Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-08-2011, 12:02 AM
thanks all i passed the info along the info and he says he will try engi out. are there any guides or anything of the sort i can point him too? hopefully he should start playing as soon as hes done downloading. does the reffer a friend bonus of 5% dmg also work in pvp? :O
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-08-2011, 12:47 AM
Quote:
Originally Posted by cybrid1984 View Post
thanks all i passed the info along the info and he says he will try engi out. are there any guides or anything of the sort i can point him too? hopefully he should start playing as soon as hes done downloading. does the reffer a friend bonus of 5% dmg also work in pvp? :O
I would guess soo, but unfotunatly there's hardly any pvp at lower levels.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-08-2011, 03:05 AM
Quote:
Originally Posted by hurleybird View Post
Tacs are currently fail.
Quote:
Originally Posted by Husanak View Post
tacs in cruisers are 100% fail
NOOOO! Why didn't anyone tell me I was fail in my cruiser? :p


Quote:
Originally Posted by hurleybird View Post
You can never have too much sci.
Quote:
Originally Posted by ECarter262001 View Post
Sci can run in any ship and still be effective.
Sci is probably the way to go if you want a single character that can play in most premade setups. Sad, but true.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-08-2011, 03:53 AM
Quote:
Originally Posted by mancom
Sci is probably the way to go if you want a single character that can play in most premade setups. Sad, but true.
But ti still mostly sucks in PvE, IMO. And even if his noble goal is to level via PvP, I don't think he will be able to do so,not with the low Pvp activities on the early tiers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-08-2011, 04:19 AM
Sci sucks in PvE? I don't see how sci captains are any worse in PvE than engineers. Sci ships maybe, but sci captains in an escort or a dps cruiser should be fine for PvE.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-08-2011, 04:28 AM
Quote:
Originally Posted by mancom
Sci sucks in PvE? I don't see how sci captains are any worse in PvE than engineers. Sci ships maybe, but sci captains in an escort or a dps cruiser should be fine for PvE.
I don't think any of them suck. Sci, eng, and tact all have there strengths and weakness. All depends on how you spec and play them. I've had a lot of success with all of them in game. IMO it all depends on the skill of the player.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-08-2011, 06:33 AM
If you want the most options; pick Engineer. An Engineer can fly anything and make it a tank. You just might not make many kills.

Sci Captains in Escorts are useless except for the MVAE. Stick with Science Vessels. Cruisers with Science Captains are useless too until we get a Cruiser with a Lt Cmdr Science station.

Tacs can fly any ship they want but whatever it is will still be a Glass Cannon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-08-2011, 07:31 AM
thought the best captain was era??
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-08-2011, 07:44 AM
If one can't play as Era, I suggest experimenting on Tribble and finding which class you like best and focusing on it.
I prefer Tactical toons in escorts. Yes they die easy, but they pack a punch.
Science is nice for being able to debuff and do some damage, plus they do fit well in most vessels.
Engineers are good becuase the bring survivabilty to any vessel.

Pick one or pick all three.

Though in retrospect it does seem that Tactical is getting the short, smelly end of the stick more so than the other Carreers as Tactical doesn't seem to flow as well outside of its designated vessel type like Science and Engineering do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-08-2011, 09:02 AM
Tactical is by far the most advantageous class for player vs player combat. When setup/equipped/played properly a Tactical captain possesses the greatest arsenal of worthwhile abilities in the game. In the very specific role of "attack" (what other role matters? none. none is necessary) the shear mathematical fact that a tactical pilto can output a higher of damage against a single target.

The OTHER classes, are the secondary/support classes. Examples follow:

If a tactical captain can not grab initiative and can not predict the cycle of defensive buffs of their enemy, they will be rendered moot. In such circumastances (almost 99% of battles today) The only chance for a win is SNB(if not multiple). Hence a Sci wingman to cast SNB/Sensor Scan on the target, adding in a weaksauce dampfield and a meager sci fleet to up some abilities team wide. (hardly very good imho)

If a tactical captain has no defensive abilities, and an inability to extract himself from combat in a timely fashion, he will need a healer. This doesnt mean hell necessarily need a healer any more than a sci (save for minimal damp field effect). Thus a hardened healer, stacked with mw and self survability, could be used in a support role. (engineer)


If a single tactical loses to a single science or engineer it is because they have failed. They have failed to abuse their CLEAR advantages. Higher turn rate, higher achievable crit %/severity/base damage, "double tap " (using tac initiative), and an ace in the hole in that of GDF health based dmg bonus means that tactical is to be the MOST FEARED class in this game.

Whether it is a sci heavy tac bop one shotting you, or a tac Mvam pouring on the cannons, or the rare but still not extinct Tac Beam cruiser fawking your day up, tactical F T W


Anyone who says othewise doesnt play a tactical (well) Jorf plays tactical, and i flew with him for al ong long time and he never chose the right style to maximize tacticals inherent abilities. That is why HE failed, except when abusing FOTM skills. The true tactical geniuses out there have never lost their touch or edge, only their will to play. (too many jorfnoobs klink side now)

Good game (forum owned)
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