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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-19-2011, 03:30 AM
It would in no way be like the Player Council. It would be more like posting a thread with ideas in the forum and asking for opinions but in form of a (open?) chat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-19-2011, 03:37 AM
no, they should hire the best most qualified person for the job. if that person is a current pvp player then fair enough, but a pvp player alone should not just get the job. he/she has to know the ins and out of game design otherwise you're just hiring someone for their opinion. they can and do get that over the forums and from a much wider selection of people than just one person.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-19-2011, 05:15 AM
I support the dissenters of hurleybird's obviously absurd suggestion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-19-2011, 09:26 AM
What you really want for a position like this is someone who has balanced a game - or a mod! - and done so successfully. Experience with PVP is a great ++++ but it's something that can be learned by doing. Learning how to approach balance & design, seperating them in your head, and having a sense for unintended consequences is much more difficult.

Top PVPers are actually a bad choice IMO, simply because they tended to be wedded to current design/balance. After all, knowledge/use of it is how they got to be top PVPers! That's generalizing of course.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-19-2011, 10:18 AM
Quote:
Originally Posted by ashgrey77 View Post
No way, terrible idea. They are just players. No player should be involved in any way, shape, or form, with the development of the game unless they have met said job requirements, degree, experience, etc. Just because you PVP alot does not a expert on game design make. I also think it would raise some ethical issues if a player or players active in pvp fleets were in charge of pvp design and especially balance . We don't all agree on the way pvp should work in this game to begin with, this would just make it worse.
Definietly. Just because you know how to play a video game, does not mean you know how to work on and keep said video game balanced. And who's to say you wouldn't get influenced by the fleets or friends in game that would then try to give YOU ways YOU can make the game better since YOU work for the company?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-19-2011, 10:24 AM
Quote:
Originally Posted by hurleybird View Post
Now that Snix has left there is no one left at Cryptic with even a semblance of how PvP works. Snix had a basic understanding of PvP because he had a basic like for it, even went out and did it here and there, but he was no PvPer.

There's no better solution to PvP balance to have someone in charge of that balance that "gets it", just throwing someone into the position who has no or little interest in PvP is only going lead balance mistakes that are obvious to rest us.

So I would like to humbly suggest that you look at the PvP community for filling Snix's spot. Waive the typical "2 years of experience" and other roadblocks, and take into account that many PvPers have over one year of experience with THIS game, and understand it's balance and mechanics better than anyone you could possibly hire.

A few names come to mind for people who would make excellent candidates, not only for their experience and knowledge, but due their diplomacy (aka. to the best of my knowledge they have not made assess of themselves on the forum, which is why I'm not listing myself )

BigRedJedi,
SteveHale,
Iceroid,
Aytanhi,
Zorena

and probably quite a few more. So my question is, would you be willing to give these player's a chance? Give them special consideration for their wealth of knowledge even if they don't exactly meet the requirements for employment you have listed? I can guarantee you, nothing would make us happier. No other hire would be able to do as good of a job with balance, and it would be a giant weight off of all our shoulders.
ROACH
So as to be read wihtout the use of aid

And I want proof of experience with PvP. Not somebody I've yet to see when pugging.
PvP doesn't need somebody with only a modicum of knowledge of its workings.
Though make no claim to posses even that much myself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-19-2011, 10:36 AM
I disagree. They could shop some of the other PVP games for Gamming people with PVP experience.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-19-2011, 11:27 AM
I nominate Azurian.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19 -.-
03-19-2011, 12:20 PM
i vote for cryptic....
and not for some sto pvp players
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-19-2011, 12:41 PM
Quote:
Originally Posted by DeadlyShoe
What you really want for a position like this is someone who has balanced a game - or a mod! - and done so successfully. Experience with PVP is a great ++++ but it's something that can be learned by doing. Learning how to approach balance & design, seperating them in your head, and having a sense for unintended consequences is much more difficult.

Top PVPers are actually a bad choice IMO, simply because they tended to be wedded to current design/balance. After all, knowledge/use of it is how they got to be top PVPers! That's generalizing of course.
Top PVPers figure out the best ways under the current game mech's to stay on top. I personally think that the current balance is that bad but that isn't something that most players want to hear or agree with. 90% of the in game players aren't that good at pvp. This isn't a lack of balance its a lack of ability. A pvp player would make the game designed around pvp but more over would adjust it based on that players ability and wouldn't consider the other 90%. Leading to QQ's about PVP is to hard or PVP isn't balanced.

Snix was on my Friends list and I spoke with him on more than one occassion on TS and Chat. He was aware that he was an average PVP Player and the 10% or less of us know that average PVP Players can' t play in top level PVP. We find our own balance. No matter what person gets selected for this job, players find away to balance it for our needs. We complain, we *****, but in the end we test and come back with a set of abilities and skills that work for us in our play style. I haven't changed my overall style in PVP in 8 months only tweaked it to make it more suitable under the current game mech's.

At one time I myself asked for a player or 2 to be consulted but that didn't happen. What did happen was a month of broken Queues and no PVP at all and players that left and didn't come back.(Really Good Players) I would agree that we need something new. Player owned starbases, Open PVP environment, New maps, New PVP Situations, A PVP Leaderboard. If cryptic wants to make us happy we will get some of these things. But they aren't going to give them to us overnight. PVEers are pulling this game and probably always will because its easy to play and there is nothing for them in getting stomped over and over again in PVP.

It seems that more than anything we just want something New to do. Doing arena's and Cap N Holds with the same 4 maps all day isn't something that is going to be satisfing for a group over the span of a year. Just listen to the ideas and add something new for PVPers to do.

They can't balance PVP to the masses because they aren't good enough to match an elite PVPer, who does nothing but look at the current skill set and adjusts to what the other player is doing. We aren't all the same and thats not a knock on the players or the community. Some are just better at PVP. Again just give us something new and unique that isn't a hand me down from PVE content. We will adjust and adapt to whatever the game mech's are.
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