Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Changing UPC "Costumes"
04-10-2011, 04:05 PM
I have created a mission and to keep it at the lower tier, I use GORN, Klingon, etc NPC and change there costumes.

Occasionally, I find these NPC still spawn as their original. Anyone else have this issue?

Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-11-2011, 08:35 AM
So I'm the only one experiancing this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-11-2011, 08:56 AM
Space or ground?

I costumed a bunch of ground units, and occasionally I see their original name over their head, presumeably because they spawned a type of unit at random for which there's no equivelent title in the costume's race. But the costume always appeared.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-11-2011, 09:03 AM
Ground.

I Rebadge some Klinks as Hirogen and occasionally I'll have a Klink running around. It's real strange.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-11-2011, 09:07 AM
If I renamed all the single actors correctly, I never saw that so far.
What can happen of course is, at some levels e.g. Klingons will come alongside their beautiful Targ and Gorn with their attack Saurians, which belong to a handler NPC.

It WILL look weird to have the Federation attack you with these animals, of course.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-11-2011, 03:19 PM
And you're costuming every individual actor of an npc group?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-11-2011, 03:33 PM
Thanks. Renamed and costumed it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-11-2011, 06:38 PM
Quote:
Originally Posted by Kirkfat View Post
And you're costuming every individual actor of an npc group?
Yep, every actor works for me. I think this is really the best way.
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