I don't get what's so social on the system we have now anyway, i mean we have several instances there mostly, so if someone is talking you dont see him anyways.
Socialisation is good on a starbase or on a planet but in sector space i never watched people discussing very much, you just fly through sector space and leave bevore a discussion can arise.
I think if we could navigate through a interface on the bridge we had a much better Star Trek experience that this shoebox sectors we have right now.
I dream of a day when STO takes elements from eve.
I play Eve semi regularly, the whole player driven social structure and economy is incredible.
the only issue i have is that it's combat is like watching paint dry, and that you have to wait almost a year to really get into a ship that gives you and edge.
Sto on the other hand has the most enjoyable majestic space combat I've ever played hands down, especially now with ships having unique abilities and things like the scorpion fighters and the fuel speed boosts.
I have to beleive that some of the devs see the potential as well, hopefully after s4 they really turn that talent onto territory control, find a way to mkae it expansive but cater to pve and pvp and let players begin to generate a new and robust endgame.
There is a game like that. It's called X3: Terrain Conflict and it's awesome. That is the one thing that bothers me with STO. No sense of scale on the ship's on in the Universe at large(No pun intended). I was hoping for something akin to X3 or even Eve online. At least as far as size of the universe goes. STO is kinda arcadyish in this aspect. It kinda breaks the immersion factor for me.
I remember watching the BSG re-make back in 2004, and I remember the sequence when they just completed their FTL jump over the Ragnar Anchorage. The camera was pulled back and all you see was a relatively small spark on a huge screen. It gave an excellent feel on the vastness of space. It was sweet. I'd love that feel in ST:O.