like you (Cryptic) are dismissing us. What in the latest engineering report should we look forward to? The only thing that was "in testing" is fix tractor mines. A problem that didn't exist before, and didn't need to exist. According to what you say, you should have already known there was concerns about the amount of "spam" in the game, yet these things still made it live. To say that you haven't been ignoring us until now is nice, but where are the results?

We aren't asking for everying over night, but it's been over year. In over a years time there has been one new map for ground pvp (My favorite map of all PvP if it's any consolation) and we have lost one map for space pvp, for a net gain of 0 maps. The queue has gone through various versions, but it's always been borked, and now there are so few people left that I can't even tell if it's borked or not. Besides balancing stats, which is appriciated, what has been done?

Yes, things take time. Yes, some things are more difficult to fix than others. Yes, you are going to do the quick little things first because it makes you look like you are churning out content. But what have you done to support PvP in this game?

Myself and others have tried to point out in other threads that you are sitting on a gold mine. You have rights to one of the most famous IPs in the world, and you currently have one of the only "Space Combat" MMOs on the market. Your biggest competing "space themed" MMO, SWTOR, has a single player, tunnel shooter, with 2 to 8 minute instances as their representation of space combat. SWTOR doesn't even have the actual ships from the movies becuase the game is set thousands of years before hand. You have phasers, and the enterprise, and Klingons, and Leonard Nemoy! You have so much potential in front of you.

What does the PvP community see for it? Heck, what does the entire comunity see for it? More C-Store nickle and diming. Bugs that were reported on the test server that still get ported to the live servers. Bugs that not only were reported before placed on live servers, but are STILL in the game and entirely game breaking in some cases (dual pistol bug on ground missions, for example).

You tell us that you are aware of issues and doing what you can, but the engineering reports indicate otherwise. It's great to see more yellow names in the PvP forum, but all I can see so far is a bunch of people getting their forum privilages taken away. People who are clearly passionate about the game. People who probably know more about the application of your game than your employees do, and I think that is what it boils down to.

Sometimes it feels like you don't even play your own game.

I don't mean any malace, and I hope my frustration isn't grounds for an infraction, but sometimes Cryptic just comes off as clueless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-16-2011, 04:30 PM
I want to use this opportunity to tell the story of STO pvp how I have experienced it. Everyone's memories of the past year are certainly different and possibly not only slightly. This is my subjective version.
There certainly are omissions in my story (e.g. Shanty Town). Some voluntarily (Shanty Town), some involuntarily. Bu the following are the events I remember most clearly.


In the beginning, there was the Viral Matrix and the SNB which stunned you for 30s. And Feedback Pulse which killed my cruiser before I could even stop my firing cycle. These abilities were not balanced. But it was a new game and eventually these issues were fixed. PVP was good.

Then came the summer. Refit ships with two commander slots were suggested. Thankfully this madness could be prevented. But Cryptic broke the pvp queue. It did not simply become harder or inconvenient to get into a match, it became almost impossible. There was no "sorry we broke the queues, we will fix them asap". Instead there was a "welcome back weekend" to make absolutely clear that a working pvp system was not considered an important part of STO.

Then the queues finally got fixed. And space assault disappeared. Not that anyone had actually played it, it had been too far down on the queue list, but still - one pvp option removed without anything to compensate for it.

In July Snix created the "upcoming pvp additions" thread which announced that "specific tournament queues" with leaderboards and rewards were "in development (or already in testing) and should be out soon". 7 months later we still do not have these tournament queues. The "more is on the way" part sounds cynical from today's perspective.

With the move from RA/BG to VA/LG, PvErs got several new possibilities to obtain emblems while retaining the ability to gather Marks of Exploration. But it was no longer possible to receive Marks of Honour for PVP matches. This cut off our supply of Covariant [Cap]x3 shields without a competitive alternative. To this day, pvp rewards have dropped from parity with pve (5 marks of exploration/honour per day) to a ridiculously low amount in comparison to pve opportunities. The fact that Marks of Honour were essentially removed from the game while marks of Exploration were allowed to stay was never acknowledged nor explained.

We had the big science console nerf. Except it didn't nerf science consoles. It punished new players, because old players were allowed to keep their more powerful science consoles, while new consoles had their values cut in half. It was not totally gamebreaking for pvp, but it was a completely incomprehensible decision which up to this day has never been properly explained (as far as I know, that showed that its implications for pvp balance were of no concern to the developers.

Then nothing happened. The playerbase kept shrinking, the spam kept rising. PvE rewards which were unbalanced in a pvp setting were introduced - cryo grenades, the proton rifle. I am probably skipping some notable events, but this brings us to cloaked tractor mines which nobody considered a good idea for pvp. Nevertheless they were introduced as non-unique items without a high global cooldown. Not gamebreaking, but not showing any concern for pvp balance.

Recently we had the "Voldemort" issue which I will not talk about for obvious reasons.


All I want is a prettier sandbox for us pvp folks. A game where pvp is fun again. Where I can go and tell all my lost friends that STO PVP is amazing again and they can safely return.

There are players who want significantly more than I. They want more maps, open world pvp, various other things. I don't mind having all that, but all I truly want is more competent players in the arena queues. Cryptic's incredibly dumb AI for NPCs and single player-oriented game design prevents most players from learning enough about the game and its mechanics to survive and enjoy the struggle with the dedicated pvp players in a match.

How to bring in more players for pvp? I recently posted something where I suggested the option to have a "cookie cutter build selection" at the start of a pvp match, so that new players can try their luck with builds that are known to work in case their own custom builds are not good enough yet. Add a tutorial for each of these builds and a new generation of pvpers can be taught to play this game and succeed.

That is all I want. A game where pvp is fun again. Where I can go and tell all my lost friends that STO PVP is amazing again and they can safely return.







Off-Topic and I am deeply sorry for inculding this here:
#19 of the forum usage guidelines mentions "please privately contact Cryptic Studios". How can I do this? I cannot find an e-mail or snail mail address.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-16-2011, 04:30 PM
Quote:
Originally Posted by WishStone
Actually: It was moved into the "Hey, let's talk PvP here" -Subforum.

We have subforums to make sure all important information is as much in a certain area as possible. That way, the people who want and can give feedback on a specific topic (such as PvP) can gather and talk about it.

BTW: I myself am not a fan of any thread starting with "Hey Cryptic" or "Hey DevName" in any form, because we're not the core focus group - other posters are. They also quickly lead to comments such as "You guys be quiet, I only want Cryptic to reply here" ... which, again, isn't what these forums are there for.

As you will have noticed, yes, I'm currently watching the PvP forums closely.
This could be your chance to show in structured and well-formulated postings to bring up your ideas and concerns here so I can forward them. You don't have to, of course, these forums aren't a must for anyone. But the chance *is* actually there.
Hey Wishstone,

The title was designed to attract the developers, and the community to express their thoughts in a constructive manner. What are my alternatives to forwarding ideas to the developers while allowing the community to add to them?

At the end of my post, I asked for constructive commentary and addition so we could have an open and hopefully mature statement.

Also, while a chunk of my post is pvp-related, there are portions un-related to pvp that I had intended to expand upon. Do I leave out the STF daily reward system I was going to propose here? Or should I start another post?

Thanks Wishstone!

@Mustrum

That is exactly what i meant for PVP, with your permission I'd like to add that to the open letter, let me know!

@ Everyone, My intention was to have an open letter where people could contribute without vitriol towards Cryptic employees or moderators. If we express ourselves in a cool, calm and collected manner, we can use logic to get what we want AND make everyone happy. Please take a second before posting and ask "Does my post help our cause?"

/end transmission
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-16-2011, 04:51 PM
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~GM Tiyshen
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-16-2011, 04:51 PM
Quote:
Originally Posted by Greatmaker69 View Post
@ Everyone, My intention was to have an open letter where people could contribute without vitriol towards Cryptic employees or moderators. If we express ourselves in a cool, calm and collected manner, we can use logic to get what we want AND make everyone happy. Please take a second before posting and ask "Does my post help our cause?"

/end transmission
As so far my post seems to be the most vitriolic (is that a word) let me appologize if I stepped out of the lines of this thread. WishStone indicated that this would be a good place for us to consolodate our ideas and concerns. My concerns are born from frustration, and I am sure that is the case with many others.

In regards to your suggestion that we should ask ourselves "does my post help our cause?" That is where I think a large amount of the concern is coming from. Does ANY post help our cause? We as a community have been posting about our cause since the games release, in various forms, and yet here we are today with another open letter. I've got my fingers crossed that things will be different.
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