Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
I would like to mention some FACTS:

In a fed group with 2 to 3 Intrepid Retros even the worst players to ever play STO could compete with good players if they at least understood the mechanics.

For example:

Target Aux and stun, shock wave are the only way to drop an ABLATIVE however on a Kling Alpha coming out of cloak no one has time to pop an ablative especially if they are stunned however with quick healing if that player is even kept up 2 seconds to pop the ablative he is invincible and the feds have negated a full 5 man alpha. Also having to run target aux skills removes damage skills which feds do not have to run to drop any kling ship as well the target aux does not guarantee the ablative will drop .

Since it's almost impossible to drop one of these Sci ships klings must focus either Star Cruisers or Escorts and this is well known to anyone with half a brain. Therefore as a fed group you only have to worry about healing either the escorts or maybe a cruiser in what way is this fair?????

Conclusion: Cloak advantage has become nullified since any smart player running in this type of a group knows who is going to be hit and is ready to react.

Finally any kling ship that is multiple sub nuked can be pounded and eventually doped but as mentioned the Ablative is all powerful and thus immune to Sub nuc.

This is just one of many advantages the feds currently have in PVP

No feds your not that good!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-17-2011, 02:11 AM
I like the idea of 15 second Ablative better than 30, but in my opinion it should have been left at its original cooldown. When flying my Intrepid I would only use Ablative for about 15 seconds anyway until I manually deactivated it - the reduced cooldown just makes it better. I'd consider a 15 second Ablative with 5 minute cooldown perfectly reasonable. The extra ensign sci slot on the Intrepid kicks butt regardless of Ablative anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-17-2011, 02:48 AM
Ablative is seriously meh...

I have a sci Intrepid, and I can survive about anything without using Ablative at all. Seems to me whenever I try to activate Ablative it leaves me without shields for 2-4 seconds before the resistance kicks in, and this is more than enough time to get killed :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-17-2011, 02:58 AM
Intrepids are NOT invincible. Plus in a good premade, your team members should notice if you're getting low on heal anyway, and heal you before you blow up. One FvF match I played lasted over an hour because everyone was just too GOOD. People would focus on an escort; their whole team would heal the escort. Eventually we split off into teams of 2 to take down the sci ships (D'Kyrs and Intrepids) and we finally eliminated their fed ball enough to win the match.

By design, Klingon ships can't hang in a prolonged firefight with fed ships like other fed ships can, but keep in mind that with a good Klingon team, all the heals in the world won't matter if things are timed well. A cruiser will pop like a tier 1 if you subnuke all it's resist buffs at the right moment. And most BoPs carry a photonic shockwave anyway, so ablative armor should at best prolong their death.

Make like the borg and adapt, ya Klink!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-17-2011, 03:05 AM
Quote:
Originally Posted by Dassem_Ultor
I have a sci Intrepid, and I can survive about anything without using Ablative at all.
Same here, but preemptive Ablative is the fast track to easy mode. You can pop that one cooldown instead of stacking multiple resists. Saving cooldowns makes a huge difference, and the effective immunity when you activate Ablative right after getting hit with a shockwave beats the crap out of other gimmicks like saucer separation, interceptors, repair drones, the lawlshuttle that comes with the Vulcan ship, etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-17-2011, 03:32 AM
Quote:
Originally Posted by BobTheYak
Same here, but preemptive Ablative is the fast track to easy mode. You can pop that one cooldown instead of stacking multiple resists. Saving cooldowns makes a huge difference, and the effective immunity when you activate Ablative right after getting hit with a shockwave beats the crap out of other gimmicks like saucer separation, interceptors, repair drones, the lawlshuttle that comes with the Vulcan ship, etc.
This..

I rarely use mine, only in C&Hs when I run solo into a full enemy capping ball flying from point to point.. Fire off all Tac buffs, evasive, TBR3, FBP2 and Ablative..

Does a ton of damage, but cant really kill anything by its own.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-17-2011, 07:02 AM
Ablative is lame, hence Intrepids are lame, and thus all Intrepids must be destroyed with utmost contempt and righteous fury.

Real men fly Recons. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-17-2011, 07:08 AM
Quote:
Originally Posted by Rock_Monster View Post
Ablative is lame, hence Intrepids are lame, and thus all Intrepids must be destroyed with utmost contempt and righteous fury.

Real women fly Recons. :p
fixed that for ya rock
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-17-2011, 07:08 AM
Considering this ability has a 3-minute cooldown, that leaves the other 85% of the fight for you to kill the ship. And the Intrepid is already gimped by loss of a console slot in exchange for this gimmick, just like the other T5 wonderboats, so 30 seconds of it is barely adequate to justify the ablity as it is. Just use the same tactic as works against RSP; fake alpha, break off the attack, and come back in 31 seconds to destroy them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-17-2011, 07:15 AM
The issue is that with chained TSS/Haz you can make yourself very hard for 15seconds. Use ablative god mode for another 15 seconds, and once ablative ends, be ready to make yourself very hard for another 15 seconds. Couple that with high turn rate, small size, and huge shields. In that 45s window the other team is probably going to switch away from you, and the next time you get heavily focused the ablative might be off cooldown again.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:35 AM.