If it's hitting cloaked ships, then that is a legitimate issue.
That is just the type of the iceberg, it also targets cloaked ships and hits them as they are decloaking which is faster than all the players in the game. This skill is borked in every direction. This skill has made targetting easy, pick target and lulz til the match is over. It does twice the damage of a normal planned beam attack, a 5 man BFaW team can clear more spam then you can make.
It's probably more important for FAW to keep it's current arcs than it is to do bonus damage. Unlimited arcs and the ability to do full damage to one target while still hitting others are what make FAW useful. But the bonus damage isn't necessary or doesn't need to be so high) just to have an effective AOE skill, FAW's cooldown is very short compared to other powerful AOE abilities, and FAW is available to lower rank BOffs than either cannon powers or other AOE powers.
I think there is a niche for a power that functions like FAW does, but aspects of it like damage and need to be tweaked to make it's value more in line with other abilities.
I think the best solution then would be to limit FAW's effects to either just your Fore Beam weapons or your Aft Beam weapons, depending on the location of your primary target. A blanket reduction of beam arc during FAW puts cruisers at a severe disadvantage due to their slow turn rate and speed.
This is exactly the point... you are starting to get it. This is also exactly what a cone arc would do. The degree of the cone is debatable. a 150 degree cone would do just that. Understand that a CSV cone does not effect weapon arcs on the main target... just the AOE targets. So a target right behind a CSV cannon ship will get hit with a 360 degree turret, as will up to 2 extra targets with in 60 degrees of the main target.
FAW is in everyway the beam version of CSV except the arc. (and for some silly reason a goosed version of the dmg number) If FAW would only hit ships with in say 120 degrees of the main target... this entire issue would be finnished. Faw would still clear spam. Faw crusiers would still hurt if 2 ships where trying to pound the same facing.... but teams of faw crusiers wouldn't be able to circle not even bothering to worry about where there targets are.
there's nothing really wrong with how FAW works atm, the design is fine. It's better than the old design in most ways since it gets rid of the silliness where it was a duel power rather than an anti-spam power.
but now the damage is overpowered and its probably too good at anti-spam now. To reduce anti-spam you reduce duration.
it's like when CSV2 and CSV3 were overbuffed - they just did too much damage.
Although in a perfect world i'd want BFAW to only last for like 5s and do lots of damage in that time - so it's a lot less HurpDurp UseAllTheTime that makes you immune to mines, heavy torps, and boarding.
What everyone defending FAW needs to understand is that FAW over CSV gets ONE very very borked diffrence. CSV has its own arc. Meaning even if you are running turrets, they WILL NOT engage anything out side of the 60 degree (I think it is) arc of your main target.
Cryptic seems to have intended this skill to clear spam... now unfortunately they gave it the CSV mechanics with NON of the arc issues. So now we have an ability being used for massive dmg. If CSV had its arc caveat removed we would all be running Turrets and Single cannons and the skill would be extremely OP. (Hello Last Star Figher Death Bloesem builds)
Cryptic needs to decide what the function of FAW is...
if it is a dmg skill... fine then it should be saddled with the same cone style AOE effect that CSV is... meaning tha your second beam should ONLY be able to hit a second target with in say 90 degrees of your main target
if it is intended to be a utility skill to clear mines... then they need to rethink the skill for many reasons but mainly because its a utility skill that more then doubles dmg, how anyone can say that isn't broken is beyond all reason. If this is its intended use the second beam should retain its massive arc advantage but loose a good deal of its dmg... as has been suggested before perhaps a 50-75% dmg reduction on the second free beam. It would still clear spam very well.
I posted in both threads... not sure why we ended up with two. Thank you.
I did like the original idea of BFAW being a single target DPS or a multiple target AoE skill. I think the basic idea was not bad, the problems where that the single target damage was borked.
The best solution in that vein seems to be to make the secondary beams created by BFAW to deal less damage, and have the secondary beam hit all targets randomly, including the primary one.
The difference to the pre-nerf-post-buff BFAW would be that you still retain a minimum 100 % DPS against your primary target (where before if you had any secondary targets at all, your DPS against the primary target quickly dropped to 50 % or less).
The overal DPS buff could be the same as CSV or even CRF (while this means you get more % damage buff by BO power rank with BFAW, you still end up with less net damage since beam have a lower damage output. Overall, beam escorts remain a valid build, but the fully focusd burst escort will prefer to use dual cannons as before.)
If the skill's overal mechanic are to be as they are now , (and there is a good possibility that different damage for different beams is technically not feasible right now) the cooldowns have to be changed for significantly larger gaps between BFAW.