Lt. Commander
Join Date: Dec 2007
Posts: 120
-= Star Trek Online: Foundry Mission - Dead in Space =-

It all starts with a simple distress signal...

Objectives:
- To investigate an unkown organism that engulfs the entire ship.
- Search for the missing crew members.
- Eliminate any hostile lifeforms

Main Objective:
- TO SURVIVE


http://www.youtube.com/watch?v=dSnINEzCO-U

The link is to a trailer I made for my foundry mission, "Dead in Space".

(Mission is now available to Federation only, level 31+)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-21-2011, 07:59 AM
Posted a comment on youtube for you. But for the devs: Bigger scarrier monsters please. Im happy about the glikarma, but honestly, they should have been half the size of a person.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-21-2011, 08:00 AM
Good work on the trailer. That's cool!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-21-2011, 08:12 AM
nice work! I can't wait to try this one out on Tribble. I just hope that when the foundry goes live there is a way for you all to transfer your favorite works over to holodeck to properly seed things for everyone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-21-2011, 08:22 AM
Seems like a mission were I would be best to Cover Shield myself into a corner and cry.

Cool trailer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-21-2011, 09:23 AM
Quote:
Originally Posted by Aisling
Posted a comment on youtube for you. But for the devs: Bigger scarrier monsters please. Im happy about the glikarma, but honestly, they should have been half the size of a person.
Hey, thanks! ^_^ I'll try to see what I can do for a KDF version once the Foundry is back up again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-21-2011, 03:01 PM
There is definitely not enough buzz on this wonderful trailer!

STO needs to bring more Dead Space elements into it. Enterprise was always more realistic like that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-21-2011, 03:15 PM
That looks cool.

The attention to detail in the environments is neat, even if you ripped off the dead Space trailer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-22-2011, 11:09 AM
So I am slowly making my way through this mission due to poor choice of play time and/or location on my part but my early feelings about it are MORE!

Love the atmosphere and idea. For a first time effort at creating UGC it is really quite exceptional IMHO. I hope this mission or reasonable facsimile makes it over to holodeck when the foundry tools actually go live.

great job!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-22-2011, 11:31 AM
Really well done. Nice work!
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