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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-23-2011, 01:24 AM
Quote:
Originally Posted by Peregrine_Falcon View Post
The Dual Bolt Spray attack that kills the entire away team on Advanced and Elite settings has been broke since it went live on April 30th, 2010. Yep. That'll be a year next week. So it's not just PvP.

You make a good point. Wlel, the point is not exactly good, but ... you know. On the other hand. "Major Ground Combat Revamp that Fixes All That Is Wrong With Ground Combat" is coming up in Season 4. "Major PvP Revamp That Fixes All That is Lacking In PvP" is... still unannounced

Quote:

Ok, I do want to ask people a question though. I have limited PvP experience in STO, so if I sound like a n00b asking stupid questions, it's because I am. Is BFAW really all that over powered? Aren't there ways in game right now to counter it? Like:

Aceton Field - I would think that a 50% decrease in damage would be pretty good mitigation. In fact, don't these stack?
Feedback Pulse - if he's hitting a bunch of people wouldn't getting hit by this from multiple targets be a real problem?
Mask Energy Signature - or would a BFAW boat still be able to hit you as long as he aims at someone else?
Reverse Shield Polarity - survive the attack long enough to counter strike.
Scramble Sensors - and then watch him shoot his teammates!
Target Weapon Subsystems - wouldn't shutting his weapons off stop BFAW?
One thing to consider. THese all might help - but do any of these help more against BFAW then they help against any other tactic? If Aceton Field or Feedback Pulse was not generally used before to counter an Escort's Alpha Strike, how should it now somehow help better to counter an entire team of BFAW users?

And another thing is - BFAW has a very different uptime from most of the powers on the list. I think only with Scramble Sensors can you build up a similar uptime, at least if you work in SS-heavy team. SS is certainly one of the best counters. With the caveat that the negative effect of spreading damage against allies is not that bad. If you are using BFAW you double the damage output against the enemy team. If you are scrambled, you only increase it by 50 %, and take another 50 % yourself. That is almost a zero sum effect.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12 ...
04-23-2011, 06:57 AM
Quote:
Originally Posted by Alastor_Forthright View Post
Wouldn't you much rather have them take their time and properly balance it, than 'fast nerf it' and have you complain in a weeks time that its now too weak?
I have been patient - my patience has run dry.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-23-2011, 09:05 AM
Why couldn't they just change it back to how it worked before they "fixed" it? wouldn't that solve the problem?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-23-2011, 09:07 AM
Quote:
Originally Posted by drkfrontiers
... Please, must I beg.
Dude - they're too busy nerfing the MK IV Efficent engines to deal with B:FaW!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-23-2011, 09:08 AM
Quote:
Why couldn't they just change it back to how it worked before they "fixed" it? wouldn't that solve the problem?
No, at least not in some people's, and most importantly, Cryptic's eyes. Bugfixed the powers did not seem to be "good enough" for them - and to be frank, a power mostly used for spam clearance isn't that interesting..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-23-2011, 09:55 AM
Being I don't PvP much I haven't had the experience of BFAW on myself, but I do really like it when I do fleet actions and DSEs. I do have to say though that I wish I had BFAW handy when I did PvP with a bunch of Klingon carriers I could stay alive at all! But then I'm not really spec'd for PvP. :p

I don't know... I like it how it is for PvE when I do use it. So for me it's fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-23-2011, 10:57 AM
Quote:
Originally Posted by Strome
Being I don't PvP much I haven't had the experience of BFAW on myself, but I do really like it when I do fleet actions and DSEs. I do have to say though that I wish I had BFAW handy when I did PvP with a bunch of Klingon carriers I could stay alive at all! But then I'm not really spec'd for PvP. :p

I don't know... I like it how it is for PvE when I do use it. So for me it's fine.
What's not to like; best healing, best tanking, and with FAW best DPS too! Assuming you are flying a cruiser of course. Anyway carriers were nerfed. So if they were your problem, maybe its time to try PvP again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-23-2011, 02:17 PM
Yes, we will work on the elements of FAW, but the skill actually involves a lot of digging into the system and there are many ways to accidentally break it. CapnGeko is aware that there are problems but his time is currently booked up with making sure that the new ground combat system is totally solid for season 4. We haven't forgotten about the issue, but it's one that is not as simple as just changing one number in one data element -- updating FAW would actually involve changes to . . . as a quick estimate . . . a little over 4000 data structures. This unfortunately means we also can't rely on just implementing a quick fix with a more detailed tweak later; any adjustments would have to be rather involved. It will get done, it's just not something that can be done overnight!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-23-2011, 02:29 PM
Quote:
Originally Posted by jheinig View Post
Yes, we will work on the elements of FAW, but the skill actually involves a lot of digging into the system and there are many ways to accidentally break it. CapnGeko is aware that there are problems but his time is currently booked up with making sure that the new ground combat system is totally solid for season 4. We haven't forgotten about the issue, but it's one that is not as simple as just changing one number in one data element -- updating FAW would actually involve changes to . . . as a quick estimate . . . a little over 4000 data structures. This unfortunately means we also can't rely on just implementing a quick fix with a more detailed tweak later; any adjustments would have to be rather involved. It will get done, it's just not something that can be done overnight!
Thanks for the reply - IT REALLY MATTERS AND MEANS ALOT!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-23-2011, 02:33 PM
Quote:
Originally Posted by jheinig View Post
Yes, we will work on the elements of FAW, but the skill actually involves a lot of digging into the system and there are many ways to accidentally break it. CapnGeko is aware that there are problems but his time is currently booked up with making sure that the new ground combat system is totally solid for season 4. We haven't forgotten about the issue, but it's one that is not as simple as just changing one number in one data element -- updating FAW would actually involve changes to . . . as a quick estimate . . . a little over 4000 data structures. This unfortunately means we also can't rely on just implementing a quick fix with a more detailed tweak later; any adjustments would have to be rather involved. It will get done, it's just not something that can be done overnight!
So what you're saying is - it took not inconsiderable effort to get it as broken as it is? ;-)


Just kidding - but how about some thoughts on what's going to happen to it going forwards?
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