Ensign
Join Date: Jul 2012
Posts: 6
# 1 Help for a Returning Player
10-27-2014, 06:26 PM
Hi, I played way back when, up until the release of New Romulus, when I got pretty bored. Seeing the new story stuff being advertised I'm interested in getting back into the game but am pretty confused. I ran through a bit of the Dyson Sphere stuff but am now stuck on the tower control section and getting blown out of the water. Since I'm having trouble navigating a whole ton of systems that don't seem to have a clear hierarchy and am even more confused what goes into calculating effectiveness for any given skill, figured I should ask here.

My main character is a Vulcan Science Officer on a Fleet version of a T5 Nebula. I'd held out, despite their not being the greatest, and got a Level 12 Omega set for my ship and my character by doing the Elite STF missions. What sorts of gear do I need to try to get now and how crummy is that now?

Is the T5 Nebula just too obsolete? What ship classes are effective now? As for abilities I'd been trying to pump up the Tier 3 Gravity Well power, along with some science team, engineering healing powers, a vent warp plasma, a volley of torpedoes (with Tier 12 Quantums, the rest similar Phasers arrays), and a weapon power like a basic attack pattern alpha or a phaser boost.

So which of those powers are still worth going for? Or should I re-spec for an escort or something?

On the ground I usually either healed or did the kit that spreads fire on the ground, Physicist Mk XII I think.

Thanks!
Captain
Join Date: Oct 2012
Posts: 2,961
# 2
10-27-2014, 08:06 PM
Quote:
Originally Posted by spacebutler14 View Post
Hi, I played way back when, up until the release of New Romulus, when I got pretty bored. Seeing the new story stuff being advertised I'm interested in getting back into the game but am pretty confused. I ran through a bit of the Dyson Sphere stuff but am now stuck on the tower control section and getting blown out of the water. Since I'm having trouble navigating a whole ton of systems that don't seem to have a clear hierarchy and am even more confused what goes into calculating effectiveness for any given skill, figured I should ask here.

My main character is a Vulcan Science Officer on a Fleet version of a T5 Nebula. I'd held out, despite their not being the greatest, and got a Level 12 Omega set for my ship and my character by doing the Elite STF missions. What sorts of gear do I need to try to get now and how crummy is that now?

Is the T5 Nebula just too obsolete? What ship classes are effective now? As for abilities I'd been trying to pump up the Tier 3 Gravity Well power, along with some science team, engineering healing powers, a vent warp plasma, a volley of torpedoes (with Tier 12 Quantums, the rest similar Phasers arrays), and a weapon power like a basic attack pattern alpha or a phaser boost.

So which of those powers are still worth going for? Or should I re-spec for an escort or something?

On the ground I usually either healed or did the kit that spreads fire on the ground, Physicist Mk XII I think.

Thanks!
The nebula is still a fine ship. Here's a few builds to look at

http://www.kaysvaultofstuff.com/aoe-nebula.html

http://www.kaysvaultofstuff.com/scie...et-nebula.html

http://www.stoacademy.com/tools/skil...ld=nebulahus_0

In general, the pure torpedo science builds havent held up in current content, but drainers, hybrid torp/particle, and pure particle builds do just fine.

The omega set is still considered a solid one, but it is better for gun ships rather than science. You can get the dyson set for free from the solonae story arc and its great for sci ships.

If you need damage the key powers are:
Gravity well
Tractor beam repulsors with doff to pull not push (9mil on auction house)
Feedback pulse
Eject warp plasma
Attack pattern delta

Add the gravimetric photon torpedo from dyson reputation +torp spread
The isometric charge console is popular too

Stack particle generator skill as high as you can and use the free consoles you get from dyson reputation that boost particle gen, give all your damaging skills a chance to proc extra damage, and boost shield healing. Beautiful things to get for free =)

Then just go to town pulling everyone into a ball (grav well, tractor repulsors) and lighting them on fire with warp plasma. If they shoot you delta gives you resistance and gives them -resistance while feedback pulse reflects the damage back at them and reduces it more. The gravimetric torp opens mini gravity wells.

All of the above ignores shields.

But there's many great ways to build a science ship, check the three links I'm sure you'll get some good ideas.

I really need to find and bookmark a semi-guide post by forumite salieri (he has a pic of a ferengi in his signature) it has wonderful advice on building science ships too. If I can find it I'll drop a link here later.

Do try to get an upgrade for your ship, it makes quite a difference with the four passive powers, scaling HP and extra console.

Last edited by gavinruneblade; 10-27-2014 at 08:15 PM.
Career Officer
Join Date: Jul 2012
Posts: 49
# 3
10-27-2014, 09:01 PM
Hi space,

If you need ideas or information on the changes to science captain shoot me a link ig via mail at @Aiosha I'll help you out if your in need of any suggestions or want to see things as they are now. As to the nebula it is still a fine ship even after the T5-U upgrade.

Anyway back to grind.
Goddess
Captain
Join Date: Dec 2012
Posts: 3,329
# 4
10-27-2014, 09:42 PM
The Nebula is a pretty squishy ship and the Voth are pretty tough to deal with in groups. The Omega set is not helping your survivability (it is offensively oriented). For something to make you less squishy, free sets include the Solanae set that you can get by playing A Step Between Stars in the Solanae Dyson Sphere episode arc, or the Jem'Hadar set from the Cardassian featured episode series. However an Elite fleet shield is considered to be the best shield for most uses unless you're going for a specific build. An elite fleet warp core is also really handy due to boosts like [AMP] and [W->X].

For Voth you'll probably want a mixture of damage resists like polarize hull, emergency power to shields (bonus, it's also a shield heal), aux to structural integrity field (bonus, it's a hull heal), and hull/shield heals (eng team, sci team, hazard emitters). Tactical team will balance your shield facings. It sounds like aside from the resist skills and tac team, you might already be in fairly decent shape as far as your boff skills go. Grav well and plasma for a snare, with a torpedo high yield or spread volley is a good combination.

With Voth, your positioning is important. If you can break off some frigates from a group without taking on the big cruisers it'll help you survive as you won't be bearing the brunt of ALL of their firepower at once. Additionally they have a shield barrier ability that not only gives them immunity to incoming damage along those shield facings, but it also has a built-in feedback pulse-type damage reflect that will hurt you with your own damage.
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Career Officer
Join Date: Aug 2012
Posts: 1,317
# 5
10-28-2014, 04:29 AM
Quote:
Originally Posted by mightybobcnc View Post
The Nebula is a pretty squishy ship and the Voth are pretty tough to deal with in groups. The Omega set is not helping your survivability (it is offensively oriented). For something to make you less squishy, free sets include the Solanae set that you can get by playing A Step Between Stars in the Solanae Dyson Sphere episode arc, or the Jem'Hadar set from the Cardassian featured episode series. However an Elite fleet shield is considered to be the best shield for most uses unless you're going for a specific build. An elite fleet warp core is also really handy due to boosts like [AMP] and [W->X].

For Voth you'll probably want a mixture of damage resists like polarize hull, emergency power to shields (bonus, it's also a shield heal), aux to structural integrity field (bonus, it's a hull heal), and hull/shield heals (eng team, sci team, hazard emitters). Tactical team will balance your shield facings. It sounds like aside from the resist skills and tac team, you might already be in fairly decent shape as far as your boff skills go. Grav well and plasma for a snare, with a torpedo high yield or spread volley is a good combination.

With Voth, your positioning is important. If you can break off some frigates from a group without taking on the big cruisers it'll help you survive as you won't be bearing the brunt of ALL of their firepower at once. Additionally they have a shield barrier ability that not only gives them immunity to incoming damage along those shield facings, but it also has a built-in feedback pulse-type damage reflect that will hurt you with your own damage.
How in the world is the NEbula "squishy"? It is one of teh tankiest Science ships there are.
Captain
Join Date: Oct 2012
Posts: 2,961
# 6
10-28-2014, 02:39 PM
Quote:
Originally Posted by mewmaster101 View Post
How in the world is the NEbula "squishy"? It is one of teh tankiest Science ships there are.
I'm not saying mightybob is this sort, but most people who think this have a similar mindset. They tend to only put sci captains in sci ships, they run max power to weapons, they have mostly heals with only one or two actual sci powers. Overall they try to run the nebula like a beam-escort. For them, it really is squishy and low damage.

What a ships potential is, and what most of the players do with it are very far apart from each other.

But at the end of the day, if they have fun, and you have fun, then you're both " doing it right".
Captain
Join Date: Jan 2013
Posts: 1,057
# 7
10-28-2014, 04:01 PM
Quote:
Originally Posted by goddessoflife View Post
Hi space,

If you need ideas or information on the changes to science captain shoot me a link ig via mail at @Aiosha I'll help you out if your in need of any suggestions or want to see things as they are now. As to the nebula it is still a fine ship even after the T5-U upgrade.

Anyway back to grind.
Goddess
@Aiosha will set you up right man, I talked with him/her for a couple hours one day and the improvements in the way I make my ships across the board are very noticeable. She/he was also quite willing to invite me to her fleet facilities to get some of the gear I needed and couldn't get because the fleet I am in on that char is small.
Captain
Join Date: Dec 2012
Posts: 3,329
# 8
10-28-2014, 04:28 PM
Quote:
Originally Posted by mewmaster101 View Post
How in the world is the NEbula "squishy"? It is one of teh tankiest Science ships there are.
34k hull = squishy ship unless you're using the right abilities. I suppose I should have clarified in my original statement "The Nebula is a pretty squishy ship if it's not set up properly"
--------------======== Joined: January 2009 ========--------------
>>>CLICK HERE FOR GEAR UPGRADE COST REFERENCE TABLE<<<
Hate the look of the new Arc site? >>Check out my redesign concept images<<
>Bob's Big Giant UI QoL Thread<
Quote:
Originally Posted by borticuscryptic View Post
Ughfffhhghguhhfg...
Ensign
Join Date: Jul 2012
Posts: 6
# 9
10-31-2014, 08:12 PM
Thanks for the help. looks like I'm already close to the AOE built posted there and just got my second Dyson set piece. I just had this current gear from when there were only a couple of sets. Aegis and Assimilated Borg as well.

I've got a few purchase points from my LTS, so is there a sciencey ship that's currently pretty good? I've got the old Tier 5 Voyager refit. Maybe the Vesta? Most of the Tier 6 things in the store look pretty strange, to be honest. Maybe the Guardian Cruiser would work? What other non-science ships are a good match for a Science Officer these days anyway?

I'll post a screenshot of my configuration once I get a little more of this advice implemented.
Career Officer
Join Date: Apr 2014
Posts: 1,939
# 10
10-31-2014, 11:24 PM
Quote:
Originally Posted by spacebutler14 View Post
Thanks for the help. looks like I'm already close to the AOE built posted there and just got my second Dyson set piece. I just had this current gear from when there were only a couple of sets. Aegis and Assimilated Borg as well.

I've got a few purchase points from my LTS, so is there a sciencey ship that's currently pretty good? I've got the old Tier 5 Voyager refit. Maybe the Vesta? Most of the Tier 6 things in the store look pretty strange, to be honest. Maybe the Guardian Cruiser would work? What other non-science ships are a good match for a Science Officer these days anyway?

I'll post a screenshot of my configuration once I get a little more of this advice implemented.
A T5U (using a ship upgrade) on either the Vesta or the Intrepid might be interesting as well. Think the Fleet Intrepid requires a maxed out starbase/shipyard, but I have had my eye on one for quite a while.
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