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Lt. Commander
Join Date: Dec 2007
Posts: 120
I made a thread in the Escrot forum....96 views without a single comment, thought that since this was really intended as a PvP discussion, I'd reference it here to see if I can get some help on it.

http://forums.startrekonline.com/sho...d.php?t=214165

If anyone is interested in helping me out, I'd appreciate it. I just feel like there is a hole somewhere in my build, and when you read my post you'll see that I plan to make some minor changes. I just don't want to respec a dozen times to find the hole.

I keep hearing people say that the MVAE is an OP ship, but I seem to be getting killed in it just fine...just not usually 1v1. =)

Thanks in advance for anyone willing to help out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-08-2011, 01:45 PM
Have Tactical Teams, Emergeny Shields, Hazzard Emitters, and Transfer shields. That's all you need to PvP these days.

I'd suggest losing the Photonic Console and the Photonic Theory.

Transphasics are lousy in PvP. Get Quantums.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-08-2011, 01:49 PM
Quote:
Originally Posted by Azurian View Post
Have Tactical Teams, Emergeny Shields, Hazzard Emitters, and Transfer shields. That's all you need to PvP these days.

I'd suggest losing the Photonic Console and the Photonic Theory.

Transphasics are lousy in PvP. Get Quantums.
This post has been edited to remove content which violates the Atari Community Rules and Policies ~<GM Jahia>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-08-2011, 01:54 PM
Stalkker, suggest you not listen to that. Others of more capability will post and give what is correct advice or not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-08-2011, 03:16 PM
Quote:
Originally Posted by Azurian View Post
Stalkker, suggest you not listen to that. Others of more capability will post and give what is correct advice or not.
bluepez is prob talking about the TSI vent. I wouldint listen to them at all there not very good pvpers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-08-2011, 06:56 PM
Thanks, but I'm not a noob and I wouldn't listen to that. I have plenty of PvP experience, just seem to be having an issue with the MVAE.

Thanks for the responses.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-08-2011, 10:49 PM
Try having Weapons PERFORMANCE 9 and AUX PERFORMANCE 5-7.

Lose that Photonic Theory 9 (put 0) since PSW is tied to aux, and the only useful reason to bring one is the Stun/disable effect, which is independent from skills/aux levels.

Also Tactical Team Leader and Engineering Team Leader are somewhat useless, get them to 0. (TTL is a GROUND boost only btw).

The MVAM has the best speed/maneuverability, so i'd suggest you learn Hit&Run tactics instead of trying to stick in the battle and "tank". It only might work if you have a dedicated Eng Healer with you, constantly pumping heals/resistances/Extend Shields.

Energy Weapons will only let you kill easy to medium players, to bring down seasoned ppl you must add a serious Torpedo punch. (quantums or photon with HY 1, 2 or 3)

Plus, the MVAM gives it's best when you have these power levels: 100/25/50/25. Sheer speed is the best defence you can get from this kind of escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-08-2011, 11:00 PM
Quote:
Originally Posted by Lord-Thy View Post
Try having Weapons PERFORMANCE 9 and AUX PERFORMANCE 5-7.

Lose that Photonic Theory 9 (put 0) since PSW is tied to aux, and the only useful reason to bring one is the Stun/disable effect, which is independent from skills/aux levels.

Also Tactical Team Leader and Engineering Team Leader are somewhat useless, get them to 0. (TTL is a GROUND boost only btw).

The MVAM has the best speed/maneuverability, so i'd suggest you learn Hit&Run tactics instead of trying to stick in the battle and "tank". It only might work if you have a dedicated Eng Healer with you, constantly pumping heals/resistances/Extend Shields.

Energy Weapons will only let you kill easy to medium players, to bring down seasoned ppl you must add a serious Torpedo punch. (quantums or photon with HY 1, 2 or 3)

Plus, the MVAM gives it's best when you have these power levels: 100/25/50/25. Sheer speed is the best defence you can get from this kind of escort.
Incorrect

4 DHC escort can do some serious hurt
1 DBB with BOL can oneshot anything
1 Tricobalt in combination with some shielddowning (CPB/BOL/CRF) can also ruin peoples day

Rest of your post is sound advice, the commented part is all about flyingstyle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-09-2011, 02:35 AM
Quote:
Originally Posted by Lord-Thy View Post
Try having Weapons PERFORMANCE 9 and AUX PERFORMANCE 5-7.

Lose that Photonic Theory 9 (put 0) since PSW is tied to aux, and the only useful reason to bring one is the Stun/disable effect, which is independent from skills/aux levels.

Also Tactical Team Leader and Engineering Team Leader are somewhat useless, get them to 0. (TTL is a GROUND boost only btw).

The MVAM has the best speed/maneuverability, so i'd suggest you learn Hit&Run tactics instead of trying to stick in the battle and "tank". It only might work if you have a dedicated Eng Healer with you, constantly pumping heals/resistances/Extend Shields.

Energy Weapons will only let you kill easy to medium players, to bring down seasoned ppl you must add a serious Torpedo punch. (quantums or photon with HY 1, 2 or 3)

Plus, the MVAM gives it's best when you have these power levels: 100/25/50/25. Sheer speed is the best defence you can get from this kind of escort.
As I said, I only needed 3 points in Energy Weapon Performance to hit 125. So what good would putting 9 points in it do me? The occasional power drain? Seems like a huge waste of 3000 points to me.

PSW is tied to AUX? Strange you say, in my testes boosting AUX power won't increase it at all. It deals the same dmg and stun duration if I am at 100 AUX power or 25.

Thanks for the advice to learn hit and run tactics, but that has nothing to do with a build really. I use hit and run tactics just fine and I never try to tank. (you did read my post right?) I just thought that there might be a few places to tweak the build itself, not my tactics. =)

I have to disagre on your torpedo theory. As I wrote, everyone shield heals. I have plenty of hours logged on this ship, and I used Quantums when I first started to fly it. I dropped them simply because more than half the time shields weren't down long enough to get a hit on the hull. My cannons could deal more damage to the shields than that torp would. And if we are talking about "seasoned ppl", the only time that torp would hit their hull is if they were spent already, which means my cannons and BO3 with my DBB would easily do the same job and they were likely dead already.

Are you sure Tactical Team only works on the ground? I only ask because I noticed an increase to the buff numbers when I put 9 points in it...same with ENG Team.

If I take the points of out Photonic, I may as well get rid of PSW. My stun is currently 4 seconds, and it won't be without points in it. I don't use it for damage, but the stun is the point of it...right? I know that AUX doesn't affect it. I tested it. No matter what my AUX power is, the numbers never change. It deal 2043 dmg and a 4 second stun even when AUX power is at zero. That was the reason I chose it, because I wouldn't need any effort into AUX to make it work.

I put 9 points in Photonic Theory simply because I didn't have anywhere else to spend them. My power levels, I listed in the other thread, put my engines at 50, but I did consider moving some points around to get Engine Performance to boost it a little more. I checked my defense bonus and it sits at 93% most of the time in combat while moving. Since only 95% counts, I don't know what more speed would for me really.

Thanks for your reply, and I don't mean to sound argumentative...but there seems to be some confusion between what you are saying and what the game is saying. (such as TT and PSW) I am sure that the Tac Team and Eng Team Leader skills don't add a HUGE amount to those skills...but as I mentioned already, there isn't much else to spend those points on.

And if I pull the points out of Transphasics, which I plan to do in the final build...that is even more points to find a place for.

I worked out a new build, this morning, but moved myself back to the Advanced Escort. Haven't actually made the build on live yet, just milling over the numbers on Tribble.

http://skillplanner.stoacademy.com/?build=mave_0

As you can see, I had to put 100 points into a ground skill just to spend them all. Yes, I only put 3 points into Weapons Performance. I only need 3 to hit the cap of 125. Unless, of course, someone can explain to me why I'd want to drop 3000 points on 6 more lvls I wouldn't actually get the benefit of?

I went ahead and bumped Engine/Aux Efficiency up since I had the points left over, and I figure the AUX will boost the few Science skills I have.

I dueled a friend on Tribble. He used the Intrepid first, then he switched to his Engineer in the Excelsior. I won 5 to 2 first match and 5 to 3 in the second. Had I not been recovering from the previous fight when he respawned and attacked me, I he may never have actually killed me.

Still, I didn't notice the torpedo missing. BO3 with DBB hits just as hard, if not harder in most cases, and it isn't weakened by the shield at all.

Again, thanks for the comments. I look forward to your opinion of my modified build. Also, switching to the Advanced Escort means no PSW...so what console would anyone recommend using in the place of the +Photonic Theory I currently have loaded for the one free science slot I have?

Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-09-2011, 03:42 AM
You might as well be running APO3 in your Cmdr Tac BOff slot. It costs maybe 50k EC on the exchange for a rare BOff candidate with APO3.

Also, the PSW stun duration is capped at a 4 seconds. Those 9 points in photonic theory might buy you 0.5s extra stun, especially since you have the +18 console. Not worth the skill point cost IMO.

On the other hand, you may be a the soft cap of 125 power, but the hard cap is 135 if memory serves. Extra points in weapon performance will mitigate your loss of DPS due to power drain when firing weapons.

Theres 1,800 skill points tied up in tier 1 skills that ought to be at 7 ranks each rather than 9. Plus science team leader is useless if you aren't using science team.

Plus, I'd personally switch Eng Team for Aux to SIF, and Polarize Hull for Sci Team.
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