Now, I know the Devs are looking into the NPC spam issue in PvP and I'm quite thankful for it. To that end, I'd just like to provide these images as an example of what some matches end up like.
All of these images were taken during a single FvK Cap N Hold. Case in point: In the third picture, there's already a large amount of clutter on the screen. But if you look towards the bottom right on the image (slightly above my power tray, directly above the Vanguard Battleship marker) you'll see that there are a further seventeen enemies ~3KM away, right off screen.
Just to be clear, I'm in no way bitter about be dead in some of those pictures. :p I just wanted to give an actual in-game example of the chaos that can be caused in a simple 5v5 CnH to put credit to all of the complaints we've had.
Additions from others within the community:
Admiral_Joslin (1, 2)
Bob: (1, 2)
Moar from me: (1, 2)
Mavairo: (1, 2)
Well i see saaske was in the match that guy puts out tons of spam. 3 sets of fighters 3 mine lanchers and 2 cluster torpedos running two dispersal patterns = hope you have a good puter HERE COMES THE LAG!
it still will be problem for 'not-so-high-end-computers' i guess. I seriuosly feel there should be a reduction in npc-ships/mines/fighters...
If we have the option to ignore targeting those, we are on a road were the logically next stop will be to get rid of them totally. In this case the whole PvP balance has to be reworked. I feel the whole petspam discussion also makes the carriers very questionable at all - this ship is designed with petspam as a basis lol. So carriers without pets? Doesn't make too much sense either i guess....
That would mean the carriers need a complete new role in game, maybe they could function as spawn points? ..also not the bright idea... hmmm - suggestions?
It's a complicated matter - no easy fixes I see here.
I appreciate the work the devs are putting into this matter and i am quite sure they will come up with something feasible... so lets get on tribble and give the devs some feedback!
it would be a huge diff. if they just wernt allowed to use two dispersal patterns. not many people do that. but when they do its horrable. even for the carrier pilot a scramble or two and some of your own stuff will stay hostile toward you and you cant attack it. This would be both mines and fighters.
lol look at the second to last picture is that hull repair drones who uses those?
I've met a Carrier pilot using siphones yesterday. I don't remember names or Fleet, if any. I was surprised to see that...
Originally Posted by FrancisDrake
. I feel the whole petspam discussion also makes the carriers very questionable at all - this ship is designed with petspam as a basis lol. So carriers without pets? Doesn't make too much sense either i guess....
Carriers in Startrek never made sense to me, either, so it's just consistent... :p
But for real - if it were _only_ Carriers that provide some spam, it would be manageable for most, I think. Maybe we need to reduce the numbers and buff hull and damage output for them to compensate again...
The problem is once Mines, Mine Patterns, Carriers, Scorping Fighters, Photonic Fleets and all that mix together and cause an uncontrollable chaos.
Did any PvPers test out the new Tribble build yet? It contains several of the fixes and changes Chaddington and snix mentioned before, including Scrambling Carrier Pets, New Pet behavior for cloaked vessels, new BFAW logic and Tractor Beam Mine nerfs.
I was in some similar to that yesterday too. I don't mind the spam so much as I mind having to either click in vain trying to get my target selected or do the eternal tabbing as the targeting computer on my ship feels the need to pick every dang piece of spam first, I can almost hear it : "this one?" "this one?" "no?" "you mad?".
Seems like nobody has ever seen a real radar screen?
In my honest opinion, I like the spam. I think it's realistic. However, I do understand that in competitive PvP matches, the spam can be a difference between a win and loss.
What does make me sympathize less though, is that I notice that some of the biggest whiners of the spam are the biggest spammers themselves. Almost feels like a case of "Do as I say, not as I do". There is a current solution, and that's to self-police the PvP community. If you have a serious match, self-regulate your games. If you can't, then I guess it's up to the Devs to enforce some regulation(aka nerf hammer). Kinda reminds us of the banking industry doesn't it?