Lt. Commander
Join Date: Dec 2007
Posts: 120
In my mission I'm working on, you need to go to Bomari. How do you make it so??
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-31-2011, 12:32 AM
when you start placing things to do on your first map a transition box should appear on the storyboard (the blue one that says go to next map).

in the corner of that box it should say 'leave via whole map' or something. you need to click on it and change it to the system door you want.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-31-2011, 07:07 AM
Thanks, Captain Revo
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-31-2011, 02:53 PM
Cpt. Clango,

So many of your questions are answered in these tutorials. Please check them out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5 Steps to create transition
06-02-2011, 11:57 AM
1.) Add a Reach Marker or Talk to Contact on design surface.

2.) In the lower left of the screen it warns you that you need to place all components before proceeding.

3.) Click on the component and select the next map. Remember to achieve the warp out/in for space and the ground beam in-/out you need to keep the following in mind.

Works Best:
(space: always from space-map-to-space-map)
(ground: always from ground-to-interior or vice versa)

If you try and go from ground map straight to space you will suddenly appear in space, with your ship in front of you. It is always best to go from ground-to-interior like a ship and then to space. That's how it would really happen

You have a limited of 10 maps, so plan out the transitions before you start so you know what you have to work with from the start - create the template for your story, then use a utility like FreeMind a simple, free java app that allows you to break apart the storyline into a tree.

4.) The Transition dialogue will now allow you to create the transition.

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