Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Torpedo Speed Chart?
03-31-2011, 06:23 PM
Hey Trekfolk,

I've searched a fair bit on line, but I haven't been able to find anything that charts the speed of the different torpedoes.

I was curious because I had sworn by photons for ages because of the high DPS, but they always seemed to crawl toward their target, and too often I saw the enemy shields go back up before they hit their mark. Meanwhile, it seemed like quantums were zipping to their targets like lightning.

We know plasma and tricobalt torps are slower than average, but has anyone managed to chart the relative speeds of the various torpedoes? I'm curious how this affects gameplay.

TIA! LL&P! DIY! WWDWD?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-31-2011, 08:51 PM
the generic rule of thumb is, if it delivers a lot of damage or high damage over time (DPS), it goes slower.

Granted, it seems to be pretty simple. Without any modifiers (High Yield, Spread, etc), Quantum and Chroniton torpedoes go faster than the others.

This is why Quantum Torpedoes are a de-facto standard loadout for many many MANY ships. However, Photon Torpedoes deliver higher DPS than Q-Torps, and Chronitons dont deliver as much DPS, except that on-contact, they slow the target down, highly useful in PvP situations against fast targets.

Beyond that, dont know what to tell you.
Lt. Commander
Join Date: Dec 2007
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# 3
04-10-2011, 05:39 PM
Thanks for the reply.

Yeah, I've switched to quantums. The slow speed of the photons has really made the DPS advantage almost moot.
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# 4
04-10-2011, 05:58 PM
Quote:
Originally Posted by Ball_Saxbury
Thanks for the reply.

Yeah, I've switched to quantums. The slow speed of the photons has really made the DPS advantage almost moot.
Yeah, photons are good if you don't want to deal with thinking about whether or not to hit the space bar to fire and put it all on auto fire, but Quantums are so much better in terms of bringing somebody's shields down and then fire some torps before they can do anything about it.
Lt. Commander
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# 5
04-10-2011, 06:05 PM
Quote:
Originally Posted by dorko1 View Post
Yeah, photons are good if you don't want to deal with thinking about whether or not to hit the space bar to fire and put it all on auto fire, but Quantums are so much better in terms of bringing somebody's shields down and then fire some torps before they can do anything about it.
This is true, especially for cruisers where you can't usually take down a shield facing in an instant like a DHC escort can.

The low turn rate of cruisers means if you're going to use torps at all, the amount of damage per torp is far more important. One could equip dual photon launchers in an arc and fire one every three seconds, but you won't be able to (and arguably aren't meant to because of the much better damage when broadsiding) keep your forward arc on a target for long enough to make a constant stream of photons worth it.
Lt. Commander
Join Date: Dec 2007
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# 6
04-10-2011, 06:09 PM
Quote:
Originally Posted by Forgotten-Nemesis View Post
This is true, especially for cruisers where you can't usually take down a shield facing in an instant like a DHC escort can.

The low turn rate of cruisers means if you're going to use torps at all, the amount of damage per torp is far more important. One could equip dual photon launchers in an arc and fire one every three seconds, but you won't be able to (and arguably aren't meant to because of the much better damage when broadsiding) keep your forward arc on a target for long enough to make a constant stream of photons worth it.
That's true. I actually popped those on my sci vessel. You load two phot. Torps up fronts, Dual beam array and a reg beam array, and since a science ship is so good at lowering the shields and keeping them moderately low without the... ohhh god please turn... turn rate of a cruiser, you run into a win-win with this strategy from what i could tell. Plus... Voyager used photon torps and so it seems appropriate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-10-2011, 06:56 PM
Quote:
Originally Posted by KazumaKat
the generic rule of thumb is, if it delivers a lot of damage or high damage over time (DPS), it goes slower.

Granted, it seems to be pretty simple. Without any modifiers (High Yield, Spread, etc), Quantum and Chroniton torpedoes go faster than the others.

This is why Quantum Torpedoes are a de-facto standard loadout for many many MANY ships. However, Photon Torpedoes deliver higher DPS than Q-Torps, and Chronitons dont deliver as much DPS, except that on-contact, they slow the target down, highly useful in PvP situations against fast targets.

Beyond that, dont know what to tell you.
In the "real Star Trek universe" photons are able to go warp speed. That is why they can be fired by ships moving at warp speed. Phasers, on the other hand, must obey the speed of light, and that is why they are useless to a ship moving at warp speed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-10-2011, 07:18 PM
Quote:
Originally Posted by ThetaNine
In the "real Star Trek universe" photons are able to go warp speed. That is why they can be fired by ships moving at warp speed. Phasers, on the other hand, must obey the speed of light, and that is why they are useless to a ship moving at warp speed.
I wonder about that. That could be just because the photon torpedoes are actually objects and so when you shoot them due to the laws of physics they will be traveling faster than the speed at which your ship is moving. As far as phasers, I suppose you're right since the phasers are a light beam and light stays at a standard speed regardless of the speed at which it is propelled.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-10-2011, 07:28 PM
Quote:
Originally Posted by ThetaNine
In the "real Star Trek universe" photons are able to go warp speed. That is why they can be fired by ships moving at warp speed. Phasers, on the other hand, must obey the speed of light, and that is why they are useless to a ship moving at warp speed.
Might want to restate that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-10-2011, 07:30 PM
Quote:
Originally Posted by Commadore_Bob
Might want to restate that.
lol, yay for selective star trek physics!
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