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Join Date: Dec 2007
Posts: 148
# 11
04-28-2011, 07:05 PM
It was a premade, at least 4 of the 5 were. That alone was going to make it difficult enough. However, the Carriers aren't really the problem so much as the clunky UI. Carriers, and spam in general, would be a lot easier to handle if we could get Cryptic to invest a little bit of time in a few adjustments.
  • Tab Targeting that cycles through players only, ignoring NPCs and spam (compliment current targeting options).
  • Fix Target_Enemy_Near to actually target the nearest enemy.
  • Customizable Target Indicators for greater differentiation between the target and surrounding ships, mines, etc.

It won't solve the spam problem, of which Feds are just as guilty, but it would certainly help mitigate some of the headache.

As for the spawn camping, we need to move away from it or we deserve what we get.
Join Date: Dec 2007
Posts: 148
# 12
04-28-2011, 07:24 PM
If too many pets I just filter them out in options, non player never x3. I love going against carriers 1v1 in a escort.
Join Date: Dec 2007
Posts: 148
# 13
04-28-2011, 07:58 PM
Quote:
Originally Posted by SteveHale View Post
It was a premade, at least 4 of the 5 were. That alone was going to make it difficult enough. However, the Carriers aren't really the problem so much as the clunky UI. Carriers, and spam in general, would be a lot easier to handle if we could get Cryptic to invest a little bit of time in a few adjustments.
  • Tab Targeting that cycles through players only, ignoring NPCs and spam (compliment current targeting options).
  • Fix Target_Enemy_Near to actually target the nearest enemy.
  • Customizable Target Indicators for greater differentiation between the target and surrounding ships, mines, etc.

It won't solve the spam problem, of which Feds are just as guilty, but it would certainly help mitigate some of the headache.

As for the spawn camping, we need to move away from it or we deserve what we get.
All well and good, but can you explain dealing out over 3k in damage and their shields not budging at all? So cycling through a target wouldn't matter in other words if you are locked on to that target dealing that kind of dmg and nothing is happening.
Join Date: Dec 2007
Posts: 148
# 14
04-29-2011, 03:25 AM
Quote:
Originally Posted by Ahti-Suniva
All well and good, but can you explain dealing out over 3k in damage and their shields not budging at all? So cycling through a target wouldn't matter in other words if you are locked on to that target dealing that kind of dmg and nothing is happening.
Three thousand damage isn't exactly something to brag about. Powerful hits from some players can deal close to that in a single volley off of bleed through alone. Of course, sometimes the shields actually do drop but the target gets some sort of support that mitigates or completely negates that damage in the blink of an eye. For instance, on several occasions in that short match I managed to land a BO3 that dropped a shield facing and over half hull only to see both shoot back up to nearly 100%. That's just the state of healing in this game. That premade has been working on things for quite a while and to be perfectly honest, we weren't really that much of a threat.

That's not a Carrier issue as much as a statement on healing and resistances. Our lack of coordination certainly didn't work to mitigate that. Anyway, Transfer Shield Strength and EPtS are very powerful shield resists. There was plenty of Extend Shields going on (one target even received two Extends at the same time). Some of the Target System debuffs they were throwing around, as well as Aceton Field that wasn't getting cleared, severely diminish our potential damage output... especially when we can't even turn around to get something in an arc.
Join Date: Dec 2007
Posts: 148
# 15
04-29-2011, 03:35 AM
The carriers are a part of it, but that's more due to their unique boff layouts than the pets. Truthfully, we would have killed you faster had we all been in escorts because except for Hale (who is also a member of LORE by the way) no one on your team could put out any kind of damage. It's very possible I was an ******* that game, sometimes I do when I'm bored and we had a very boring unchallenging day today. If so, I can make it up to you with some one-on-one time to teach you the ropes if you want.

As far as spawn camping goes, Hale is correct that you need to instantly move away as a team and engage at the middle. If a game ends up as a spawn camp then it's a sign of a massive imbalance and the game is already over, better to get it done quickly and embrace the camp rather than painfully draw it out when it gets to that point.
Join Date: Dec 2007
Posts: 148
# 16
04-29-2011, 05:57 AM
Carriers are a joke, extremely easy to kill if you have some damage. Carriers just dominate random nub players that dont focus on dmg (aka everyone that is left) which is unfortunate.
Join Date: Dec 2007
Posts: 148
# 17
04-29-2011, 10:30 AM
Quote:
Originally Posted by SteveHale View Post
Three thousand damage isn't exactly something to brag about. Powerful hits from some players can deal close to that in a single volley off of bleed through alone. Of course, sometimes the shields actually do drop but the target gets some sort of support that mitigates or completely negates that damage in the blink of an eye. For instance, on several occasions in that short match I managed to land a BO3 that dropped a shield facing and over half hull only to see both shoot back up to nearly 100%. That's just the state of healing in this game. That premade has been working on things for quite a while and to be perfectly honest, we weren't really that much of a threat.

That's not a Carrier issue as much as a statement on healing and resistances. Our lack of coordination certainly didn't work to mitigate that. Anyway, Transfer Shield Strength and EPtS are very powerful shield resists. There was plenty of Extend Shields going on (one target even received two Extends at the same time). Some of the Target System debuffs they were throwing around, as well as Aceton Field that wasn't getting cleared, severely diminish our potential damage output... especially when we can't even turn around to get something in an arc.
Wasn't bragging about the 3k damage, was just making a statement of the kind of damage that was being dealt out that I saw in the combat log, just an average number, I 'm sure there was more, and I know I deal much less......I myself am not built for dmg, just healing, so anyway, I see what your saying regarding the rest...and I would agree, not many like to communicate in pvp in pug groups anyway, as for myself...I just don't know what more I can do on my part to stay alive long enough to actually heal people, when they focus fire, there isn't much that can be done I don't suppose...but anyway, I digress...thanks for the explanation, this answer makes more sense to me than targeting
Join Date: Dec 2007
Posts: 148
# 18
04-29-2011, 10:48 AM
Quote:
Originally Posted by hurleybird View Post
The carriers are a part of it, but that's more due to their unique boff layouts than the pets. Truthfully, we would have killed you faster had we all been in escorts because except for Hale (who is also a member of LORE by the way) no one on your team could put out any kind of damage. It's very possible I was an ******* that game, sometimes I do when I'm bored and we had a very boring unchallenging day today. If so, I can make it up to you with some one-on-one time to teach you the ropes if you want.

As far as spawn camping goes, Hale is correct that you need to instantly move away as a team and engage at the middle. If a game ends up as a spawn camp then it's a sign of a massive imbalance and the game is already over, better to get it done quickly and embrace the camp rather than painfully draw it out when it gets to that point.
Ya, I know I don't do damage, (see previous post), all beams, couple of turrets is about it....then I run just about all healing stuff....and self preservation stuff so I can hopefully stay alive to heal others with a few debuff to make it easier for the others to take the opponent down....my healing matched the damage you guys were dealing out, I could keep up for awhile, but eventually timers would all be cooling down and then you guys would focus fire and then "poof", dead lol.....I've been tweaking and tweaking, but I can't keep switching things around (running out of respecs).....as far as your offer, thank you, that's cool I"ll take you up on that! sometime .... I've been slowly lvl'ing a sci on the kling side so that I can learn that side better too.

As far as your explanation of spawn camping, eh..I don't agree, I played in a match (not against you guys, but another group that insisted on doing that) so we had to stay at the spawn point, but once everyone died and we came up with plan (while dead) it worked to our advantage and were able to actually get a few kills in the end lol Also with you guys it was obvious that it was no contest, it's one thing to win, but there is no need to completely humiliate and demoralize.....so anyways, that's just my opinion, right or wrong..no need to argue about it... it's just a game, I just really enjoy pvp and like things to be "fair", it's no fun getting ***** all the time, nor is it fun winning all the time....
Join Date: Dec 2007
Posts: 148
# 19
04-29-2011, 01:55 PM
Quote:
Originally Posted by Ahti-Suniva
Wasn't bragging about the 3k damage, was just making a statement of the kind of damage that was being dealt out that I saw in the combat log, just an average number, I 'm sure there was more, and I know I deal much less......I myself am not built for dmg, just healing, so anyway, I see what your saying regarding the rest...and I would agree, not many like to communicate in pvp in pug groups anyway, as for myself...I just don't know what more I can do on my part to stay alive long enough to actually heal people, when they focus fire, there isn't much that can be done I don't suppose...but anyway, I digress...thanks for the explanation, this answer makes more sense to me than targeting
Bragging may not have been the appropriate word, I certainly didn't mean to suggest that I thought you were. Against a team that is coordinating their heals and attacks the only damage that's going to do any real good is significant burst with good timing... and luck. That's not a statement towards our specific situation either, but a more broad generalization that is true of any coordinated group and faction.

Ideally, your job of supporting us would have been facilitated by us doing our job of removing a few of them. We weren't coordinated enough to do our part so I'm certainly not putting our shortcomings all on you.

And you are right about targeting. Carriers make a convenient scape goat since their very nature demands it, I just don't like people to forget that spam is not unique to either faction. I just keep my fingers crossed for tab targeting that ignores NPCs so it's easier to cut through the clutter.

As for spawn camping, there was one guy in a B'rel (he was the PuG Klink side) who has a (pretty creative) tendency to rush the map and CPB in the middle of the slow moving Fed Ball. It's a total mind hump because he's there so fast that it confuses everyone who in turn blows a few of their buffs and slows their progress from the spawn. I know that's not a Lore specific tactic, but they certainly benefited from this guy taking the initiative. I'd have said something as soon as I saw him on the map but it was already too late, lol. In the grand scheme of things, it wouldn't have made all that much of a difference as most of us Feds move too slowly from the spawn whether someone is jumping the gun or not.
Join Date: Dec 2007
Posts: 148
# 20
04-29-2011, 10:31 PM
Quote:
Originally Posted by Beagles View Post
Carriers are a joke, extremely easy to kill if you have some damage. Carriers just dominate random nub players that dont focus on dmg (aka everyone that is left) which is unfortunate.
I'm glad I'm not a random nub, either to a Carrier, nor to a DPSing ship. Nice Avatar btw. :p
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