Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Tetryon proc broken?
03-30-2011, 02:01 PM
Hey all,

I've been experimenting lately with different weapon types (single energy type builds with full spec into them), and while I usually always default to antiproton, I decided I wanted to try a tetryon escort build. It's a little hard to keep track of antiproton procs, as their proc is a crit hit, but with other types you can see it when it happens. With phasers, you can see the "disabled system" proc and with disruptors you can see the "disruptor breach" proc applied to your target when they happen.

But what about tetryons? I've never once seen a proc applied to my target, and while it might not be the kind you can actually see when its active, I haven't noticed any increased shield damage either. With an antiproton escort, you can strip any amount of shield facing in one pass with all your buffs going, and sometimes you'll get a one shot if your target is an NPC or an inexperienced PvPer. If you're running phasers or disruptors, the same is true, but its a little bit slower going because the crit chance is less.

So theoretically, when you're running tetryons, you won't shine in the initial attack as much as you would with antiprotons, but once your buffs are gone, you should do a little better at getting to bare hull, right? I haven't really found this to be the case.

Is the proc broken?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-30-2011, 02:22 PM
I suspect it's just too weak to be noticeable.

You should, in theory, see that the enemy loses shield even at facings you are not targeting. But considering the prevelance of Distribute Shields and Tactical Team as well as the large shield ratings most ships have, the effect is miniscule.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-30-2011, 02:28 PM
Is the proc broken......yes and no,it does take shields down faster.....just not fast enough.

Tetryon,Plasma and Polaron need a proc overhaul.....the effects are just too weak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-30-2011, 03:12 PM
I use tets.

The proc is like what, 174 max? Against up ~13k shields? Its a rather minimal drain, probably too small to ever notice, but no doubt, has some effect. I wouldn't be surprised if a single beam shot did more than 174 shield damage...

I really don't see the point in using them if you aren't a Sci ship tbh. I use it on a shield stripper build and a CC build.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-30-2011, 05:10 PM
I agree that Tetryon and Plasma's effects need enhancement.

Tetryon's proc could be doubled.

Plasmas need to either have it 500 per proc or have the plasma fire being able to stack like Eject Warp Plasma and NPC Plasma weapon procs. Also be interesting if it had prevented players from cloaking as well, like EWP.

Also I think doubling the proc chances with beams might make them more attractive to players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-30-2011, 06:22 PM
Quote:
Originally Posted by Azurian View Post
I agree that Tetryon and Plasma's effects need enhancement.

Tetryon's proc could be doubled.

Plasmas need to either have it 500 per proc or have the plasma fire being able to stack like Eject Warp Plasma and NPC Plasma weapon procs. Also be interesting if it had prevented players from cloaking as well, like EWP.

Also I think doubling the proc chances with beams might make them more attractive to players.
I will agree Tetryon and plasma could use a dmg bump. The damage they do now is a joke. Plasma fires from beams and cannons will prevent cloak, however its so short lived and so few people really run plasmas you just don't see it happen often. Chances of procing a bop 5 seconds before he was going to cloak are very low... not to mention almost every bop has one copy of HZ Emitters and most hit it before they cloak anyway.

The polaron proc is underrated. I use polarons on a few of my toons and honestly very underrated proc. Recently Crypic did add a Purple Target effect to show the proc, which was appreciated.

The proc numbers are find as is 2.5% is not as low as it would seem. When factoring in a proc chance you have to consider probability. Each weapon has a 2.5% chance to proc on hit... of course none of our ships have just one weapon firing. 1 - ( ( 1 - x ) ^ y ) is some good standard math to use for this... 4 weapons firing with a 2.5% proc rate have a 9.6% chance to land one proc. I am afraid that raising that 2.5% say to 4% would simply mean everyone would be running Phaser turret boats. (those ships are already very annoying due to proc chances) For instance right now with a 2.5% chance to proc a 8 turret phaser boat will have a 45.5% chance to proc on each volley with Rapid Fire one engaged. Raising the proc chance to even 3.5% would put that same ship at 57% chance to proc each round.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-30-2011, 11:49 PM
On an escort setup with 2 DHC's and 3 turrets (plus a DBB), the proc chance is pretty good, which is why antiproton setups are so devastating. So I agree that it shouldn't be more OFTEN, but with everyone's input on the matter, the tetryon and plasma proc should definitely be stronger.

Sadly, I find polarons to be a complete waste of skill points...granted the proc drains 25 power across the board, but it doesn't stack, and it only lasts a few seconds. Might be worth it on a power drain sci ship, but if I were going to build one, I'd go with disruptors for the debuff and use those extra points for more science and engineering power. No idea why they're in the same bracket as antiproton.

So as things are now, it's just more logical to go with phasers, disruptors, or antiprotons. At least until they buff the other ones.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-31-2011, 12:02 AM
Polaron DH cannons have Mk Xi CritHx2 DMG weapons There the best weapons hands down in the game for a tac.

Keep in mind too Anit Protons don't proc at all. They have bonus crit dmg which will rely on your crit % numbers.

As a tac that will be around the 12% mark if you have crithx2 weapons.... it will be around 10% with Anti Protons as there are not CritHx2 weapons in game for APs.

This is why I run Polarons on ALL my tacs. on a standard run you will have aprox a 10% higher chance to crit with Polaron CritHx2 wepaons. The AP will have 20% more crit dmg based off the base. So to make a long story short. Your AP crit aprox 7-12k my Polarons Crit aprox 6-10k... mine will crit 8 times or so in a good run... yours will crit around 6 times.
Assuming max crits mine did 80k yours did 72k.

Tacs with alpha and such... should always run max crit chance builds IMHO anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-31-2011, 12:33 AM
I use 3x Disruptor DHC mk xi [crth]x2 with 3x Disruptor T mk xi [crth]x2 and a QTorp mk xi [crtd]x2 [dmg] on my tac raptor. I lose a smidgen extra damage with no [dmg] on the disruptors but it seems to work well enough.

Also trying 3x Tetryon DHC mk xi [crth]x2 and 3x Tetryon T mk xi [crth]x2 with the same QTorp on one of my fed tacs. But I didn't choose them cause of the proc, just cause of the purdy color and POW POW sound effects . Hard to directly compare the damage though because that fed doesn't have the Acc trait. The proc does seem to do jack squat though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-31-2011, 01:50 AM
Quote:
Originally Posted by Rock_Monster View Post
I use 3x Disruptor DHC mk xi [crth]x2 with 3x Disruptor T mk xi [crth]x2 and a QTorp mk xi [crtd]x2 [dmg] on my tac raptor. I lose a smidgen extra damage with no [dmg] on the disruptors but it seems to work well enough.

Also trying 3x Tetryon DHC mk xi [crth]x2 and 3x Tetryon T mk xi [crth]x2 with the same QTorp on one of my fed tacs. But I didn't choose them cause of the proc, just cause of the purdy color and POW POW sound effects . Hard to directly compare the damage though because that fed doesn't have the Acc trait. The proc does seem to do jack squat though.
Thats awsome... for a good while I ran Tetryon and Polaron I grabbed all CritHx2 off the exchange for next to nothing lol... I bound them to fire T P T P T P... it made a wicked colour.

It was funny for a week or two after I started doing it it started seeing PUG people running tet pol combos lol... I guess they liked what they saw. (Or assumed I must have found an exploit or something )
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