Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-29-2011, 07:08 AM
I'd like to add an assumption why the Borg in STO are using Plasma weapons:
In "Descent" Pt.1 the individual Borg used "Forced Plasma Beams, similar to a Ferengi Hand Phaser".
However according to the TNGTM a Federation Phaser also creates some kind of plasma-like stream so this is not really that conclusive.
Also that was late TNG where it was already somewhat common to identify the perpretator of an attack based on weapons signature.
Something similar was done in Star Trek 7 where Worf was able to identify that the damage inside Amargosa observatory had been caused by Disruptor fire.
However in "Descent", noone even suspected Borg despite the various encounters with them, and the records of the weapons they had previously used.
So even though the individual Borg used Plasma weapons they don't seem to be related to the weapons use as shipboard weapons.

Another possibility is that the weapons the individual Borg in Descent used were entire their own design and those are not even remotely connected to the anto-personal weapons we've seen the Borg use in very rare occasions in Star Trek (Like in Voyager: "Survival Instinct") and we see them use on a regular basis in STO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-29-2011, 03:18 PM
I agree that the Cubes should be stripped out and reserved for fleet and deep space encounter bosses.

In terms of combat changing the order like

3 Ship combo - Existing Probes
Escort - Probe from Dark Frontier (replaces Sphere)
Battleship - Sphere (replaces Cube)

For weapons, I'd really like the Borg to go back to using the visual style of a tractor beams as an energy attack, multiple simultaneous targets as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-01-2011, 04:17 AM
I'd still like people to be able to run into a Cube, even in exploration missions where they might be flying solo or whatever. But I don't think that the objective should be to kill it (because ideally that would be nearly impossible). It could even just be in the background or involved in in a fight with fleet NPCs while we fly around collecting people from damage escape pods.

Of course, anyone approaching it in a mission like that should be destroyed pretty easily to help lend to the fear and desperation the Borg should create.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-02-2011, 01:56 AM
In some patrols I've seen the last anomaly is behind the last group of enemy ships you must destroy, sometime "guarded" by one or more additional ships.
This could be done with a Cube so if you want that last anomaly, get and get out...somehow.
Even though I'm not sure how you would scan it while under fire.
You'd have to stun the cube somehow...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-02-2011, 06:34 AM
I totally agree with you, Steve.

The problem is the Borg are overused. If anyone's played Birth of the Federation, then you'll know how to implement the Borg in a computer game.

Also, Borg space needs to move from the bottom of the map to the top. The Mutara sector and the Cestus system are both well known Trek locations and shouldn't be part of Borg space.

I don't know how the Borg got so lost, but couldn't we write it into the story that there was a defective Borg Queen who led the Borg on a merry dance around the RSE and the KE all the way to the other side of the galaxy? Then, the Borg locate the defective Queen and disconnect her, thus awakening the Borg collective, who then immediately move back to where they should be.

As a consequence, the Borg realise that a Queen is a really bad idea to begin with and go back to the pure Borg consciousness that was so awesome during TNG.

My 2 credits.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-04-2011, 06:25 AM
I would like to have the Borg fleet getting more different ships, let's say:

Level I: Probe, Interceptor (Like in the beginning of VOY "Dark Frontier"), Assimilated Klingon / Romulan Bird-of-Prey, Assimilated Federation Frigate
Level II: Sphere (Cruiser), Diamond (Science Vessel), Assimilator (Escort, like in TNG "Descent"), Assimilated Klingon Vor'cha, Assimilated Romulan Mogai, Assimilated Federation Cruiser
Level III: Pyramid (Battleship General), Obelisk (Battleship Science), Assimilated Klingon Negh'var, Assimilated Romulan D'deridex, Assimilated Federation Battleship
Level IIII: Cube (Dreadnought), Tactical Cube (Dreadnought) - Both cubes should have the same skills and strengths, just look differently with armor plating (Tactical).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27 one problem.
04-04-2011, 08:09 AM
The only thing I see thats a problem is you want to keep the shield drain thing. This is cool and all but if we are making the cubes uber strong, and I want this btw, then having them with this ability is a bad idea.

A change to this ability would be much needed. Lets say it drains your current shield strength by 3/4 but any shield heals will work and be able to actually have shield strength. Its so easy to get hit with this and a torp and be destroyed, especially in an escort, that maintaining any form of DPS would be impossible and if they regenerate even a little escorts would really be useless.


Also to the undine comment, I think that IF what was it like 5 or 6 undine ships got in formation yes they should have that super cannon *think tractor skills to keep them out of formation, or destroy one of them* lets also make the undine evil lil buggers again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-04-2011, 08:45 AM
Quote:
Originally Posted by opzulu View Post
The only thing I see thats a problem is you want to keep the shield drain thing. This is cool and all but if we are making the cubes uber strong, and I want this btw, then having them with this ability is a bad idea.

A change to this ability would be much needed. Lets say it drains your current shield strength by 3/4 but any shield heals will work and be able to actually have shield strength. Its so easy to get hit with this and a torp and be destroyed, especially in an escort, that maintaining any form of DPS would be impossible and if they regenerate even a little escorts would really be useless...
You make a very good point about that which is part of why I proposed a change to the Shield Neutralizer. Instead of it acting as a beam that drains completely until empty, give them a cannon scatter volley like weapon that launches projectiles which act like single target Charge Particle Bursts draining a flat amount with each hit. Then it could be constantly working, but it wouldn't rely on a long cool down skill (Hazard Emitters only) to stop the drain and getting hit wouldn't mean instant shield loss.

Plus, it would just look cooler.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29 ah
04-04-2011, 01:36 PM
I missed that part, right now they have it in there to make the cubes harder to kill atm its just like really? you gave them this WHY? its an I kill you button. *press* die. I have lived cause I pop a brace for impact, hazards, fleet support and and a confuse coupled with evasive maneuvers to run like heck and im usually just about dead, pop a miracle worker shield buff and run right back at it again. But if your slow or your mouse isnt just flsat enough, a lil lag what have you, one of these powers is used allready, they blow you out of the water.

I want the borg to adapt to weapons, this way not everyone will use phaser cause of the cheaper skill points, granted I use them now, so yes I will have to change. The one thing I dislike about this idea is that we cant all use photon and quantoms because Q forbid they adapt to that, the other torps SUCK badly. *for a forward dmg torpedo* plasma isnt bad, but recent changes make HY single torps/tri cobalt almost impossible to land a hit with. The rest just dont have the dmg

So before this happens we need a re working of torps OR have them not adapt to torp damage...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-04-2011, 02:29 PM
I'd like to see cube behavior become more like it was in TNG.

Borg weaponry should be more devastating and a cube shouldn't really need to be able to focus on multiple enemies at a time. If cubes rotated their facing quickly as they could do in the show, they could bring freshly-charged weapons to bear on a target of choice at any time.

Whether or not a cube bothers to rotate would then depend upon aggro and LoS. If a different ship grabbed the aggro away from the current target, the cube would then rotate and engage. Otherwise, it would simply wait for a facing to recharge and continue to attack the original target. I don't recall ever seeing a Borg cube use more than one tractor beam at a time... though I never saw much of Voyager so maybe I missed it.

The Borg never expended any more effort to blow a ship out of the sky than they needed to.

The best way to counter a Borg vessel should always be a coordinated team attack strategy.
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