Quote:
Originally Posted by Azurian
I agree that Tetryon and Plasma's effects need enhancement.
Tetryon's proc could be doubled.
Plasmas need to either have it 500 per proc or have the plasma fire being able to stack like Eject Warp Plasma and NPC Plasma weapon procs. Also be interesting if it had prevented players from cloaking as well, like EWP.
Also I think doubling the proc chances with beams might make them more attractive to players.

I will agree Tetryon and plasma could use a dmg bump. The damage they do now is a joke. Plasma fires from beams and cannons will prevent cloak, however its so short lived and so few people really run plasmas you just don't see it happen often. Chances of procing a bop 5 seconds before he was going to cloak are very low... not to mention almost every bop has one copy of HZ Emitters and most hit it before they cloak anyway.
The polaron proc is underrated. I use polarons on a few of my toons and honestly very underrated proc. Recently Crypic did add a Purple Target effect to show the proc, which was appreciated.
The proc numbers are find as is 2.5% is not as low as it would seem. When factoring in a proc chance you have to consider probability. Each weapon has a 2.5% chance to proc on hit... of course none of our ships have just one weapon firing. 1  ( ( 1  x ) ^ y ) is some good standard math to use for this... 4 weapons firing with a 2.5% proc rate have a 9.6% chance to land one proc. I am afraid that raising that 2.5% say to 4% would simply mean everyone would be running Phaser turret boats. (those ships are already very annoying due to proc chances) For instance right now with a 2.5% chance to proc a 8 turret phaser boat will have a 45.5% chance to proc on each volley with Rapid Fire one engaged. Raising the proc chance to even 3.5% would put that same ship at 57% chance to proc each round.