Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21 Help
04-25-2011, 09:58 AM
@Little Terrible Romulan
Your tactic sounds very difficult to me. I mean the timing and coordination for shooting wich aim and so on. I think that is not possible without voice com software, or? I tried it now a couple of times with some guys at the zone there and our main problem was that nobody or everybody says something different.
It's a very hard mission i believe. I ask people who mastered that mission how long they need to complete it and they told me between 3 and 4 hours. I'm still afraid of that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-25-2011, 11:18 AM
Quote:
Originally Posted by Alastor_Forthright View Post
@Latinumbar - 'bout the cloak. I honestly don't know why Cryptic put that in the patch notes way back when. Ever since i've been playing this game the Scimitars have been able to cloak while tractored, in warp plasma, through gravity wells and tyken's rifts, through mine fields. They've got super battle cloak or something have since my day one nearly 200 days ago.
Well, I know for a fact that charged particle burst used to bring her out of cloak. This was our tried and true tactic for making the final battle go quicker - until now.

As for being over-run with spheres, do you encounter this "bug" EVERYTIME you run the mission? I'm not saying this doesn't happen to you, but I have to wonder if it truly is a bug. If it were, I would expect to have encountered the bug at some point. Given the number of times I have done this mission, I find it unusual to have NOT encountered it before whereas it seems to happen to you all the time. And, I HAVE encountered just about every other reported bug in that mission.

Now, when I first started playing the mission, we would routinely get over-run with spheres and fail the mission. But that was because we were not able to kill all the spheres before the next gate spawn. This was before we figured out a good strategy. It doesn't take long to have over 20 spheres on the map, and I have seen this myself (a truly scary situation to behold, I might add). But this was not a bug for us. It only happens if we fail to clear the map of spheres before the next spawn. Remember, there are spheres spawning from both gates, and it's easy to lose track of which gate the spheres have come from. Unless you have voice comm, it is unlikely that you would be aware that the opposite gate was not cleared unless the ships at the other gate would type it into chat. And if the spheres aren't cleared, they would most likely be too busy fighting, not typing.

If there are any spheres remaining before the gate spawns again, your chances of completing the mission go down DRAMATICALLY. Any remaining spheres will make it that much harder to clear the next wave. And then if everyone is trying to kill the spheres, no one is damaging the gates. You can get into a vicious cycle until the mission finally fails.

In any case, I will continue to look out for this bug.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-25-2011, 12:38 PM
Quote:
Originally Posted by judgeman83 View Post
@Little Terrible Romulan
Your tactic sounds very difficult to me. I mean the timing and coordination for shooting wich aim and so on. I think that is not possible without voice com software, or? I tried it now a couple of times with some guys at the zone there and our main problem was that nobody or everybody says something different.
It's a very hard mission i believe. I ask people who mastered that mission how long they need to complete it and they told me between 3 and 4 hours. I'm still afraid of that.
Our best time with a voice chat is about 1 hour 40 minutes...or so. The STF's are designed to get people to work together and use different tactics to work out the problem. If you can use something to aid you in doing this, then yes, by all means use it. Most of the best groups that do PVE STF's or PVP use some sort of voice software to coordinate their tactics. I have been in many pug groups to do STF's, and it is very difficult to do them at times when people do their own little thing.
The developers made this STF so that you would need to work together using a different tactic in order to succeed. It is easy enough to do Infected and Cure even if people do not follow a set tactic and do their own thing from time to time...provided this is not the case for the whole of the mission.
If you need to do KA, and want to do a run with some really good people, then I suggest you speak to one of our good STF people in my fleet:
@rondk - will help to see if he can get you in a run...he likes helping those who need to get an STF done...whether they are members of our fleet or not....
If he is not on, then contact him later...When we setup a KA run or any other STF run, we make sure that it gets done and done properly for anybody that hasn't been through it yet.
One word of caution...once you go through our way, you might never want to go back to the old way again
Keep me informed of your progress via pm....or I might actually see you in-game...but for now, I work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-26-2011, 12:00 AM
I've run this STF a total of three times. Twice on a Federation character, once on a Klingon character.

The first time was the middle of last year when it was truly bugged -- as in, you could not complete it. When you defeated the Borg fleet around Vega colony the mission would not advance and you could not beam down.

Since I've re-subbed I've played it twice, once Fed, once KDF, completed both times no problems. Didn't even have VOIP communication on the KDF run, either, and didn't have a dedicated healer (space or ground). Run with Fed was with my fleet and went just as smooth (VOIP and I was healer). I never noticed any bugs. But I was warned about the "Follow Donatra" bit, that should certainly be fixed.

But the mission is very much completable and is not that difficult at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-27-2011, 01:56 PM
Quote:
Originally Posted by KillingMeSoftly
I've run this STF a total of three times. Twice on a Federation character, once on a Klingon character.

The first time was the middle of last year when it was truly bugged -- as in, you could not complete it. When you defeated the Borg fleet around Vega colony the mission would not advance and you could not beam down.

Since I've re-subbed I've played it twice, once Fed, once KDF, completed both times no problems. Didn't even have VOIP communication on the KDF run, either, and didn't have a dedicated healer (space or ground). Run with Fed was with my fleet and went just as smooth (VOIP and I was healer). I never noticed any bugs. But I was warned about the "Follow Donatra" bit, that should certainly be fixed.

But the mission is very much completable and is not that difficult at all.
Follow Donatra was still bugged as of last week.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-28-2011, 06:43 AM
Hmm..

I havent had anything like this happen to me in any of the 15-20ish KA runs Ive completed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-28-2011, 08:12 AM
Quote:
Originally Posted by MelineAaele View Post
Hmm..

I havent had anything like this happen to me in any of the 15-20ish KA runs Ive completed.
It doesn't happen to our fleet groups as we all wait till we have a text box before we map to a new location just in case.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-28-2011, 10:25 AM
The only problem my teams have been facing in KA is the hard crashes and disconnects while dropping the shields in the control room. It's definitely not a computer issue for anyone on the team. It is almost like the game randomly chooses a teammate to disconnect after each shield goes down. Most times it's a minor annoyance but there have also been times when a person logs back in and can't zone back to the ground map but gets put back in space.

Edit: And the last time we completed it, we had to 4-man Donatra because when one teammate went down he respawned in the previous space map.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-28-2011, 05:08 PM
Quote:
Originally Posted by CNova View Post
The only problem my teams have been facing in KA is the hard crashes and disconnects while dropping the shields in the control room. It's definitely not a computer issue for anyone on the team. It is almost like the game randomly chooses a teammate to disconnect after each shield goes down. Most times it's a minor annoyance but there have also been times when a person logs back in and can't zone back to the ground map but gets put back in space.

Edit: And the last time we completed it, we had to 4-man Donatra because when one teammate went down he respawned in the previous space map.
I've had that crashing problem... its ******* annoying.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-28-2011, 05:49 PM
Quote:
Originally Posted by P_Sutherland
I've had that crashing problem... its ******* annoying.
Having to 4- man Donatra is a real pain...What they really need to do is for those people that get disconnected and such...they should be able to take a group and pick up around where they left off...not from the frakkin beginning of the ground portion, and surely people should be able to go and assist them in the mission from the point they left off...it's just too annoying...had to do that a few times....
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