I might have to rethink my "professions" page on our website, if the skill trees change then I would have to redo my work...
Originally Posted by Heretic
We are actually looking at a fairly aggressive reworking of the space skill tree; this is separate from a ground/space split, but will obviously impact it.
The primary intent of this rework is to make it no longer necessary to spec in specific damage types or specific ship classes, such that you can more easily shift between ships and weapon damage types without feeling obliged to respec every time.
It will still matter what you spec in, and some things will work better or worse, it's just with the new setup you won't have the situation that a skill literally adds nothing to your build.
For example, instead of a specific tiered Escort skill there might be Turn Rate, Critical Damage or Speed skills On an Escort, the Turn Rate skill would be gold, whereas on a cruiser that has been set up as a beam boat with nothing but arrays, you might not care all that much - but the skill would still improve your turn rate.
The same principle would also apply for energy and projectile weapon skills.
I think that with the summer coming to and end that we should think about keeping at least "Monday" through "Thursday" free of fleet events. This would mean that we would have to move "Tactical Tuesday's" to the weekend, or we could move it to Thursday night. I will have to think some more on this I guess.:p