Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-26-2011, 12:16 PM
Quote:
Originally Posted by Cpt.William2 View Post
Yeah, ticks me off as well. You are not the only one.
Well, that makes two of us. An overwhelming majority we are.

But really, that's not merely fluff anymore. That's a difference in game quality at that point. That's a bug fix that is only applied to those who pay.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-26-2011, 12:19 PM
Quote:
Originally Posted by LotD
Well, that makes two of us. An overwhelming majority we are.

But really, that's not merely fluff anymore. That's a difference in game quality at that point. That's a bug fix that is only applied to those who pay.
We are certainly on our way to ruling the forums. If we tow can agree on something, its got to be serious

I totally agree on your second point.

What do you think of tokens earnable in game?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-26-2011, 12:30 PM
Quote:
Originally Posted by Cpt.William2 View Post
We are certainly on our way to ruling the forums. If we tow can agree on something, its got to be serious

I totally agree on your second point.

What do you think of tokens earnable in game?
It's funny in the other thread they're comparing STO to a car, and I almost chimed in to say "Well, if STO were a car, I wouldn't be able to sit in the seats without paying extra."

Nothing wrong with earning tokens through game play, but don't we essentially already have marks or whatever they are for that? Is it going to take 3 months of hard grinding to earn enough tokens to buy a uniform?

I mean, my preference would be to take ships, races, and items that have any effect other than simply changing the look of something out of the C-store entirely. Costumes and character services would remain there. Costumes because they truly are fluff, character services because they actually require more resources on Cryptic's part.

The stuff that is anachronistic or that should be rare in some way would still require some grind to obtain (TOSC, VAM for example), and the rest of the stuff would just be there as extra choices. Example: Galaxy X would just be an alternative to the regular Galaxy if you want to pick it, possibly for extra EC like Excelsior.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-26-2011, 12:38 PM
Quote:
Originally Posted by LotD
It's funny in the other thread they're comparing STO to a car, and I almost chimed in to say "Well, if STO were a car, I wouldn't be able to sit in the seats without paying extra."

Nothing wrong with earning tokens through game play, but don't we essentially already have marks or whatever they are for that? Is it going to take 3 months of hard grinding to earn enough tokens to buy a uniform?

I mean, my preference would be to take ships, races, and items that have any effect other than simply changing the look of something out of the C-store entirely. Costumes and character services would remain there. Costumes because they truly are fluff, character services because they actually require more resources on Cryptic's part.

The stuff that is anachronistic or that should be rare in some way would still require some grind to obtain (TOSC, VAM for example), and the rest of the stuff would just be there as extra choices. Example: Galaxy X would just be an alternative to the regular Galaxy if you want to pick it, possibly for extra EC like Excelsior.
I get what you are saying. I'd really like to see that,.
I wouldn't mind just fluff with earnable in game stuff.


But if you do it an emblem or mark = 1 token. It wouldn't be so bad. A month for a uniform isn't horrible at all.
And I'd be cooler with that so that we can even out the friggin annoying weird numbers of tokens.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-26-2011, 12:43 PM
Quote:
Originally Posted by Cpt.William2 View Post
I get what you are saying. I'd really like to see that,.
I wouldn't mind just fluff with earnable in game stuff.


But if you do it an emblem or mark = 1 token. It wouldn't be so bad. A month for a uniform isn't horrible at all.
And I'd be cooler with that so that we can even out the friggin annoying weird numbers of tokens.
Yeah, the "buy our currency" bit is a standard scheme in the marketing world. If nothing else, it hides just how much you have to pay for an item, and usually means you have to pay more than the thing is actually priced at.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-26-2011, 12:47 PM
Quote:
Originally Posted by LotD
Yeah, the "buy our currency" bit is a standard scheme in the marketing world. If nothing else, it hides just how much you have to pay for an item, and usually means you have to pay more than the thing is actually priced at.
Totally agree.

I would have to say though, a way to earn them in game would encourage more playing, and it probably wouldn't make a very big dent in there sales, if any. The people who don't want to spend tons and tons of time will still buy it. I'd still buy stuff, but I'd supplement it with earned tokens and I'd probably play more,

And it encourages leveling like crazy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-26-2011, 12:51 PM
Quote:
Originally Posted by Cpt.William2 View Post
What do you think of tokens earnable in game?
Impossible, because then they'd be paying us to play their game, since the tokens are directly related to currency.

In game tokens are "emblems" and their value scaling is way different than the atari points themselves.


As for everything TrentTyler said about double dipping: +11ty billion. Everytime I express that double dip mentality I get some lifer come in and telling me I don't have to buy the stuff, it's not required to play the game, etc.

Blah.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-26-2011, 12:55 PM
Quote:
Originally Posted by dacatchman View Post
Impossible, because then they'd be paying us to play their game, since the tokens are directly related to currency.

In game tokens are "emblems" and their value scaling is way different than the atari points themselves.


As for everything TrentTyler said about double dipping: +11ty billion. Everytime I express that double dip mentality I get some lifer come in and telling me I don't have to buy the stuff, it's not required to play the game, etc.

Blah.
I totally agree on the second point.

But as for the first point, many games do it. And it would just be an expanded way to earn C-Store content.
The only difference is how you go about doing it.

TBH, I'd still be buying stuff, but right now with the way they do sales and prices, I just can't justify buying as much as I would if I could earn some of them. Plus, it boosts numbers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-27-2011, 12:03 AM
Quote:
Originally Posted by Cpt.William2 View Post
I was thinking the other day, in game tokens?
Since we can get the 1 hour skill boost as a drop, it would be nice if we could trade that in at a vendor for it's Atari token value.

As for earning in-game, I'm not sure. It shouldn't be too easy but also not prohibitively difficult. Atari tokens > emblems in pretty much every scenario so it should be a little more difficult to grind enough emblems to turn into tokens to get ship X account-wide as opposed to just getting it on that character with emblems. I don't know. It's really late.

Worst ways to earn Atari tokens in-game:
  • - Earn 5 tokens for each player you report
  • - Earn 1 token for each un-nerfed tractor beam mine you lay in PvP
  • - Earn 1 token for each hour you play as a Pakled character while actually RPing it
  • - Earn 1 token for every Chuck Norris or tribble joke you tell in zone chat
  • - Earn 500 tokens for each STF you complete in a PUG - while having the party popper equipped (and using it)


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