Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-25-2011, 02:45 PM
Quote:
Originally Posted by Leviathan99
I'm somewhat puzzled by the idea of giving the player the option to fight more. I'd think it's generally better to give them the option to fight less but make them work to find that option.
Because some players actually DO like to fight in the game...

I don't mind a mission that is just mowing down waves of enemies. Everyone has their preferred tastes and I think there's a place for missions that span the entire spectrum from combat heavy to dialog heavy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-25-2011, 02:48 PM
Quote:
Originally Posted by BorrowedTune
Where I have the biggest problem is when people say things like "you have to have." If there is one sure way to make a creative writer rebel, it's by laying down the law and making rules. Rules, in the end, are just limitations on the creative process. For example, there are numerous examples of modern writers who deliberately break the rules of grammar. The key here, as it is in creating UGC content, is that if you are going to break the rules, you first have to know what the rules are and then, when you break them, do it very well.
You seem to be under the misimpression that I am a Dev or something. I am just a player, giving feedback on my experiences. I have not told anyone they "have to" do anything, and if you disagree with my opinion that is fine. Maybe you could quote the statements you think I made that are telling people what they "have to" do, or "laying down the law and making rules"? Since when is one person giving their opinion "law" or "rules"?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-25-2011, 03:00 PM
Quote:
You seem to be under the misimpression that I am a Dev or something. I am just a player, giving feedback on my experiences.
To be fair: I like many of your articles and they generally result in good discussions.
But to allow myself some criticism:

If you want to sound like: "Just another player", you should consider re-phrasing your wording sometimes?
Both here and on certain other forums?

Note that I wrote: "should consider re-phrasing" not "must rephrase"... Now please compare with the general tune of your opening post, a few other posts you did and your signature, please.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-25-2011, 03:06 PM
Quote:
Originally Posted by Leirus
To be fair: I like many of your articles and they generally result in good discussions.
But to allow myself some criticism:

If you want to sound like: "Just another player", you should consider re-phrasing your wording sometimes?
Both here and on certain other forums?

Note that I wrote: "should consider re-phrasing" not "must rephrase"... Now please compare with the general tune of your opening post, a few other posts you did and your signature, please.
Are you implying that the way a person writes their post somehow gives them more authority?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-25-2011, 03:24 PM
Quote:
Are you implying that the way a person writes their post somehow gives them more authority?
A forum is just what it was 2000 years ago in the Roman Empire and before that. A place of discussion, marketing, intrigue. You name it.

You do post a lot here and most of your posts are smart and well written, I grant you that.

Yes, this fact does give you a certain status. And thus your tendency to post most of your articles as a statement instead of assumptions or open plato-Socrates discussions does have an impact.

This does not really belong here, though. If you want to discuss it, we can chat inGame or write PMs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-25-2011, 03:35 PM
Quote:
Originally Posted by The.Grand.Nagus View Post
You seem to be under the misimpression that I am a Dev or something. I am just a player, giving feedback on my experiences.
What?

Quote:
I have not told anyone they "have to" do anything, and if you disagree with my opinion that is fine.
I thought that was exactly what I was doing. Discussing opinions and presenting an alternative.

Quote:
Maybe you could quote the statements you think I made that are telling people what they "have to" do, or "laying down the law and making rules"? Since when is one person giving their opinion "law" or "rules"?
I guess you've already forgotten the OP to this thread.

Quote:
Originally Posted by The.Grand.Nagus View Post
If you want to have a big battle, thats fine. But for it to be realistic you have to have friendly NPCs helping the player.
I seem to remember another thread recently where you lead the charge against missions that don't require sector space travel because it ruins immersion.

Maybe I'm wrong but I just can't shake the feeling that I've seen posts and opinions coming from you that limit and constrain creativity, whether intentional or not. Perhaps they just weren't well thought out... and that is when I feel the need to add my perspective.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-25-2011, 03:40 PM
Quote:
Originally Posted by BorrowedTune
What?
You said I was telling people what they had to do and making rules, as if I had the authority to do so.

Quote:
I thought that was exactly what I was doing. Discussing opinions and presenting an alternative.
And claiming I said things that I didnt.

Quote:
I guess you've already forgotten the OP to this thread.
No, I remember it quite well. And no part of it tells anyone they have to do anything or says what I am saying is a rule. Did you forget it?

Quote:
I seem to remember another thread recently where you lead the charge against missions that don't require sector space travel because it ruins immersion.

Maybe I'm wrong but I just can't shake the feeling that I've seen posts and opinions coming from you that limit and constrain creativity, whether intentional or not. Perhaps they just weren't well thought out... and that is when I feel the need to add my perspective.
You do not seem to understand that arguing against something =/= telling people what they have to do. I have never told anyone they CANT do something, which is what you are claiming I have done.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-25-2011, 07:28 PM
What I've been doing is putting the groups out there spaced out such that you can try to pull them apart, taking them on in smaller chunks. Just charging in SHOULD get you killed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-25-2011, 11:09 PM
Quote:
Originally Posted by The.Grand.Nagus View Post
I think optional combat is a great solution. But lets be honest; combat in this game really isnt "challenging", its just time consuming. People often think the more more enemies they put in their mission the more "challenging" it is, but it isnt. It just makes the mission longer to play. The only time is "challenging" is if it is poorly designed and enemies spawn right on top of each other.
Combat can be challenging if you take the time to increase your difficulty slider. I wouldn't like the game 1/4th as much as I do if it weren't for Elite mode. Without the difficulty slider, I'd probably have been forced to resort to using equipment 2 tiers below my current tier, just so there was some degree of challenge. I really think the normal difficulty level of the game was set waaaay too low, but I don't complain about it since I can easily just increase my own difficulty.

What I fear is that many people seem to completely ignore the difficulty sliders. That attitude may cause someone to decide to make their mission a challenge on normal by upping the number of enemies, basically rendering the mission impossible on harder difficulties (I've seen statements to this effect on the forums). In my opinion anyone who wants to push the limits on enemy spawns needs to try playing the mission on Elite to verify that they have not made the mission impossible.

The bottom line is people should not assume that the game is not challenging, and therefore drop 3 enemy spawns on top of each other to try to make it hard. If you want more of a challenge then you should increase your own difficulty slider. The game has been balanced the way it is, and we need to operate within those guide lines.

Just as a rule of thumb more than 2 weak space encounters at once becomes nearly impossible for an escort playing on Elite level difficulty. They don't have the hull to handle two full enemy spawns at once. You can handle two full enemy groups in a Cruiser due to their defense/offense balance being closer. On the ground, I'd say that two groups at once would always be a challenge on Elite and you never should put more than two that you have to fight together.

That isn't to say you should never place more enemies than that. But if you do, you need to make a way for the player to bypass them or pull them individually. Or you can have friendly NPCs helping you.

By the way, for what it's worth, I actually do enjoy fighting, even on the ground. Since it's actually a challenge, I find it fun. So, I wouldn't say that every mission needs to be low on combat, just be sure to let people know what they are getting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-26-2011, 06:41 AM
Quote:
Originally Posted by Nagorak View Post
Combat can be challenging if you take the time to increase your difficulty slider.
I really wish that were the case. However, in my personal experience I have found that the difficulty slider just increases the length of time nedded to defeat the NPCs, rather than actually making it more challenging. Especially in space. Even on elite, I'm never actually in danger of dying, I just find myself thinking "when will this be over"? The only challenge associated with the difficulty slider is very specific ground NPCs such as swordmasters or those generic NPCs who do the 1-shot bug. Other than those specific exceptions, everything else just seems to take longer.

But just for clarity, I never said combat should be low. I simply said it doesnt really make sense to have our single ship or away team defeating an entire army
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:26 AM.