Reviewed: The Trimble conspiracy
Strengths
Interesting dialogue, lots of fluff.
Effort to make a cohesive story.
Links into the Klingon war.
Liked the science officer interrupting with banter, could possibly use more of this or offer alternate comebacks.
Liked how the admiral ackowledges your little charade with a stern warning.
Varied zones, with reasons for existence.
Combat has a purpose- mostly.
To develop- dont take this as criticism, it is merely advice based on my eyes.
Mission text- you give the entire story away before its even played- perhaps write an interesting but cryptic intro.
Use of DS9 -
You goto an obscure system and arrive at DS9- perhaps transition in from a neighbouring system in bajoran space.- make this clear in mission text - Currently jarring story wise.
Too many transitions before you even get to the story- 4 I believe.
Perhaps have Admiral outside quarks for secret rendevouz, gives you a chance to spruce DS9 up with npc characters.
Lots of the convos on DS9 end with continue- Trimble ... when i want to hear witty banter from my toon.
Depart DS9- gave full impulse, then warp dialogue with buggy animation, where you sped off then back to start to warp. Maybe lose the full impulse dialogue.
Space map
Satellite is mispelt a few times.
First scan says interacting- rest dont.
Pargraph out the text after scans- makes easier to digest the techno stuff. Re-read it.
Second and 3rd waves of Klinks appear without dialogue- add some panic, warning, popup text between the kill orders. "Holy christ thats a big ship"
The disabled ship just appears- perhaps the explosion of one ship has disabled the klink command ship whilst it was cloaked- no shields. Your tac officer could tell you this.
Ground Map
Lots of fires and rumbling but too many trash mobs with no purpose. reduce to essential areas.
Not much going on- add dead klingons, injured klingon npc's etc. Klingons trying to save the ship who can spurt chatter whilst ignoring you. Klingon NPC- animation lie down - label "dead Klingon"
Also use force fields to block off unused areas.
The doorway for turbolift was a bit odd and the bridge fight was not fun. Too much AOE and i had to reset mission because doctor was killed by splash damage. Perhaps have her beam in after mission complete- looks dodgy but saves agro.
Lots of interesting elements, just needs a bit more refinement with foundry.
Flash