Lt. Commander
Join Date: Dec 2007
Posts: 120
# 541
05-07-2011, 10:32 AM
Quote:
Originally Posted by moonseye View Post
I have often asked this question as I'm of the mindset that as technology gets better, smaller ships can have more punch, power, and other such ... putting bigger ships in their place at a fraction of the construction cost.
Agreed. Given the current situation in the Alpha Quadrant - too many enemies in too many different places! - I would think economy and efficiency would be the order of the day.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 542
05-07-2011, 10:56 AM
Quote:
Originally Posted by Mister_Mayhem
Agreed. Given the current situation in the Alpha Quadrant - too many enemies in too many different places! - I would think economy and efficiency would be the order of the day.
:::nods ....

When a large ship blows up, the Federation looses a lot in the way of personnel and resources for just the one ship.

Just think of how many smaller ships could be built ... heck .. send em out in packs.

One Defiant by itself is fun ... FIVE of those tactical escorts can mow down the entire field.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 543
05-07-2011, 11:11 AM
Quote:
Originally Posted by moonseye View Post
:::nods ....

When a large ship blows up, the Federation looses a lot in the way of personnel and resources for just the one ship.

Just think of how many smaller ships could be built ... heck .. send em out in packs.

One Defiant by itself is fun ... FIVE of those tactical escorts can mow down the entire field.
Bigger is better.

A larger ship can house more, such as a larger warp core (MOre power), larger shield generator(s) (stronger shields). Larger impulse generator and warp drive (Faster ship).

From an inuniverse perspective, it makes sense to make larger ships.

Build a ship big enough, with a large enough warp core and shield generator and it'll be immune to the Defiant's attack

From a game perspective however, they must consider balancing They can't give the Fed side one of these cause all PvPers would take it into PvP combat and the Klingons wouldn't stand a chance.

EDIT: It's Risk verse reward. The Federation needs to take the risk into account, and weigh it against the reward that a larger ship will bring.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 544
05-07-2011, 11:12 AM
Quote:
Originally Posted by moonseye View Post
:::nods ....

When a large ship blows up, the Federation looses a lot in the way of personnel and resources for just the one ship.

Just think of how many smaller ships could be built ... heck .. send em out in packs.

One Defiant by itself is fun ... FIVE of those tactical escorts can mow down the entire field.
Well the reason why this ship is bigger is because it's the Enterprise. The Federation's flagship. Some random small design doesn't really cut it hwne it comes ot showing off pride.

And technically there really would be one or two of these designs, but seeing that this is an MMO, there will be way more in service than in reality. So by thinking of one or two of these, there isn't much of a huge waste.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 545
05-07-2011, 11:35 AM
Quote:
Originally Posted by Bomyne View Post
Bigger is better.
Bigger is not always necessarily better. Look at the Defiant. It was a small ship, but it packed some serious firepower. It kicked ass all throughout the Dominion War...and it was a SMALL ship.

While a bigger ship will have larger Warp cores and shields and deflectors and whatnot, you should not automatically discount what a smaller ship can bring to a fight.

In THIS case, however, bigger is better because it's gonna be the flagship of Starfleet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 546
05-07-2011, 11:50 AM
Quote:
Originally Posted by Bomyne View Post
Bigger is better.

A larger ship can house more, such as a larger warp core (MOre power), larger shield generator(s) (stronger shields). Larger impulse generator and warp drive (Faster ship).

From an inuniverse perspective, it makes sense to make larger ships.

Build a ship big enough, with a large enough warp core and shield generator and it'll be immune to the Defiant's attack

From a game perspective however, they must consider balancing They can't give the Fed side one of these cause all PvPers would take it into PvP combat and the Klingons wouldn't stand a chance.

EDIT: It's Risk verse reward. The Federation needs to take the risk into account, and weigh it against the reward that a larger ship will bring.
And because of these reasons, a squadron of Klingon Birds of Prey can take down that cruiser and deal a major blow to the Federation.

A large ship can become a liability .... often requiring them to have smaller ships as a defensive screen.

Agreed on it needing to be bigger as a flagship, but that doesn't mean she has to be bigger than a Galaxy.

IF you want to go bigger .... Then load her full of guns just like a Battlestar .... and give her fighters.

And then beef up the Klingon carrier to match.

But seriously ... There is a reason why many Carrier captains put turrets all the way around.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 547
05-07-2011, 11:59 AM
Quote:
Originally Posted by The.Grand.Nagus View Post
The poll has now gotten over 300 votes. Not bad considering it was only posted yesterday
It's interesting that its holding steady that 30-33% of the voters like it, and 66-70% do not.

I hope someone goes to the Star Trek conventions and poll them as well.

Quote:
Originally Posted by Mister_Mayhem
I don't understand why these ships keep getting bigger. What purpose does increasing the size serve? The Galaxy class at least had the excuse of needing room for all those diaper changing stations.

Remember back in the good old days when the good old NCC-1701 encountered the Fesarius? Wasn't that dramatic - that big old alien ship, great great grandaddy of the Death Star, swooping out of space like a gargantuan bowling ball studded with lighted ping pong balls, dwarfing our beloved Enterprise!

"Oh, <bleep!>"

The way we're heading, the Enterprise is soon going to BE the freakin' Fesarius. Where's the drama in that?
Given how the Enterprise-J is 3200 meters long, Federation starships are evolving bigger and better over time. And in STO, a Federation starship around 1000 meters fits nicely as a counter against the Klingon Vo'Quv and the Romulan D'Deridex starships.

And like others stated, more room for equipment, larger power systems and more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 548
05-07-2011, 12:33 PM
Quote:
Originally Posted by dstahl View Post
Thank you for posting this as I wanted to remind everyone that the winning ship has many steps to go before it is final and in game. The final ship will be using the winning ship's design as the basis but we have to make several adjustments in the 3D model. Since I'm privvy to the conceptual touch ups, I can say that I'm very happy with the way the ship is translating to 3D. In our discussion with CBS, the primary thing we are adjusting is the way the hull, necks, and saucer connect. We are keeping the design element but tightening it up a bit for fluidity.

Since it is a bigger ship than the Sovereign, it is going to be a sight to see when you get next to it in space.

We plan to start posting a design diary as we take steps on the initial model to explain how the final model is coming together.
So you will either give her a neck or connect the saucer to the engineering hull, and in return change the forward pylons to be more elliptic than they already are?

If not: how does this ship protect itself from being forcefully seperated?
The Enterprise A's neck has already been shot through(not seperated though), and those Pylons look a lot thinner than the neck in question.

Or better: What is your general idea about the turbolift and saftey of this design?

As for the winner: Congrats on winning. I don't particulary dislike the ship. I just have some conerns about the turbolifts and the ways it could get forcefully seperated. I might even ditch my Gal-X for it, if the BOFF layout is usable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 549
05-07-2011, 12:34 PM
Quote:
Originally Posted by Azurian View Post
And like others stated, more room for equipment, larger power systems and more.
And it also turns it into catnip for enemies with it being too big to run away fast.

A quote from wikipedia's article on battleships ...

Quote:
The value of the battleship has been questioned, even during the period of their prominence.[4] In spite of the immense resources spent on battleships, there were few pitched battleship clashes. Even with their enormous firepower and protection, battleships were increasingly vulnerable to much smaller, cheaper ordnance and craft: initially the torpedo and the naval mine, and later aircraft and the guided missile.[5] The growing range of naval engagements led to the aircraft carrier replacing the battleship as the leading capital ship during World War II, with the last battleship to be launched being HMS Vanguard in 1944. Battleships were retained by the United States Navy into the Cold War only for fire support purposes. The last battleships were removed from the U.S. Naval Vessel Register in March 2006.[6]
http://en.wikipedia.org/wiki/Battleship

Just sayin .... If you want it big ... make it a cross between a carrier and a battlestar as seen in BSG as you want her to (1) have a defensive screen and (2) to not have blind spots in her weaponry firing arcs.

And don't get me wrong ... I love flying cruisers just like I love flying my defiant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 550
05-07-2011, 12:43 PM
Sidenote ... *IF* you found a tech advancement to make her turn better than a galaxy at that increased size ... I'd be all over it and feel a lot better.

Either that or guns all the way around ... or carrier with fighters.
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