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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-12-2011, 03:34 PM
If something is overpowered in PVP, it is unquestionably OP in PVE to an even greater magnitude. Gravity well was a prime example. It made certain PVE encounters trivially easy, like the Khitomer Accord gates. NPCs could not power out of gravity well like players, NPCs like Borg, Undine, and carrier pets.

I have yet to see any so-called PVP nerf not also be similarly OP in PVE. PVE is incredibly easy as it is, without OP powers making it even worse.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-12-2011, 03:35 PM
One rule for MMOs should be: We will not change the skills unless we forgot the counter to them and we'll add it in or the skill is overpowered that the counter to it does nothing.

Another rule should be: Customers can take their nerf requests and shove em where the sun don't shine.

How many MMOs have been wrecked because of nerf requests from people too lazy to use the counters available?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-12-2011, 03:57 PM
The cry to nerf an ability because someone is too lazy to figure out a counter is all too common in the MMO world, sadly. And the nerfs are almost always called for by PvP players, like those of us who prefer PvE aspects of the game don't matter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-12-2011, 04:11 PM
Quote:
Originally Posted by Jack_Armstrong View Post
The cry to nerf an ability because someone is too lazy to figure out a counter is all too common in the MMO world, sadly. And the nerfs are almost always called for by PvP players, like those of us who prefer PvE aspects of the game don't matter.
PvE has a difficulty slider normal to elite. I can take my Defiant-R into any mission on elite and most likely not die, I do the deferi space dailies on elite with my escort and roll the breen a little of a challenge because of the SNB but come on. PvP is like Insanely Retardedly OMFG difficult in comparison. What PvEers fail to understand is a decent PvP build will pwn PvE, a great PvE build while it may pwn PvE will most likely get utterly and completely vaporized in PvP. NPCs do not use their powers strategically, good example Breen cruisers will always SNB you once you get in to the front firing arc, 100% of the time all I do is this wait for the SNB then buff up and breen cruiser is vapor. In PvP I have to decide if that Sci in a cruiser has his SNB at the ready if he does I can't just do my OMFG Alpha strike buff up because he will erase all the skills before I am done. Point being PvP is more like chess and when skills are OP'd there they usually are Op'din PvE. But hey if you like playing this game while watching re-runs of X-files or whatever you do then by all means I am wrong there is nothing wrong with PvE.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-13-2011, 08:24 AM
Quote:
Originally Posted by Cattivo80 View Post
An in-depth manual is desperately needed.
MMOs no longer come with player manuals, for two reasons: these games always undergo radical changes post-launch; and the developers have no communication skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-13-2011, 09:08 AM
Quote:
Originally Posted by Pasquatic
MMOs no longer come with player manuals, for two reasons: these games always undergo radical changes post-launch; and the developers have no communication skills.
That and there is no "right" way to play. I mean really the manual for this game would be a post it, and it would say,"If you PvP having points all over the place is not a good idea. If you PvE have fun the skill tree doesn't matter that much."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-13-2011, 10:35 AM
/agree with the OP. NERFs cause loss of subs. That's the entire result. There will always be some1 (from PVE or PVP) that will not like the NERF enough to get ticked off and un-sub. That's a fact. It's happened in EVERY game I've played.

Adding things to counter something that is presumed to be OP is more the way to go. Every1 has their power they like and the system ends up balanced in the end.

STO seems to do this a bit better than some MMOs due to having all these counter-powers available. Most of the NERF calls come from people who have gotten used to their builds and do not want to CHANGE up when something like FaW is made more wanted.

I actualy remember, during the original announcement vid of STO being developed via Cryptic (the one with Nimoy) that Jack had to answer a not so nice question from some1who felt his toon suffered an uncalled for NERF in CoH. People have long memories. There are still sites dedicated to "I hate the NGE" from SOE's problems, almost 6 years later, and many people who state they will not play an SOE game because of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-13-2011, 10:39 AM
Quote:
Originally Posted by Esquire View Post
/agree with the OP. NERFs cause loss of subs. That's the entire result. There will always be some1 (from PVE or PVP) that will not like the NERF enough to get ticked off and un-sub. That's a fact. It's happened in EVERY game I've played.

Adding things to counter something that is presumed to be OP is more the way to go. Every1 has their power they like and the system ends up balanced in the end.

STO seems to do this a bit better than some MMOs due to having all these counter-powers available. Most of the NERF calls come from people who have gotten used to their builds and do not want to CHANGE up when something like FaW is made more wanted.
And this seems to be the main problem.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-13-2011, 10:45 AM
This posting is a thinly-veiled attempt to broach the heated B:FaW discussions in th PvP forums. Bottom line: B:FaW was buffed too much. It needs to be adjusted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-13-2011, 10:51 AM
Actually, this is a posting reguarding Cryptic's need to implement a way of using storyline progression as a vehicle for educating their player/customer base on play mechanics.
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