Lt. Commander
Join Date: Dec 2007
Posts: 120
If you place a fx explosions to go off at a certain time, like a reach marker or after scanning something the explosion does occur as planned, however i have noticed that tiny mini explosions often occur before you have completed the goal to set them off. I know objects are always on the map and its just a case of when they are set to appear but explosions have a tendency to appear too early.

its not the full explosion but it can give the game away that explosions are coming.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-04-2011, 05:54 AM
Is this in testing or once the mission is published? I noticed last night that the behavior is different in the testing engine versus once the mission is live. My explosions etc would "go off immediately slightly then hide" when I loaded into my mission. Once I published the mission it worked properly though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-04-2011, 07:50 AM
i have noticed it in both.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-05-2011, 11:45 PM
Quick question - going off during dialogue before they're supposed to go off or going off on map start?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-06-2011, 02:30 PM
going off at map start or just as you approach the location with them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-08-2011, 02:55 PM
I've added this to our list to investigate. Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-09-2011, 04:01 AM
This has happened to me, as well, but I thought it was because the space explosion animation is the same one we have when fighting ships. When you've destroyed a ship, there is the small explosion, followed by the larger one.
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