Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-21-2011, 02:18 PM
Quote:
Originally Posted by Kirkfat View Post
Or alternatively, you can go to the dialogue tab, create a map dialague and set its trigger to go from invis to visible after the marker is hit. The popup doesn't have to be included in the story tab.
I almost suggested that but he wants to delay the map transition until after the dialogue is triggered. Which can be done but is extra steps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-21-2011, 03:16 PM
Quote:
Originally Posted by Leviathan99
I almost suggested that but he wants to delay the map transition until after the dialogue is triggered. Which can be done but is extra steps.
Ah I see. I didn't read it closely enough. Thanks L99.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-21-2011, 04:40 PM
Ok, got the opening bits put together with the help you guys provided (THANKS!).

The working title is "Rome" by Mojo. If you care to check out what I have so far, I'd welcome any thoughts or criticisms.

As I say, it's still rough. Some of the dialogue needs tweaked and the ground section is more of a placeholder for the moment, but after 11 hours of fighting with the system, I've got at least a beginning for your evaluation.

Again, thanks!
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