Thanks Kirkfat! I made a mission like that when Foundry first got triggers but I had the problem that the game required me to trigger both “objective reached”. I didn’t think about the workaround with the dialog trees. So I finally decided to leave that part out.
So thank you.
I’m looking forward to recreate my mission with this little branching on Holodeck.
Just want to tip my hat, this tutorial helped immensily. I not only incorporated this into my mission, but successfully made an optional objective that made my mission either easier, the same or harder, depending on what you chose, thanks!!