Lt. Commander
Join Date: Dec 2007
Posts: 120
I tried to do this using a ground map and the Holodeck 01 item, but, after previewing the map, I noticed that it's like some weird ground map/holodeck hybrid.

All I'm looking to do is make a full Hoodeck interior, similar to the end of that one [non-UGC] mission; those of you who have done it hopefully know which one I mean. I'm just trying to avoid spoilers for those who haven't played it yet.

Does anyone know if this is possible? If so, how?

Thanks for all the forthcoming answers!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-11-2011, 02:06 PM
Don't know the answer but the mission in question is "Suspect"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-11-2011, 03:07 PM
There isn't really a way besides using a ground map and the holodeck detail. Just make sure the invisible walls are there to keep the player inside the holodeck detail. There is a dev made how-to video somewhere out there that showed how to use the holodeck detail, maybe that will help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-11-2011, 03:17 PM
Unless I misunderstand you, you're seeing the ground inside the holodeck because you haven't raised the holodeck higher than the ground.

Increase the y value up 3.1, and spawn at 3.1
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-11-2011, 03:32 PM
Quote:
Originally Posted by Kirkfat View Post
Unless I misunderstand you, you're seeing the ground inside the holodeck because you haven't raised the holodeck higher than the ground.

Increase the y value up 3.1, and spawn at 3.1
Awesome, thanks! I'll do that!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-11-2011, 03:33 PM
Quote:
Originally Posted by Brozan View Post
Don't know the answer but the mission in question is "Suspect"
Yeah, I knew the mission; like I said, though, I was trying to avoid spoilers. hehe :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-11-2011, 07:44 PM
I have a tutorial on a few effects with the holodeck (see my signature).

You are limited to just that one square holodeck of a limited size to play around in though, so that may be limiting but you can hide it and reveal it at will with triggers so you can get pretty creative as long as you travel "in the program" between reveals of the holodeck itself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-11-2011, 09:30 PM
Seems that the Holodeck trick does not really work well with Interior maps, unless you have a very large interior map that is flat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-11-2011, 10:25 PM
I think I did something interesting with the holodeck in my mission. Keep in mind that on the shows, once the holodeck grid disappears, people can move around the arch, through the areas where the walls would be, etc. I tried to go for that.

Mission Name: Currents Turned Awry
Project ID: ST-HU3VYIP77
Faction: Federation
Levels: 41+
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-11-2011, 10:50 PM
Quote:
Originally Posted by Leviathan99
I think I did something interesting with the holodeck in my mission. Keep in mind that on the shows, once the holodeck grid disappears, people can move around the arch, through the areas where the walls would be, etc. I tried to go for that.

Mission Name: Currents Turned Awry
Project ID: ST-HU3VYIP77
Faction: Federation
Levels: 41+
I was just gonna ask, "What mission is that?" but then I saw it here as I was quoting your message. lol Thanks; I'll definitely have to try it out!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:17 AM.