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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-02-2011, 10:52 AM
Separating skills for PVP and PVE is simultaneously complicated and lazy while ultimately likely to only do a disservice to the community as a whole. While BFAW certainly is effective as a counter too spam, "fixing" one problem while introducing yet another is counter productive.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-02-2011, 10:58 AM
Clearly forum staff considers this to be a PVP only issue since it's been moved back to the basement, lol. Probably better off anyway since the conversation can continue to take place amongst the parties who have a clue while they are continually ignored.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-02-2011, 11:40 AM
Pretty much.

FAW has so many problems.

*shakes head*

I'm not even sure where to start detailing them at this point. If they'd just listen to the testers on tribble maybe this crap wouldn't keep happening.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-02-2011, 03:21 PM
Not sure why the moderators moved this thread here, especially with all the FAW threads already on the PvP forum. But makes me wonder if they are paying attention to this new problem or not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-02-2011, 03:51 PM
Quote:
Originally Posted by Azurian View Post
Not sure why the moderators moved this thread here, especially with all the FAW threads already on the PvP forum. But makes me wonder if they are paying attention to this new problem or not.
Because its a pvp problem that's why they moved it, I also see no problem with it I say keep it the way it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-02-2011, 04:12 PM
It's not a PvP problem it affects PvE too because it makes an already PvE already easier. It just more noticiable in PvP because its other players who are on the receiving end.

Beam mechanics are very easy to exploit, like stacking DEM with FAW for a more powerful punch. Or combinging Beam abilities with Cannon Escorts to disable shields for an easier kill with cannons.


Cryptic has opened too many doors in which we are really starting to see the broken mechanics of STO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-02-2011, 04:42 PM
FAW reduces the effectiveness of DEM by a lot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-02-2011, 05:13 PM
Quote:
Originally Posted by Azurian View Post
Not sure why the moderators moved this thread here, especially with all the FAW threads already on the PvP forum.
Probably because you don't hear any Romulans or Hirogen complaining about it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-02-2011, 05:45 PM
I really appreciate what it's done for cruisers actually. Before, a DPS cruiser meant that you could annoy people enough to get them to target you...leading to a painful death because you don't have as many heals as a tank cruiser. Now, cruisers are devastating, as they should be. An escort is equally devastating, but at least now they have to fight smart. And escort and cruiser pair are now REALLY powerful, and that's exactly how they should be.

Quote:
Originally Posted by CrustyMac View Post
Not so great as an offensive weapon against the primary enemy
This isn't necessarily true...

I've been using a cannon escort build for a while, but I recently changed to a fire at will boat. Because it increases the number of shots fired, when used against a single target it does 2 things: First, it increases the damage you do to the primary target, because more shots = more damage. Second, it clears out any and all spam your target releases, though pets like the MVAE's parts and the Galaxy saucer tend to take longer to wear down. FAW 3 plus BO 3 can take out anyone's shields, and a few hits later plus a few torps means most targets go boom real quick.

It has effectively made mines useless...the amount of times it fires is completely absurd. For instance, when playing the Deferi dailies, and you get the Kelvani Belt mission where the Breen lay a trap for you, the transphasic mines literally disappear in 2 seconds if you hit FAW 3. It's an amazing spam killer...almost too amazing .

Should it be nerfed a tiny bit? Yeah...but not too much. The mechanic is great now...concentrate most of your firepower on your primary target, and deliver damage to everything else in short bursts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-02-2011, 06:26 PM
Quote:
Originally Posted by BluerockBeing04 View Post
I really appreciate what it's done for cruisers actually. Before, a DPS cruiser meant that you could annoy people enough to get them to target you...leading to a painful death because you don't have as many heals as a tank cruiser. Now, cruisers are devastating, as they should be. An escort is equally devastating, but at least now they have to fight smart. And escort and cruiser pair are now REALLY powerful, and that's exactly how they should be.
From what your describing, answer me one question.

What is the reason to fly the escort? Would 2 cruisers not be more powerful?

It sounds to me like the cruiser with faw has all the advantages of the escort with NONE of the drawbacks.... am I missing something?
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