Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-26-2011, 02:29 PM
i don't like how all the chairs on the bridge face towards the viewscreen, none to the workstations...

i like how my Science BOff looks in Spocks... view thingy though
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-26-2011, 02:42 PM
One thing I have noticed: the screens above the beds in sickbay aren't animated. I always liked that effect in the original series.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-26-2011, 02:44 PM
Quote:
Originally Posted by Z3R0B4NG View Post
i don't like how all the chairs on the bridge face towards the viewscreen, none to the workstations...

i like how my Science BOff looks in Spocks... view thingy though
That also bugs me alot though, the chair should be facing their stations.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-26-2011, 03:13 PM
I agree on the bridge seats. And it is pretty cool having your Sci BOff looking in that "thingy." Back to the Briefing Room,. would anyone object to them switching it to a normal looking table (without the indent for the seat to the left when walking in) and 7 chairs, 6 facing the head of the table, then obviously the last at the head?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-26-2011, 04:46 PM
Quote:
Originally Posted by AdmGriffiths
I'm curious as to how difficult it would be to implement a chair swivel action. Using the arrow keys, and you can only get up using the space bar, or something like that.. thoughts?


I was actually quite sad when I found I couldn't swivel my chair.....for 20 bucks I should be able to swivel.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-26-2011, 05:23 PM
The things that bugged me were: 1) that the video shows the crew transporting from the transporter pad in the classic style, I was disappointed to not be able to do this...and 2) Engineering is very tight feeling, it should be a little larger, as well as having an upper level. There should be a 2nd level as you enter and to the left. other than that it is very nicely done...Kudos on a great package.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-26-2011, 05:40 PM
They used an early season version of engineering not the bigger one we are more familiar with Scotty having.

I think the engineering we have is from season one.

I really like this pack!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-26-2011, 05:44 PM
That would make sense. it looks like it is the engineering seen in the "Enemy Within" episode. I was thinking more along the lines of the "Ultimate Computer" episode. I do agree, a very nice job.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-26-2011, 06:08 PM
My main complaint is that visitors get thrown into space whenever they try to use the turbolift. I visited a friend's bridge, and could not leave the bridge. How is this bug still there nearly a year later?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-26-2011, 06:35 PM
Love the pack, but there is one thing that really bugs me.

The NPC in Engineering standing and staring at the Warp Core has a mohawk. This is totally immersion breaking! Mohawk in the TOS ERA?!! They didn't have mohawks back then!! DEVS! Stop everything and fix this NOWW!!!111!!!1!!

Kidding of course...not that it needs to be fixed, because it does, but just that I'm cool with it happening when you get around to it.

Other then that, love it.
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