Lt. Commander
Join Date: Dec 2007
Posts: 120
I have been playing this game for over a year now as a tactical officer with the defiant refit. Whenever I play PvP, I do not last more than 5 seconds after the battle begins. Also, if I am lasting, my weapons seem to do no damage to the other ships? Is there something I am doing wrong...or not doing??? Could someone post a good build for what and escort should be in terms of weapons, consoles and shields?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-24-2011, 12:31 PM
Everything you need is probably in here: http://forums.startrekonline.com/sho...d.php?t=203553

You should do some research in the escort forum in general. It's very helpful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-25-2011, 03:42 AM
The general challenge in PvP is compared to PvE is - the enemies are human players that have just as many powers as you do. And many of them know exactly what they do, and how to use them most effectively. NPCs have less powers, barely use them, and have no concept of timing them.

TO increase your own survivability, you need to harden your ship with powers like Emergency Power to Shields or Transfer Shield Strength, distribute shield power (even with the standard innate ability everyone has or using Tactical Team). You need to keep moving when under fire, and you need to slow down and keep your enemy in your firing arcs when you want to get a kill. You probably should have some shield and or hull healing abilities, either from yourself, or from allies.

Your enemy will _also_ harden his shields and distribute shield power. He might also get additional support from his team mates. Get your team mates to support each other (not only you, but definitely including you).

Dealing any significant damage under these circumstances requires timing and identifying targets of opportunity - don't just pop all your buffs and shoot at something, expecting it to blow up. Look for someone that has no or few buffs running, or whose buffs are running out, and then strike. If that is not enough, find out who is helping the enemy, and try to isolate your target, or identify when the "helper" is busy with someone else.
Encourage your team to focus fire if it doesn't do it on its own, and learn to identify weak targets (momentarily or for the entire match).

It can get increasingly complicated the better and more experienced the enemy you fight is, and increasingly requires more than just your own cunning to win - you need a good team. Of course, you will not always need this, since there are plenty of people in PvP that are not that good and coordinated. But improving your results in PvP starts with your build, continues with your own play style and tactics, and finally also encompasses the team you fly with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-25-2011, 04:26 AM
I came across a cruiser that didn't last 5 seconds in pvp yesterady he was super squishy! Granted though on one occassion I did 44k crit .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-25-2011, 04:30 AM
I have said it before and ill say it again you need to adapt if you keep getting you bottom handed to you then change your set up if you are doing no damage change your weaps if your abilitys are not working then again change being 1 step ahead in pvp is alot difficult
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-25-2011, 10:35 AM
Quote:
Originally Posted by Agent58
Is there something I am doing wrong...or not doing??? Could someone post a good build for what and escort should be in terms of weapons, consoles and shields?
Posting your build would help us assess your problems.

Your post makes me presume you don't PvP often? PvP is a whole other level above PvE, and builds that work there, may often fail at PvP. A good PvP build will however, walk PvE.

There are some generic ideas, as have been mentioned (hardening, heals, teamwork IS ESSENTIAL), but we can tailor our advice if we know more about your ship and your intended strategy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-25-2011, 11:32 AM
Skill Points placement and gear is very important. I fly a Fleet Escort but my skill points should give you a better idea on how you should spend them. The Defiant you lose a Engineering Console. My main toon is a Engineer so I understand what points will do the most good for survivability. I also play on Elite and do a lot of STF.

Engineer Skills: EPtS1, ET1, RSP1
Console EPS Flow Regulator Mk XI Blue, Neutronium Alloy Mk XII white, Field Generator Mk XI blue

Science skills: Polarize Hull 1 and Science Team 2,
Console - Universal - Assimilated Module, Console - Science - Induction Stabilizer Mk X Blue

Tactical: Console 4 Phaser Relay Mk XI Blue.

Weapons: MK X or XI Purple.

Aegis Set:

http://www.stoacademy.com/tools/skil...leetEscort_350
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-25-2011, 01:27 PM
Quote:
Originally Posted by Agent58
I have been playing this game for over a year now as a tactical officer with the defiant refit. Whenever I play PvP, I do not last more than 5 seconds after the battle begins. Also, if I am lasting, my weapons seem to do no damage to the other ships? Is there something I am doing wrong...or not doing??? Could someone post a good build for what and escort should be in terms of weapons, consoles and shields?
As an escort you will be at the top of the target first list. So as people have mentioned, look into powers that give resistances. Wait before decloaking while you pick a suitable target and power up your buffs. Let the other side show their hand so to speak.
You are one of the few ships that can cloak FED side and make that work for you by de-cloaking on a target that is engaged with someone else, striking hard, and then leave the battle area quickly to re-cloak unless you have a good team that can keep you healed.
The tac and escort sections of the fourms are loaded with great threads on builds and powers. (And since you cloak, sneak into the Klingon sections to see how we do it.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-25-2011, 10:38 PM
A good bridge officer layout and build is important, but those alone won't win any battle for you. Once you get the powers you want, powers that are a solid choice that work well together, then you need to learn to use them, and everything else there is to your ship, power levels, maneuvering, captain powers, etc.

A big huge part of PVP is learning when to use which powers and why, understanding the situation around you, and keeping situational awareness of the changing battlefield. That takes time and experience to learn. You are going to want to understand every power you want to use, and every power you might encounter in PVP, what they do and how they can be useful at any given point in time.

You also want to start to recognize your opponents. Are they someone who kicks butt and takes names? They are people you are going to have to react faster too, or adjust your tactics for. Do they DPS you to death, or are they trying to make an opening in your shields to hit you with a big burst of damage?

I think one of the worst things to do is to give up when you take massive damage. Its probably something a lot of newbies do, they take a lot of damage and then just give up and don't even try to hit heals, figuring they will die soon anyway. Well surprise attacks and solid bursts do that, but they are short and unsustainable. If you're still alive, keep fighting and hit your heals, and you may end up living a lot longer than you expected to.

Eventually you start to get a sense for whether a situation is going to go badly or not, and of whether you need to fight defensively, or offensively. Escorts are primary targets because of how squishy they can be, so learning how to fight defensively, maneuvering, power useage, etc. can be very useful. But then sometimes the best defense is a good offense. Learning the balance, and learning to survive is all part of the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-26-2011, 06:21 AM
As Foxrocks aluded, there is indeed a steep learning curve, and a sense of awareness and tactics that will simply take time to mature. It sure has taken me some time, and I have noticed a definite improvement over the course of a year, although there are those far more attentive than me. Trying to be aware of what skills are currently being used by watching the buff icons for example, is something I am beginning to do.

PvP knowledge is formed from vast swathes of tid-bits from here and there, tribal knowledge for your fellow players and posts on here all add up over time to increase your level of understanding and effectiveness.

I would suggest looking very much at keybinding if you haven't already, and have preset attacks and defensive actions set to them.
One keybind set that is invaluable if you are pugging and without voice comms, are chat binds, and I would highly recommend them.

One common example is:

Bind x "c team focus attack on >>$target<<"

The above would bind your x key to print the message in your team chat (it is essential you join a team in EVERY case if you want to win), "Focus attack on Y", where Y is your current target. This can help tremendously in focusing your attacks with your team-mates.

It also builds the basis for other messages you can assign to other keys, requesting all manner of offensive or defensive assistance.

There is a keybind thread you may find very useful:
http://forums.startrekonline.com/sho...d.php?t=192243

If you need any assistance, feel free to inbox me or /Tell me in game.

There is much out there, and that is just one example. I will not lie and say you do not have a mountain ahead of you, but it is scalable, and if you even get partway up, is the most rewarding side of the game.

Nothing in game is as satisfactory as beating another human, a tough target, resoundingly.

Oh, and if you haven't already, join a fleet. They will always form a major source of your information.
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