We are proud to announce the formation of Star Trek Online’s first 3v3 League: STO Champions.
NEW RULES AND REGULATIONS POSTED IN LINK
@Tarsiscannon, @TranceaddicT, @GenXCraig have thought long and hard as to how the void that the absence of K-T League has created can be filled. To that end, we have created STO Champions with an entirely new concept: Fast & Furious, Strategic and a true test of your captaining skills.
No one likes to be facerolled 15-0 ( or constantly faceroll others " no challenge " ). It’s a drag, it’s tiresome and, let’s face it, all of us could have more fun grinding emblems. To bring those players back who have been turned off by the anxiety associated with facing premade after premade, we have endeavored to create a great competitive and learning environment.
But all premades are encouraged to join, beacause we want Top level engagements as well.
You will not be facing a team with skills well above your own. You will be pitted against players with an experience level more or less equal to your own. Will you encounter someone with greater skill? … yes, but not so much that you won’t be able to learn. Above all else, you will be able to have fun PvP again.
It is our hope, with the participation of the STO community, to bring you regular seasons throughout the year. Everyone is welcome to register. There will be 3-man teams (plus one substitute), but you can sign-up as a Free Agent, if you fly solo and don’t have a team yet. Free Agents are encouraged to form a team amongst themselves. We also encourage the Cryptic Devs to sign up as Free Agents or even register and field a team.
A new limited cross-faction team is available too for those klingon pugs that want to join a fed team.
Finally, we would also like to acknowledge the hard work and determination of the K-T organizers without who a strong basis for this league would be long coming.
Competition will be governed by the Double Elimination Blind Draw Tournament format.
Come join us and let the games begin "Click" Link in my sig. Once In the site directly go to Join League in right column.
Joining the Battle Group is not a Perequisite to admission to the League
The design was for easier team formation and is intended for all levels of game play including premades.
Basicly its easier to get three people teams. With a larger quantity of quality comepition, including cross faction teaming will be epic fun
Just read the rules about all the skills, ships, and items that aren't allowed. Obviously meant to create a more balanced playing field, but I would advise against taking that stance. The entire point of 3v3 is that it makes it easier to counter cheese builds. Three people running FAW (overrated anyway) or SS is much easier to counter than having five people all running it. Not to mention the fact that you can only have one cruiser, one sci ship, and one escort makes it mostly impossible to create cheese teams anyway. However, the fact that on top of only being allowed one of each profession on top of that seems to overly pigeonhole teams and kill variety, not to mention the fact that you are severely limiting the number of teams able to be formed for your league. The exclusion of carriers seems particularly ill thought out, since that leaves the federation side with objectively better ships in the Intrepid, MVAM, and Excelsior.
Hopefully you'll take this to heart if you want this league to have even a chance of being successful.
Unlike just a normal tournament STO Champions is geared to form a community of PvPers, from experienced to beginner. So yes I would say we are the first. But aside from that.. I encourage ALL pvpers to join... its to bring the fun back to pvp while our things on the devs table are still being developed.. but even if we werent the first I would LOVE to see people break out of there shell and try something new
Plus anything to promote Pvp is a good thing in my book, because its my favorite part of this game.
Thanks Hurly... for your support I got your app approved
Unfortunately I just read the official guidelines of the tournament and I have since edited my post to reflect the issues I see. Obviously I won't be participating in the current state of the league, although I would like to. It does seem like a fun distraction, but since 3v3 isn't yet seen as a serious pvp format I would advise that you don't try and make it that way from the get go. I don't see many people being willing to make a team following strict guidelines and skill/ship/item white-lists for a format and league that are both frankly not yet relevant. Perhaps you should be more open with your rules in order to maximize your audience and build your initial prestige, and save adjustments to those rules in subsequent seasons as they are deemed needed.
Nothing is set in stone yet... the guidlines are just preliminary at this point. Give me some suggestions. I hate Cheese builds too... I would love to see us be able to come together and all have a great time... waitng for random ques to pop sucks. Ship restictions are off for now
Needing one sci, one eng, one tac, one cruiser, one sci ship, one escort will not eliminate cheese, but will limit the amount to which it can be applied, and make it much easier to counter.
For example, with the makeup above the cruiser is the only ship that can make effective use of FAW, but can be countered by a single target weapon subsystems. FAW stacking is no longer an issue.
Likewise, only one person can use scramble 3 per team, and because you have fewer people the scramble is much easier to clear.
So if you decide to make teams strictly balanced with one of each ship class and one of each career you really don't need the white-list on items or powers (although I agree with the scorpion fighter ban). It takes care of itself. Having both class/career restrictions and a whitelist feels like it is both restrictive and redundant.
The reverse is also true, you could cut out the ship class and career requirements and keep the whitelist. This would allow everyone to form any kind of team, but would dictate how the individual team members need to play.
The big issue with specific ship classes here is the Klingon faction, and of course the BoP which can really fit any role. If you want to keep the class/career restriction, I would add two more categories so you have Escort, Cruiser, Sci ship, Carrier, BoP, where you can only have one of each on a team. It might be wise to lump carriers in with sci ships to limit sci spam, and you could also conceivably lump in BoPs with Escorts. If you can only have one carrier on each three man team the pets aren't as much of an issue. Don't forget that on the fed side you could have an MVAM/Galaxy-R/Vulcan team open up with five pets as well.
Personally, I like the idea of having force-ably balanced teams with only one person allowed per ship class and career. It will lower the amount of possible participants, but will create interesting strategy. You could conceivably walk the middle line and simply not allow all three people to be in the same ship class or career, which would mostly limit cheese but allow most people to form teams and participate.
Lastly, I'm not crazy on the idea of free agents being tied to particular teams once they fill in. The original picture I has was the free agents would roam between teams and form their own teams and fight each other, as well as do exhibition matches against premade teams and other teams of free agents -- that it would be a fun way to meet new people and fleets and share knowledge. There is significant advantage if you want to have set class/career requirements that free agents be able to fill in where they are needed when they are needed.