Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-25-2011, 03:14 PM
Quote:
Originally Posted by Cpt.William2 View Post
No worries, I was just like, what is the Nagus talking about?


(Runs down hall) Moogie!!!!!!!
LOL. Ok, so here is the quote relating to this thread:

Quote:
Originally Posted by Wishstone
Please report missions that you feel go against fair play by being centered on farming / grinding or similar with the report functions in game.

We want the Foundry to be used for users to create missions. Set a scenario, create the world anew for yourself. The tool was not created to allow players to level up easier, to have a quicker way to gather Accolades, or similar. If your mission sets this as a goal in any form, we may take action. Please do not create missions that are geared towards boosting of any kind.
http://forums.startrekonline.com/sho...06#post3500006

If that still isnt clear enough, then to be acceptable a mission with lots of NPCs must have:

A) An actual storyline

B) Main objectives other than killing those NPCs
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-25-2011, 03:35 PM
So, as long as I have other stuff to do besides shoot people, its okay?

I'd really love to accept that, but it doesn't sound like they warn people, just ban them forever.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-25-2011, 06:01 PM
Quote:
Originally Posted by The.Grand.Nagus View Post
If that still isnt clear enough, then to be acceptable a mission with lots of NPCs must have:

A) An actual storyline

B) Main objectives other than killing those NPCs
However, you are missing another major forbidden element. Under the same rule which forbids click-and-wins, if your mission was "fly or fight past mobs to hit the mission exit button" that too is a violation under the rules as pointed out by Salami_Inferno:

Quote:
If you guys report those "click the console to win" missions, we'll happily address them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-25-2011, 06:12 PM
Quote:
Originally Posted by jennjahn View Post
However, you are missing another major forbidden element. Under the same rule which forbids click-and-wins, if your mission was "fly or fight past mobs to hit the mission exit button" that too is a violation under the rules as pointed out by Salami_Inferno:
In both of these cases, whats wrong is these things being essentially all the mission consists of. Its not wrong to make a non combat mission, but its wrong to make a mission where you click 1 console or talk to 1 NPC to complete and there is no story. Its not wrong to make missions with lots of fighting, but its wrong to make missions where thats all you do and there is no story.

But seriously, anyone can tell the difference between an actual story that involves alot of fighting or just alot of interactions(with NPCs or objects) and a mission that is just set up to be a grind or a quick mission complete. The GMs who review these reports arent robots. They have common sense and arent going to punish people who have created actual missions with storylines, whether they have combat or not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-25-2011, 06:44 PM
Quote:
Originally Posted by The.Grand.Nagus View Post
In both of these cases, whats wrong is these things being essentially all the mission consists of. Its not wrong to make a non combat mission, but its wrong to make a mission where you click 1 console or talk to 1 NPC to complete and there is no story

So a map in which a player explores a carefully crafted city environment as the mission is wrong?


Good to know.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-25-2011, 06:49 PM
Quote:
Originally Posted by jennjahn View Post
So a map in which a player explores a carefully crafted city environment as the mission is wrong?

Good to know.
As long as the "exploration" involves going to different areas in the city and possibly speaking to several different people to tell you about it, or interacting with various different objects which may give you historical information about the city, then no. But if the objective is "click this to complete" then yes, it probably would.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-26-2011, 09:03 AM
If you're concerned about getting banned from publishing, Wish stated in the first thread about the fighter grind fixes that they only resorted to a ban when they removed a mission with a warning and the author immediately republished it. They have not, as far as they said anyway, banned someone outright just for posting a mission. There may be some things serious enough (probably Foundry EULA violations) that Cryptic might feel a need to ban the mission author immediately. But the initial customer service action that they have said they're taking is to remove the mission and send an email noting the problem. You can then use the normal customer service channels to ask for more information or try to work with them to figure out why they decided to take your mission down, and how you can avoid the problem in the future.

You are, after all, their paying customer. They want to make sure people follow their policies on use of the tool, but they also want to preserve their customer relationships (and revenue) as much as they reasonably can. And they have to take into account that many (probably most) players do not read the forums, so those players won't know anything about any discussion of particular problems your mission might have. The EULA language only covers stuff like copyright, licensing, commercial misuse, etc., and says generally that they can take anything down at any time, so they can assume you know all that. But it doesn't say anything about specific types of missions that don't involve EULA issues. That's what the customer service communication is for; to let you know there's a problem with your use and what that problem is.

You can also use the customer service channels to submit a ticket and just ask them about your concerns, explaining what you want to do, what you feel is unclear, and asking them to let you know if they think it will be a problem. For obvious reasons they won't engage in, or allow, discussion of specific customer service actions here on the forums. But you are their customer, and talking to you about your concerns with the product is what the nice people in "customer service" get paid to do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-26-2011, 12:35 PM
I think WishStone was very clear in her post:
Quote:
Originally Posted by WishStone View Post
...Please do not create missions that are geared towards boosting of any kind....
And the idea goes like this, if you're making a mission that is deliberately designed to or is found to artificially boost player rewards and minimize the time it gets to obtain those rewards, then that mission should not be made.

In essence, missions should consist of a solid mixture of maps, objectives, interactions and story elements. Any mission that focuses obsessively on any one element of the formula is probably going to be suspect and may cause issues. Excessive combat missions with nothing but combat... yes, that's probably going to cause some issues depending on the enemies the player is fighting as well as other factors.

I'd say, listen to your intuition, and if you think you may catch trouble because of a mission-idea, just don't make it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-26-2011, 12:44 PM
Quote:
Originally Posted by Cpt.William2 View Post
If you unintentionally break the rules, (which are pretty vague and numerous), why are you so bad?

That kind of stuff will kill the Foundry.
You won't get auto-banned for making a mission that violates the Foundry. The mission found to be in violation will be unpublished (and it's my understanding that you will be notified the mission was unpublished - but I've never had a ,mission removed in that way, so I can't say for sure.) At that point, if you just try and re-publish the same mission without making any changes to correct the violation issues; THEN you're risking losing your Foundry publishing abaility on that account.

I'm also pretty certain that if you open a community or GM tickket afterwards asking for clarification as to what part of the Foundry EULA or TOS you violated; they should nswer you; and then if you're inclined, you can rework that mission to get it in-line with the Foundey EULA/TOS if you want to.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-26-2011, 01:58 PM
Quote:
Originally Posted by LordOfPit View Post
I think WishStone was very clear in her post: And the idea goes like this, if you're making a mission that is deliberately designed to or is found to artificially boost player rewards and minimize the time it gets to obtain those rewards, then that mission should not be made.

In essence, missions should consist of a solid mixture of maps, objectives, interactions and story elements. Any mission that focuses obsessively on any one element of the formula is probably going to be suspect and may cause issues. Excessive combat missions with nothing but combat... yes, that's probably going to cause some issues depending on the enemies the player is fighting as well as other factors.

I'd say, listen to your intuition, and if you think you may catch trouble because of a mission-idea, just don't make it.
I'd say, listen to Cryptic, observe how they apply their stated policy, and if you have questions about it, ask them.

The rest of this is your opinion, not their policy.

"Deliberately designed to" is not a sensible criteria for anyone, let alone Cryptic, to use in sorting these missions out. If two missions cause the exact same problem, it doesn't matter if one was intended to and the other not, Cryptic will need to ban both of them in order to avoid the problem. Otherwise people will just make missions that aren't "intended" to cause problems, but still do. By the same measure, if two missions lead to exactly the same outcome, then if they decide to allow one, they will have to allow the other; otherwise people will just disguise their "intent" and the policy will mean nothing. Cryptic cannot know, and does not care, what you intended. What they care about is missions that cause problems. They don't want UGC to become a venue for rampant exploitation and revenue loss or diversion. Beyond that, the only thing they want at the end of the day is for all of their customers to keep playing the game and keep paying them.

"Artificially boost" is the same criteria as Wish's comments about leveling easier and completing accolades quicker. Wish has invited everyone to report missions which you think violate this policy. But based on the application of this policy so far, these terms clearly do not mean the same thing to Cryptic that they mean to some people.

"Missions should consist of" might be nice advice for people who want to write missions you will like, but Cryptic hasn't, and won't, tell you what missions "should consist of." They want people to use the tool, and part of letting people use the tool is letting them do things that Cryptic didn't think of; that's the entire point of UGC. Some of those things might cause problems, and where they do, they will be eliminated, as they have been. But Wish already said they aren't going to go down the road of setting out a bunch of detailed rules, because those rules would cause more problems than they will solve. Cryptic has never stated their policy in terms of what "missions should consist of," and based on what they've said so far, they won't.
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