Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
04-14-2011, 01:12 AM
Quote:
Originally Posted by Gwyndor View Post
to include brain could be a solution. ...
but reading about (so called) pvp groups or fleets leaving a match, due to some skills used by the opponents and remembering the nowadays usual "small talk" in organized pvp chat, is imo disappointing.

furthermore i would suggest, we should first define the expression "pvp-player" (yeah, i am not seeking for new friends ;..; ).

are we talking about people who are heading to pvp (kerrat / cnh / arena) and want an easy match by forming a premade and using teamspeak,
or about people, seeking for a challenge, even if it means, that they have to fight against skills, which are (too) strong (maybe even not working as intended) and who can accept, that they will be beaten, until they have a solution for the problem, or, when it is a bug, which can not be bear down by ingame solutions, until it will be fixed.

even though an all faw cruiser team (for example) deals a lot of damage, they are not invulnerable. it is possible to defeat them. sure it is a task, which needs some certain time and it is possible, that the premade will be beaten.
but at least, it would be a much better match, than the usual boring premade v. pug 15:0 matches and the "GG" in zone chat wouldn't be a farce.


i am certain this would help to relate the attitude of some people, when they are talking about "broken & overpowered skills"
well, "seeking a challange" hardly means to fly in a pug. usually i don't get upset about the enemy team but about my "teammates". after a couple of games my blood pressure is so high that i have to take a break. a real challange and really fun games are premade vs. premade. the poor thing is, that highly unbalanced stuff take the fun out of it. bfaw and ss are highly unbalanced. just unbalanced but acceptable are skills like science fleet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
04-14-2011, 02:23 AM
Quote:
Originally Posted by H.Ramone
well, "seeking a challange" hardly means to fly in a pug. usually i don't get upset about the enemy team but about my "teammates". after a couple of games my blood pressure is so high that i have to take a break. a real challange and really fun games are premade vs. premade. the poor thing is, that highly unbalanced stuff take the fun out of it. bfaw and ss are highly unbalanced. just unbalanced but acceptable are skills like science fleet.
A loose group of good players fighting a premade can be a lot more fun than premade vs premade..

2-3 players from one fleet pugging up against a premade can also be a lot more fun..

Its a higher challenge, since youll be fighting a well coordinated group with a very limited range of carefully selected setups (you know how every premade copies eachother.. If say TSI comes up with, say a great way of fighting a premade FAW today, you know as well as I that within a week, 99% of all premades will have copied it and run it themselves), chosen to compliment eachother as well as possible.

On the other hand, when you PUG it, you dont know what or who to count on.. The group isnt designed for the perfect synergies.. In a PUG you can only rely on yourself, you cannot fall back on a fleetmate/friends that knows your fighting style.

That can be good, since you learn/practice quite a lot of survival skills, particulary in escorts.. Its funny that a good deal of the people that mainly play premade groups, are actually not nessecarily particulary skilled players, they are used to the 2-3 HEs that drop on them when they start taking damage.. They are not used to surviving - by themselves.

Im often told to stay put when flying in a premade, Im told not to move 10k< away.. But.. I *can* play without that dedicated healer dropping 100k heals on me per minute.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
04-14-2011, 07:52 AM
Quote:
Originally Posted by MelineAaele View Post
Im often told to stay put when flying in a premade, Im told not to move 10k< away.. But.. I *can* play without that dedicated healer dropping 100k heals on me per minute.
Yes but it frustrates a healer when you are facing 2 targets 15KM and you die. I mean it is great you can handle yourself but sometimes depending on the make up of the group you are against and your in you may be needed to do the primary damage. While I understand certain strategies the one that I do not get are ships that run especially the cruiser, its funny the last couple of days I have come against cruisers that run. What I have found out for the most part is all their skills are on cooldown and I just kill them 5km farther out. Now with escorts it is a little more understandable but I have always felt if it is a close game then run but if it isn't extending out just makes it easier to kill team mates 5 v 4 sometime 5 v 3 because your healer feels he has a duty ends up being a slaughter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
04-14-2011, 08:17 AM
Quote:
Originally Posted by Captain Data
Yes but it frustrates a healer when you are facing 2 targets 15KM and you die. I mean it is great you can handle yourself but sometimes depending on the make up of the group you are against and your in you may be needed to do the primary damage. While I understand certain strategies the one that I do not get are ships that run especially the cruiser, its funny the last couple of days I have come against cruisers that run. What I have found out for the most part is all their skills are on cooldown and I just kill them 5km farther out. Now with escorts it is a little more understandable but I have always felt if it is a close game then run but if it isn't extending out just makes it easier to kill team mates 5 v 4 sometime 5 v 3 because your healer feels he has a duty ends up being a slaughter.
Well.. I look at it this way..

I know I can handle myself, atleast until I have a chance to recloak (if someone follows me, I usually have a engine battery ready).. I have Jam so I can always mitigate atleast one opponent.

I also know the guys I fly with can handle themselves in cruisers and SVs, even when outnumbered 4 to 5

Lastly, my Defiant is 10 times as effective from a cloaked alpha, as it is in sustained fights .. Half that time I run with very limited buffs because of my setup.

Perhaps, I should be better at letting the healers know *not* to follow me when I boost 20k away.

--

Edit: Also.. I PUG so much, that Im perhaps even more vulnerable when using a style Im not used to (pump out insane amounts of sustained damage, while being fed heals by a healer), than when Im extending away.

Maybe I just need to learn how better to be part of a premade group, Ive never been particular good at it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
04-14-2011, 09:33 PM
i pug'ed alot and i had some good games .. but they are rare. normally the game begins with a captain kirk full impulsing right into the enemy group => blood pressure at 160 .. and the game just started .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
04-15-2011, 12:22 AM
Quote:
Originally Posted by H.Ramone
i pug'ed alot and i had some good games .. but they are rare. normally the game begins with a captain kirk full impulsing right into the enemy group => blood pressure at 160 .. and the game just started .
LOL and that "captain kirk" is usually on a Galaxy-X dreadnought with DHC?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
04-15-2011, 06:33 AM
Quote:
Originally Posted by Lord-Thy View Post
LOL and that "captain kirk" is usually on a Galaxy-X dreadnought with DHC?

Or a Sovvy or Defiant. Nothing like getting into position with a defiant-r and realizing you now have to alpha different target 15KM away.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
04-15-2011, 11:46 AM
If you hit a FAW user with scramble sensors, will the FAW power target it's own teammates and spam?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
04-15-2011, 11:48 AM
Quote:
Originally Posted by Mariston View Post
If you hit a FAW user with scramble sensors, will the FAW power target it's own teammates and spam?
the "normal" shots will stay on your target (although you can target your team mates). the "extra" shots will go everywhere, including your team mates.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
04-15-2011, 01:04 PM
Quote:
Originally Posted by Mariston View Post
If you hit a FAW user with scramble sensors, will the FAW power target it's own teammates and spam?
Yes but SS1 and 2 still allows him to focus one target with primary beam. Only SS3 really effects a BFaW boat.
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