to do ground pvp for the first time after being away for 2 months. I was in a pug and I ended up with 20k (outdamage everyone else combined) damage and 30 kills and no deaths on my part. I am very good at what I do but NOT great. The fact that I can do as I did after being away for more than 2 months suggests there is something really wrong with the level of competition in STO's ground pvp.
Its no fun rolling over peeps.
I know you've been away but it shouldn't take more than a few seconds of skimming the forum to get back up to speed. For example, threads lacking FAW QQ are not approved. Please consider this when posting in the future. Thank you.
I've had fun with Commander and Captain level ground stuff, but I do that as a break while leveling alts, so I don't really care if the queues take and hour or more. At VA ground just isn't worth bothering with because there's not much to do while waiting.
There is something about this statement in a interview that seems a little off.
Originally Posted by DStahl
A. The STO community has done a fantastic job of communicating their wants and desires for the game and I’d ask that you continue to submit and post your feedback and ideas because we continue to value your input. Ultimately, this is your game and our goal is to take it in the direction Star Trek fans want it to go.
Well someone asked the question of course the response is political.
Originally Posted by Outpost Games
Q. Role-playing is very popular in the Star Trek community and adds another facet of game play. However criticism has been noted from the forums and other sources that Cryptic caters to role-players through the costumes and customization. How is Cryptic trying to maintain a balance between role-players and a more core gaming audience that is interested in playing a great Cryptic game?
Originally Posted by DStahl
A. Our driving force is to add as much “Star Trek” to STO as we can on a continual basis. Whether that be new costumes, new locations, new missions, or new episodes, at the end of the day we focus on making everything more Trek. If we are catering to anyone, it is Star Trek fans. If you are playing the game and don’t love Star Trek, we may not be making all the items and features you want.
Cryptic always says that different people have different jobs, and that someone building a (C-Store) costume doesn't infringe on creating a mission, a bugfix or a game design element.
But it is becoming clear to me that this doesn't have to mean that Cryptic actually has an equal (by whatever means we define "equal") amount of workforce for each area. The C-Store mostly seems to allow Cryptic to keep around more art/costume designers (and yet still only one CapnLogan?). It doesn't help one bit with the people responsible for balance changes and new game mechanics.
And going by the preceding "political" response - if these system/mechanical designers exist and are hired, their primary concern is with devising new mechanics that reflect the Startrek IP. And the exact damage buff Beam Fire At WIll or the resistance bonuses granted by shields isn't really something reflecting Startrek IP. But stuff like a duty roster system and all the mechanical consequence of that might.