Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Some question for my mission:
05-07-2011, 12:52 AM
1. How do I create a satelite that you have to destroy ? It seems in enemies category i can only choose squadrons:

2. Is it possible to create a shuttle that you have to escort out of a system ?

3. I'd like to be able to lower the ceiling on an interior so that I can fake an an investigation with 2 section 31 members to take place in a shuttle craft. Or maybe it would be cool to have shuttle interiors for that

Anyway if we're talking about those section 31 uniforms that you can buy, will everyone see them if I use them in a mission ? Or isn't that possible ? I guess I can ask the same for in case the shutle interiors are cryptic store elements only.

It's just that my mission is a bit secretive and i want to illustrate that in backgrounds and characters. The section 31 costumes would be cool to use and I'd like to be able to have some more choise in anomaly types, the shuttle interior are nececery to convey this mysterious and itimate atmosphere seen in some of the more exotic ST:TNG / voyager episodes.


Will it be possible to do this in future versions of the foundry ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-07-2011, 03:09 AM
You can put a satellite in a space map. There are several. But I don't think you can destroy them. You could have your away team beam onto the satellite and destroy it from the inside. Then on your next space map just take it off.

Although there might be a way with some sort of invisible object.

There is no way to shorten ceilings that I know of yet. We are stuck with the maps we have now. And I highly doubt the sec 31 uniforms will be chooseable in the foundry yet. Your mission might have to wait until they update the foundry.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-07-2011, 10:00 AM
Ah, that satelite distruction map is a good idea actually, THis mission is goign to be mostly about a story so for it to be interesting I would like to make at least 2 battles, this would be a nice excuse to do one in an otherwise story heavy and location visiting mission.

That's why it would just contribute that I don't have to make a makeshift shuttle interior with consoles but with a ceiling that is unrealisticly high.

I don't want to destroy the mood I want to set and i'll just wait untill the foundry had a few more updates.

I'm prety satisfied with the space settings for my missions although I'd like a more menacing anomaly, like a combination of the ds9 wormhole and a "cause & effect" nebula...

Oh, would it be possible already to beam in people (and making it visible for the player ?)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-07-2011, 10:33 AM
Beaming in people is no problem as a triggered event. Beaming people out is a huge problem, unfortunately.
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