Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-16-2011, 05:24 AM
I'm at the point now where I'll beleive when it hits holodeck. Until then, I ain't holding my breath.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-16-2011, 06:08 AM
I think the point is, all the people who are using it now, to make the Dev's listen, can stop using it and go back to their normal buids.

I bet most of them dont though. Wonder what "reason" they will give for using such OP powers now?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-16-2011, 06:28 AM
Quote:
Originally Posted by FurQue
Wonder what "reason" they will give for using such OP powers now?
My reason: This game is boring. There is almost no challenge once I am teamed with one or two fleet mates. Aiming for huge numbers on the score board is at least something to keep my occupied.

I think it was similar with the old CSV. Even when everybody knew it had a wrong damage multiplier, it remained a goal to "oneshot" an entire fedball. [Disclaimer: I never used the broken CSV back then, I kept using my BO3/HYT3 combo.]
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-16-2011, 06:30 AM
Quote:
Originally Posted by mancom
My reason: This game is boring. There is almost no challenge once I am teamed with one or two fleet mates. Aiming for huge numbers on the score board is at least something to keep my occupied.

I think it was similar with the old CSV. Even when everybody knew it had a wrong damage multiplier, it remained a goal to "oneshot" an entire fedball. [Disclaimer: I never used the broken CSV back then, I kept using my BO3/HYT3 combo.]
But using it in such a fashion will only make the game more boring as people will just leave the game, or simply not queue up anymore, something we've all seen of recent.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-16-2011, 06:47 AM
People were warping out on us before. The situation hasn't changed all that much.

The fact that New Faw™ is indeed op only obscures the fact that PVP in this game has been in a steady decline not only because of Cryptic's failure to give the pvp crowd any improvements at all, but also because of an increasing refusal by pvp players to stand up to challenges. In the KT tournament, there were players who refused to fight ground matches although everybody knew in advance that it was a combined ground/space league; there were players who refused to fight carrier teams. The tournament could not go into a next season because there were teams who refused to sign up because of ground, because of klingons, because of a variety of abilities.

You don't like an ability that a team uses? Invite some friends and wipe the floor with these lamers!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-16-2011, 09:31 AM
Quote:
Originally Posted by mancom
but also because of an increasing refusal by pvp players to stand up to challenges.

You don't like an ability that a team uses? Invite some friends and wipe the floor with these lamers!
Challenges are one thing, but the new FAW is beyond a simple challenge. As others have said its the current "I-Win" button. The only way to counter it is either with SNB or the double-edged SS, which just adds to the stupidity of PvP where you got more jamming spam during matches. Then on top of that, the insane healing support.

So right now, I don't blame people leaving PvP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-16-2011, 09:57 AM
Quote:
Originally Posted by Azurian View Post
Challenges are one thing, but the new FAW is beyond a simple challenge. [...] The only way to counter it is either with SNB or the double-edged SS, which just adds to the stupidity of PvP where you got more jamming spam during matches.
FAW is not like the old SNB/VM which disabled a player for 30s. While being attacked by FAW, you can fight back. And "only counters"? FAW counters FAW. No need to do any fancy scramble stuff. Just dish out more damage than the other team and you win.

And this "simply do more damage" is exactly what wins matches in an environment without any abilities. It comes down to power management, targetting and positioning. A FAW vs FAW match shows us the brave new world we could have if we adopted your "less ability spamming" sugestions for a PVP revamp. If everyone is using an ability (that does not lock out opponents from their controls like the old VM/SNB or PSW chaining), it is effectively like nobody is using it and we just have a game with a different base damage level.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-16-2011, 10:44 AM
Quote:
Originally Posted by mancom
FAW is not like the old SNB/VM which disabled a player for 30s. While being attacked by FAW, you can fight back. And "only counters"? FAW counters FAW. No need to do any fancy scramble stuff. Just dish out more damage than the other team and you win.

And this "simply do more damage" is exactly what wins matches in an environment without any abilities. It comes down to power management, targetting and positioning. A FAW vs FAW match shows us the brave new world we could have if we adopted your "less ability spamming" sugestions for a PVP revamp. If everyone is using an ability (that does not lock out opponents from their controls like the old VM/SNB or PSW chaining), it is effectively like nobody is using it and we just have a game with a different base damage level.
the problem is that not every ship type is equal in FAW vs FAW. Cruisers fare the best because they have the most beams, and have the best survival tools. Sci ships do a lot less from FAW itself, but they can use offensive Sci powers and also have very good survivability tools. Escorts are pretty much screwed, they can have a bit less firepower than a cruiser (if running all beams) while beams while having greatly reduced survivability.

Wading into a FAW-ball in a cruiser isn't so awful; whichever side has better heals will win. In an escort it's a whole different story, because the escort can't survive without outside heals.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-16-2011, 11:37 AM
Of course that is a proble, but it is still a way to try beat the BFAW team - load a ton of Cruisers and out BFAW them.

That is not a long-term solution - but it is a solution that allows you to keep playing instead of warping out on such teams. If you really want to. There are several ways to deal with an OP power like BFAW. One way is - use it and become the best one in using it. Sure, you don't need to be good to beat a non BFAW team. But you need to be good to beat another BFAW team. You _can_ try to do that. It is another way to learn how to be the best - under any set of circumstances. Even when the game is designed badly.

I freely admit that I am not the kind of guy that enjoys mastering broken abilities. But I also not the guy to run away from it. If I meet TSI using BFAW, I will fight, I will try to do my best. I might be doomed to fail in normal PuG and PugMade circumstances, but just giving up...

There are matches I am tempted o leave. If things get too boring. I can tell you this - fights against the old VM/SNB combo probably where exactly that - boring. But against a BFAW team? At least it's not boring. You might not beat the other team. But you can try to last longer. You can try to inflict more damage before you go up in flames.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-16-2011, 11:53 AM
Quote:
Originally Posted by mancom
People were warping out on us before. The situation hasn't changed all that much.

The fact that New Faw™ is indeed op only obscures the fact that PVP in this game has been in a steady decline not only because of Cryptic's failure to give the pvp crowd any improvements at all, but also because of an increasing refusal by pvp players to stand up to challenges. In the KT tournament, there were players who refused to fight ground matches although everybody knew in advance that it was a combined ground/space league; there were players who refused to fight carrier teams. The tournament could not go into a next season because there were teams who refused to sign up because of ground, because of klingons, because of a variety of abilities.

You don't like an ability that a team uses? Invite some friends and wipe the floor with these lamers!
What the hell has the rediculous KT "lol gound" league got do do with a stupidly over powered game skill that is game game breaking?

FAW users are ruining PVP right now. How many people have to quit the actual game for you to see this? Cryptic may be wrong to ignore us, but the community certainly doesnt help itself with attitudes like this.
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