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Thanks SO MUCH for all your support, and we'll see you in-game!
There are some objects that the Foundry really needs to assist in our storytelling.
1) Transporter Pad - I'm tired of having to use other circular objects in the game to act as a transporter pad. We need a simple cicular transporter pad object.
2) Missile crates used in several Cryptic authored missions.
3) The bombs attached to buildings used in the kuvah'magh missions
Let's try an keep the thread focused on actual objects.
I'd like to see more ship objects that we can interact with. There's several Mirandas, and freighters, and fighters, and a few others but we need more variety. (If I want to be able to fly up to Reman Dreadnqight and scan it I should be able to.)
Let's try an keep the thread focused on actual objects.
Fair enough.
How about a Jefferies Tube door?
Functional would be nice, but just one to use for transitions would be nice.
And, of course, a tube to travel down with junctions would be icing on the cake.
I'd like to see basic ship locations. Like just a simple room of certain types connected to a hallways (which deadends around a corridor). I was dismayed to discover there's no transporter room in the Foundry, even though we've seen it in other missions such as the tutorial.
Must have rooms:
Transporter Room
Sickbay
Engineering
While we're at it, a lot of that could be solved if we just had access to the generic small/med/large interiors. Why aren't those included in the Foundry? Seems like a no brainer.
I'd like to see basic ship locations.
...
While we're at it, a lot of that could be solved if we just had access to the generic small/med/large interiors
Like whole set pieces you can drag and drop into place. I think they were talking about something like that for ship interiors tied to our own ship.