Lt. Commander
Join Date: Dec 2007
Posts: 120
# 331
08-13-2011, 06:38 AM
Hi 2nd Fleet, how is everything?
Brian you can not bump threads, that can get you penalty point. I don't want you to get banned from the forum.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 332
08-13-2011, 07:43 AM
Whats up 2nd! "The odds are against us and the situation is grim." "Sounds like fun!" Keeping rocking on 2nd!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 333
08-13-2011, 06:37 PM
Ugh, I'm tired. Been coding almost non-stop for the past few days, working to take on a few new clients in my local area. Hope everyone is good here in 2nd fleet. Cheers!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 334
08-13-2011, 11:28 PM
Units are preparing for the predicted Borg incursion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 335
08-14-2011, 09:43 AM
Quote:
Originally Posted by Lazy8521
Units are preparing for the predicted Borg incursion.
The 12th Fleet is ready to stand side by side with our brothers and sisters in the 2nd against these cybernetic demons. May the prophets guide us to victory!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 336
08-14-2011, 11:54 PM
I thought that I would use this opportunity to just think out loud.

" The sound of crickets chirping is all that can be heard" .....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 337 New Skill Trees
08-16-2011, 05:08 AM
I might have to rethink my "professions" page on our website, if the skill trees change then I would have to redo my work...

Quote:
Originally Posted by Heretic

We are actually looking at a fairly aggressive reworking of the space skill tree; this is separate from a ground/space split, but will obviously impact it.

The primary intent of this rework is to make it no longer necessary to spec in specific damage types or specific ship classes, such that you can more easily shift between ships and weapon damage types without feeling obliged to respec every time.

It will still matter what you spec in, and some things will work better or worse, it's just with the new setup you won't have the situation that a skill literally adds nothing to your build.

For example, instead of a specific tiered Escort skill there might be Turn Rate, Critical Damage or Speed skills On an Escort, the Turn Rate skill would be gold, whereas on a cruiser that has been set up as a beam boat with nothing but arrays, you might not care all that much - but the skill would still improve your turn rate.

The same principle would also apply for energy and projectile weapon skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 338
08-17-2011, 02:40 AM
I hope to see Quad cannons in game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 339
08-17-2011, 04:12 PM
I may not be as active as I have been. I am going to send a command level mail out about it later.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 340
08-18-2011, 06:04 AM
I think that with the summer coming to and end that we should think about keeping at least "Monday" through "Thursday" free of fleet events. This would mean that we would have to move "Tactical Tuesday's" to the weekend, or we could move it to Thursday night. I will have to think some more on this I guess.:p
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:36 PM.