Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-08-2011, 10:27 AM
For those who say overuse the broken crap, i have this analogy:

I was watching the news. In one country, the government troops opened fire on some peaceful protesters.

According to you, these troops acted well, because they helped people see how opressive the government really is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-08-2011, 10:40 AM
Quote:
Originally Posted by Cattivo80 View Post
Well I did fight in two separate instances for my 2 sessions last night. I think when I fought your Burns vessel it was before the FAW stuff got crazy near the end. I think it was between 11:15-11:45 CST where the FAW got to high levels where I could not stay in fights long, and I logged off to get some sleep instead.

I do remember having some good battles before the FAW got intolerable near the end for my squishy escort. We'd kill multiple klinks, but there would just be more coming into the battle to replace them. it got overwhelming at times. It was a quite a rush, even though I died a few more times than I would have liked.

Regardless of my FAW complaining, I did have fun for most of the night. It was just that close to midnight the FAW use seemed to increase, making it difficult for me (or maybe my noob brain is confusing it with focus fire)...I do remember what appeared to be FAW issues when us feds were trying to regroup because of the sheer numbers of the klinks we were starting to face, and we fled towards a planet where klinks caught up to us (the aforementioned two vorchas, neghvar & raptor I believe, I was shocked not to see many BoPs last night), and I lost my front shields instantly after a decloak from the FAW, if you were there for that. My old brain is too old to remember names most of the time in this game, unless I face them in multiple sessions. Your ship name is certainly recognizable though.
Me and the 2 with me had great fun. We never rolled around in a large it was usually just us 3 and maybe the stray carrier. Atin kept us occupied you and the other escort frustrated us with the hit and run. All in we appreciated the "clean" pew pew.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-08-2011, 11:32 AM
I actually load up FAW 1 FAW 2 FAW 3, SS1 SS2 SS3, GW3. Nah just kidding, but that would be cool to watch though.

While we at nerf talk if someone spirals up to the top of the map, can we make them explode?

Also, nerf cloaking, I want to kill borg in Kerrat in peace.

So by this same rationale, Cannon Scatter Volley should be nerfed as well?

WHere's MY MAP!!??!?!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-08-2011, 12:07 PM
Quote:
Originally Posted by Captain Data
Me and the 2 with me had great fun. We never rolled around in a large it was usually just us 3 and maybe the stray carrier. Atin kept us occupied you and the other escort frustrated us with the hit and run. All in we appreciated the "clean" pew pew.
Ah, I only came across the carrier once the whole night, even though I kept on seeing him talking in chat. Poor Atin got stuck by himself near the end there when me and another escort were too heavily damaged to rejoin fights. From the sound of chat though, Atin did a good job tanking in order to delay his eventual defeat, giving everyone a good time.

Sounds like my FAW statements were incorrect. It's hard for me to identify what powers people are running sometimes because the icons are so small when so many powers are running simultaneously, and I'm usually too busy concentrating on following my target, hitting the space bar to attack, clicking on my own powers, and rotating the camera view.

See ya out there. Will probably head into Ker'rat very late tonight to test a new spec after I finally get home.

Clean, challenging pew pew is the best!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-08-2011, 01:27 PM
Quote:
Originally Posted by Cattivo80 View Post
Ah, I only came across the carrier once the whole night, even though I kept on seeing him talking in chat. Poor Atin got stuck by himself near the end there when me and another escort were too heavily damaged to rejoin fights. From the sound of chat though, Atin did a good job tanking in order to delay his eventual defeat, giving everyone a good time.

Sounds like my FAW statements were incorrect. It's hard for me to identify what powers people are running sometimes because the icons are so small when so many powers are running simultaneously, and I'm usually too busy concentrating on following my target, hitting the space bar to attack, clicking on my own powers, and rotating the camera view.

See ya out there. Will probably head into Ker'rat very late tonight to test a new spec after I finally get home.

Clean, challenging pew pew is the best!

I hear you bud, I will say one of the cruisers with me runs FaW but that is it. I was the main dmage bringer for the most part. I will see you around. I will also be sure to add you to my friends list when I come across you again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-08-2011, 01:47 PM
My fleet TWG doesn't spam either way and the whole reason the ruin happened is because PvPers cried for these things and aren't happy when they finally got them.

Stop complaining that PVP is broken when you guys asked for what you got.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-08-2011, 01:51 PM
Quote:
Originally Posted by Ratter116 View Post
My fleet TWG doesn't spam either way and the whole reason the ruin happened is because PvPers cried for these things and aren't happy when they finally got them.

Stop complaining that PVP is broken when you guys asked for what you got.
It was broken. What they did is similar to this you go in because your brakes squeak and you leave your brakes don't squeak but your brakes also don't stop.

The spam issue was a symptom of the whole problem in PvP. So they got rid of the spam but didn't get rid of the issue which is balance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-08-2011, 03:05 PM
Quote:
Originally Posted by Ratter116 View Post
My fleet TWG doesn't spam either way and the whole reason the ruin happened is because PvPers cried for these things and aren't happy when they finally got them.

Stop complaining that PVP is broken when you guys asked for what you got.
And this shows a rather startling lack of research on your part.

No one asked for this iteration of FAW.

Infact, there have been several valid suggestions to alleviate Spam in pvp that didn't involve FAW.

When FAW was to be changed on tribble, many of the pvp community, tested, and provided very indepth feedback as to why the tribble FAW shouldn't go live. Cryptic, did not listen to this feedback however, and released it anyway. Much akin to when they changed RSP, to make it an utterly worthless skill despite many people providing much better solutions and changes to the skill than the one they came up with, and implemented anyway feedback be damned.

So no, we didn't ask for this. We didn't help create this. Cryptic 'heard" there was a problem and put something on tribble for everyone to test and give "feedback" on, which they pointedly ignored. Like they always do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-08-2011, 03:21 PM
Quote:
Originally Posted by Mavairo
And this shows a rather startling lack of research on your part.
/snip
When FAW was to be changed on tribble, many of the pvp community, tested, and provided very indepth feedback as to why the tribble FAW shouldn't go live. Cryptic, did not listen to this feedback however, and released it anyway.
/snip
So no, we didn't ask for this. We didn't help create this. Cryptic 'heard" there was a problem and put something on tribble for everyone to test and give "feedback" on, which they pointedly ignored. Like they always do.
Agreed and validated.
Rather than holding off on deploying the build with the Faw change they pushed it. No Dev also came in and disputed why the player suggestions would or wouldn't work either!! Aren't there Engineers that mediate between the customer and the Developer/manufacturer?? Is it important to have one, more, to keep issues such as this from always happening.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-09-2011, 12:04 AM
I think the biggest problem with the new version of BFAW, was the sudden departure of snix... This new iteration was pushed to Tribble for testing, then we received the unexpected announcement of snix's departure, then, despite all of the overwhelming response in Tribble and PvP Forum threads, detailing concerns over the new power, it was pushed to Holodeck; most likely, this was due to the glaring void in the Dev Team structure, as it seemed that snix was the primary go-between for the Devs and the PvP Community.

Does this make it any less broken or any less of a problem? Not hardly, but at least we can understand the 'why' of this situation, as in why it was pushed to Holodeck, in spite of the serious and well-founded concerns that had been brought forward by the Tribble testers. It is probable that no one other than, perhaps, a few QA testers even bothered to take a second look at the new BFAW before it was pushed to Live (and even then, it was only to assure that it was 'working as intended', despite the far-reaching implications of such).

Where do we go from here? BFAW is probably the single, most glaring issue in PvP, at the moment, but it is hardly the only thing that deserves some much-needed attention. With JHeinig taking the reins of PvP development and balancing, he has already admitted that his experience with PvP is currently rather limited; does it not become incumbent upon us, the PvP Community, to do everything that we can to help him to acclimate to the PvP Environment?

That is not to say that we should be bombarding the queues with 5-Man BFAW teams, steamrolling PuGs and driving newcomers away, I would much prefer to see experienced players choosing to get away from things that are so clearly ruining some of the fun of PvP, so that the PvP Community can grow, thanks to the addition of new players, rather than whittling down the PvP player-base until all that remains are the 'elite'. Getting Cryptic's time and attention hinges upon the active (and, likely, increasing) participation in an aspect of the game, in this case PvP, and we already know that JHeinig's attention is, for now, largely a personal endeavor (not to minimize his potential contributions, however, as he IS a Dev, and can effect positive changes in PvP for all of us); yet, if we seriously want to see some Developer commitment, we should be doing everything in our power, and then some, to help JHeinig in his efforts, and try to bring as many new players into PvP as possible.

I think that Husanak sums up the frustrations of the PvP Community quite succinctly, most of us have reached a point where our frustrations have bubbled over into anger or resentment, but would it not be better to turn that destructive energy into something positive and constructive? We are never going to have 100% agreement on everything, it is unrealistic and unreasonable to expect such; however, we can work together to form a consensus, to continue to give constructive feedback to the Developers (even when sometimes we feel that we are not being heard as much as we would like), and help to steer the side of the game that means the most to US, the PvP Community, in a direction that we can all appreciate and enjoy.

Just my 2 EC,
-Big Red
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