Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-06-2011, 06:33 PM
So, I wonder what the KDF equivalent of the Diplomacy system will be? A "Glory" system, perhaps? Doing missions specifically intended to bring Glory/Renown to the Empire. Actions that raise your status through battle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-06-2011, 06:46 PM
Quote:
In a previous Ask Cryptic I talked about how we recognize that some skill trees aren't as desirable as others due to various damage types like the ones you listed. Our first task is cleaning up the skill tree so that putting points into these powers makes sense. Once we tackle that hurdle, we can start to talk about ways to differentiate power types more than we have. The new ground combat system is introducing some of the changes to power types that point in the direction we want to go.
This may be an insane idea but hear me out...

Why not reduce the amount every given skill adds to it's specific weapon type (reduce Phaser Specialization effectiveness) by splitting it into various degrees:

Have beam weapons and cannon weapons as separate skills. Then at the next level instead of having Disruptor and Phaser as separate skills, let us pick from a drop down menu.

So at Commander instead of Specializing in Disruptors or Phasers we specialize in XXX Beam or XXX Cannon. The XXX is represented by a drop-down menu. From that menu you select "Phaser Beam Array, Disruptor Beam Array, Polaron Beam Array, etc" Then below that a drop-down for "Phaser Cannon, Polaron Cannon, etc".

Do the same with Mines/Torpedos as well. This way at Commander if I want to start specializing in Transphasic Torpedo and Tetryon Beam Arrays I can.

As the ranks progress add more advanced forms such as Phaser Beam Array Marksmanship, Phaser Beam Array Tactical Efficiency, etc etc just different names for improving the skills. Make the power split so that by VA if you've maxed your Phaser Skills all along you're maybe a little more powerful than maxing Phasers are now.

This would encourage a lot more variety especially early on. Also it would actually add value to random Mk 4 Tetryon cannons and Mk 4 Polaron Beam Arrays, etc.


Quote:
Heck Yes! But we are doing both. We are revamping both the TNG Borg so that they have adaptive shielding and are more badass like I remember them being, and the newer Borg are also getting a revamp similar to what we did with the Romulans. As far as when will we see more of them? Very soon; and in big ways.
Could we see future Borg more like "One" from the Voyager episode with Seven's nanites assimilating the Doctor's emitter?

Quote:
In many ways, your active Duty Officer roster is exactly that - a way to upgrade your ship that you control. With the ability to add up to 20 Duty Officers to active duty, each officer can bring its own abilities to improve your starship performance the way you want it to be. Once that feature releases with Season 4, we can start looking at additional ways to tune that system to provide various types of customization that players are asking for.
I'm pretty sure you totally mis-understood that question, unless you're saying that there's a Duty Officer that adds 20,000 HP to a Nova and several console and weapon slots so I can play it solo at high levels...

Why can't we just spend materials and goto Utopia Planetia and upgrade a ship from a previous level? Give us a schematic that we can earn "Retrofit Schematic" over the course of a week or two like the Shuttle Schematic. We can choose Retrofit Sci, Cruiser, Escort. Then we fly the ship we want upgraded to U.P. and click on the dockmaster, he gives our ship off to the system and maybe a day or two later we have a Nova equal to the other sci ships of the rank we were at when we took the Nova in...

A VA drives an old Nova to U.P. hands over the Retrofit Request/Requisition thing from a mission reward. The Dock guy charges us a buncha samples and maybe even some of those components for repairing the ship (since us "Normal" PvE folks have tons stacked up) and a buncha EC and Merit payment. BAM a week or less later he mails us and we "take a shuttle" over and pick up our "New" ship...

Quote:
We have been discussing different ways we could allow players to have these rare species lately and some of the ideas range from Veteran Rewards, to Special Duty Officer Recruiting Assignments, to High-End Craftables. I'd look for us to do a variety of these ideas over the next 6 months.
Hologram BOFFs are already in game...great 500 day vet reward...just sayin...especially if packed with an extra boff space...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-06-2011, 06:49 PM
Quote:
Originally Posted by JonBuck
So, I wonder what the KDF equivalent of the Diplomacy system will be? A "Glory" system, perhaps? Doing missions specifically intended to bring Glory/Renown to the Empire. Actions that raise your status through battle.
Think more in terms of "Your planet has resources the empire needs"... so for example Kras (TOS: Friday's Child) would be a high ranking member of this organization.

Or as another example - "aid the planet" missions become "aid the empire" missions.

That is the direction we want to take it in...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-06-2011, 06:53 PM
Wait a sec. If I team up with another Vice Admiral and set him as Squad Leader, my Tier 1 ship updates to better stats, even though I'm already a Vice Admiral?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-06-2011, 07:04 PM
Quote:
Originally Posted by TOSLover
A huge thank you to everyone for this months' "Ask Cryptic", but I wanted to also extend a big big thank you to Dan for answering my question.

Q: TOSLover While I absolutely love the Foundry and am very amazed at all we can do with it, might there be an easier way that we could place our items, objects, ships, etc.? Maybe like an actual 3-D representation similar to how "The Sims" does it? I guess the question I'm asking is a change to Foundry object placement somewhere on the horizon?

A: Your suggestion is right on the money and I wish the team had the time to implement this immediately. Unfortunately it is going to take us quite a bit of time to get there. The first step might come later this year when we start to talk about a revamp to ship interiors and player starbases that would allow you to place objects as props.

So, again, Dan, thank you very very much! You've made my month!

(no worries about the length of time; I'm a very patient person and will wait as long as it takes)
Been asking for the 3D map myself so I'm glad to see that it got answered and is on the road map (ha ha).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-06-2011, 07:04 PM
A: While I'm not at liberty to discuss the fate of the Enterprise-E, we are working on a fun way to introduce and showcase the new fan designed Enterprise.

Hmm, I wonder why? CBS doesn't want to put an end to the Enterprise-E yet maybe? But then how is the Enterprise-F going to come about if the E is still in service?

Quote:
Originally Posted by Leviathan99
Wait a sec. If I team up with another Vice Admiral and set him as Squad Leader, my Tier 1 ship updates to better stats, even though I'm already a Vice Admiral?
Also wondering about this one. Being a squad leader gives your ship more stats?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-06-2011, 07:05 PM
Quote:
Originally Posted by Leviathan99
Wait a sec. If I team up with another Vice Admiral and set him as Squad Leader, my Tier 1 ship updates to better stats, even though I'm already a Vice Admiral?
While I'm not an expert on all the minutia of this system, the answer is yes. HP, Shields, and Ship Items will scale to the appropriate level tables for those items to help bring them in line with the ship leader. The one thing you don't get using this method is the extra boff slots and weapon slots. So Squad Leading to another player's level does adjust your ship's abilites to the leader's level.

This feature was intended to let low level friends team with higher level friends and vice versa, but it does work even if you are similar level.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-06-2011, 07:06 PM
Quote:
Originally Posted by dstahl View Post
Think more in terms of "Your planet has resources the empire needs"... so for example Kras (TOS: Friday's Child) would be a high ranking member of this organization.

Or as another example - "aid the planet" missions become "aid the empire" missions.

That is the direction we want to take it in...
Ooh.. Any plans for a mission such as 'Sherman's Planet'? i.e. where Klingons and the Federation a vying to get the planet, and it's resources, on their side?

I've love to see the FDC versus the Klingon Empire 'Kras' organization go at each other.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-06-2011, 07:10 PM
Aww, and I was hoping to get a 'yes' to more Miranda style ships
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-06-2011, 07:12 PM
Quote:
Originally Posted by dstahl View Post
While I'm not an expert on all the minutia of this system, the answer is yes. HP, Shields, and Ship Items will scale to the appropriate level tables for those items to help bring them in line with the ship leader. The one thing you don't get using this method is the extra boff slots and weapon slots. So Squad Leading to another player's level does adjust your ship's abilites to the leader's level.
I just had assumed I had to be lower level to do this.

Looking forward to putting more of my BOs (like my Gorn) in a Starfleet uniform.

Love the idea of a Ferengi ship for Latinum. (I would also like a Ferengi wardrobe for Latinum and maybe mercenaries and energy whips for Latinum too.)

I hope one Klingon system you look into is the option to be a Klingon Lawyer like Worf's grandfather. I'd like the robes and gavel of a judge. I'd like missions where we gather evidence and argue cases. Personally, this is what I have in mind for a counterpart to Diplomacy, all the way up to getting Federation prisoners put on work detail under my Klingon, picked up at Rura Penthe.

After all, in order to HAVE honor, we must sometimes determine WHAT honor is. That requires advocates and judges who will speak their mind and stake their own lives, blood, and honor on the truth of their words. Qapla'!
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