Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 FAW solution
04-26-2011, 02:14 PM
Just make it what everyone assumed it would be when Snix first posted about the change:
  • Have FAW fire only one pulse instead of two
  • Have half of the shots hit the selected target while the other half hit random targets
  • The random shots can also hit the primary target
  • Change drain back to what it was with old FAW
  • Fix the accuracy bug so FAW can miss

Can we all agree on this so Cryptic has something to work with?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-26-2011, 02:22 PM
I like FAW just the way it is. I find it useful when up against plasma torpedoes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-26-2011, 02:32 PM
Quote:
Originally Posted by hurleybird View Post
  • Fix the accuracy bug so FAW can miss
What accuracy bug? FAW can miss, beams are just inheriting more accurate than other weapons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-26-2011, 02:46 PM
Quote:
Originally Posted by Cursix
What accuracy bug? FAW can miss, beams are just inheriting more accurate than other weapons.
Someone tested it, and with FAW activated, the misses were practically nonexistant.. Regular beamshots still have perhaps 5-10% miss, FAW have less than 1%
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-26-2011, 02:47 PM
Sounds good Jorf.

Basically a beam CRF *if* you have 1 target in sight.. Otherwise a pure AOE ability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-26-2011, 02:57 PM
Quote:
Originally Posted by Louis_Wu
I like FAW just the way it is. I find it useful when up against plasma torpedoes.
Heh? the only torp I worry about shooting down is a tric. Anyway Hurley makes sense. It should only be as effective against one target as CSV.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-26-2011, 03:05 PM
Quote:
Originally Posted by MelineAaele View Post
Someone tested it, and with FAW activated, the misses were practically nonexistant.. Regular beamshots still have perhaps 5-10% miss, FAW have less than 1%
Umm, I think not. I see it miss when attacking fighters or other items with high bonus defense. No more or less than what non-FAW beams do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-26-2011, 03:10 PM
I usally dont agree with jorf, be he did hit the nail on the head. but wht i do i need been playing for year so on and os forth
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-26-2011, 03:11 PM
Quote:
Originally Posted by MelineAaele View Post
Someone tested it, and with FAW activated, the misses were practically nonexistant.. Regular beamshots still have perhaps 5-10% miss, FAW have less than 1%
It's not less than 1%.

I've been using FAW more commonly since the update, as it was actually made useful. Even so, I still miss more times with it active than I do with it inactive.

Yesterday while doing a community authored mission, I noticed that I was missing quite a bit, even against small fighters. However, this was also the same deal when I did my B'trans a few days ago going up against Romulans.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-26-2011, 03:23 PM
I like this idea.
Reply

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